Final Fantasy VI Ultimate version 2.02

Script edits and fixes 121

Lines that stated the wrong fact, rule or speaker, checked against the Japanese script, plus typos and one spelling for every name.

Lines that stated a wrong fact, rule, place or speaker

#31 The Jewel Ring's description now matches what it actually does.

In 1.0
The Jewel Ring's description said it protected against Dark and Petrify, though it only ever blocked Petrify.
Now
The description now names Petrify only.

Item description

1.0

Protects against “Dark”,
“Petrify”

Now

Protects against “Petrify”

For ROM hackers 1.0 addresses

Text only, no code. Item description 181 ($B5). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Assassin, my implementation

#38 Ten lines of dialogue that stated the wrong fact, mechanic or speaker are corrected.

In 1.0
Ten lines stated a wrong fact, mechanic or speaker, differing from the Japanese.
Now
All ten now match the Japanese meaning, keeping old words where they fit.
1.0

The Empire attacked Figaro Castle?!

Now we'll all be drawn into the battle!

Now

Figaro Castle stood up to the Empire?!

Now we'll all be drawn into the battle!

1.0

CID: CELES…
I've known her since she was a baby. I raised her as if she was my own daughter!

But she was forced to become a Magitek Knight, and has done some awful things.

If I could only talk to her…
I'd apologize for the way her life has turned out.

Now

CID: CELES…
I've known her since she was a baby. I raised her as if she was my own daughter!

But I did something terrible, too. I trained her to be a Magitek Knight.

If I could only talk to her…
I'd apologize for the mistakes I've made.

1.0

Say, you wanna get hitched?

Now

He keeps pestering me to get hitched!

All 10 changed lines
1.0

I said it's dangerous outside,
so you can't go out!

Now

Mom says it's dangerous outside,
so I can't go out!

1.0

Waaah! I wanna play outside!

Now

Yay! I can play outside!

1.0

I'm a scholar of magic. Monsters on this continent have only weak magical power.

Now

I'm a scholar of monsters. The monsters on this continent are weak against magic.

1.0

CID: My dear,
I…feel I'm not going to be around much longer…

Now

CID: My dear,
I…feel my will to live coming back…

1.0

“Life 3”
Automatically brought back even if status is affected.

“Regen”
HP gradually come back.

Now

“Life 3”
Automatically brought back to life when knocked out.

“Regen”
HP gradually come back.

1.0

STRAGO is a Blue Mage by training. He can memorize the attacks of monsters he has fought…

Now

STRAGO is a Blue Mage by training.

He can memorize monster attacks he sees used, but not while asleep or confused.

1.0

OLD MAN: Imperial troops are pursuing her even as we speak.

This town is no match for the Empire.

Our independence can only be assured if we join forces with the Returners, an underground resistance movement.

That girl wasn't responsible for her actions. We must get her to understand our dilemma!

Now

OLD MAN: The town guards are pursuing her even as we speak.

This town is strong enough to stand against the Empire.

But it values its independence too much to join forces with the Returners, an underground resistance movement.

That girl wasn't responsible for her actions. But no one in this town will listen to me!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 45 ($002D), 204 ($00CC), 620 ($026C), 1407 ($057F), 1537 ($0601), 1565 ($061D), 1566 ($061E), 1592 ($0638), 1942 ($0796), 2177 ($0881). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Clyde Mandelin's Legends of Localization, my implementation, checked against the Japanese

#44 The line at the Narshe gate is now Wedge's, since Vicks is the one who steps aside.

In 1.0
At the Narshe gate in the opening, Vicks announces that he will handle it and says "Stand back!" Yet it is Wedge who then charges the gate while Vicks steps aside.
Now
The line is now Wedge's.
1.0

VICKS: I'll handle this.
Stand back!

Now

WEDGE: I'll handle this.
Stand back!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 17 ($0011). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation

#50 L.4 Flare's description no longer lists the wrong levels it hits.

In 1.0
The Lore description for L.4 Flare said it strikes enemies of level 2, 4 and 6. It actually hits enemies whose level is a multiple of 4.
Now
It now reads "LV4, 8, 12".

Lore description

1.0

Casts “Flare” on LV2, 4, 6, …
enemy

Now

Casts “Flare” on LV4, 8, 12, …
enemy

For ROM hackers 1.0 addresses

Text only, no code. Lore description 10 ($0A). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Imzogelmo, my implementation

#281 Shadow's line in the Veldt cave no longer misgenders him as her in its first sentence.

In 1.0
When the party finds Shadow badly wounded in the Cave in the Veldt, the next line called him "her" twice: they can do nothing for her here and should take her to Thamasa by airship.
Now
Neither sentence calls Shadow "her" any more.
1.0

We can't do anything for her here.

Let's take her back to Thamasa using the airship.

Now

We can't do anything for him here.

Let's head back to Thamasa using the airship.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2579 ($0A13). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by mblock129, my implementation

#287 The trooper hinting at the Emperor's secret treasure now correctly says he's telling Locke, not the listener.

In 1.0
A lone Imperial trooper said he had valuable information "for you", then gave a hint for finding the Emperor's secret treasure, though he is looking at Locke, the one in the bandana.
Now
He now says the information is for the friend with the bandana.
1.0

I'm an Imperial Trooper!
Probably, the last of 'em…
I have some valuable information for you!

“Talk to the Emperor twice.”
Use this when you've found the place where the Emperor hid a secret treasure.

Now

I'm an Imperial Trooper!
Probably, the last of 'em…

I have some valuable information for your friend with the bandana!

“Talk to the Emperor twice.”
That's a hint to the place where the Emperor hid a secret treasure.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2603 ($0A2B). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation

#288 A trooper's line now correctly says the Commander, not General Leo, was defeated in that scene.

In 1.0
At Doma Castle, after Cyan cuts down the Imperial commander, a fleeing trooper shouted that "the general" had been defeated, though General Leo is not the one who falls.
Now
The trooper now shouts that "the commander" has been defeated.
1.0

TROOPER: The general's been defeated! Run!!!

Now

TROOPER: The commander's been defeated! Run!!!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 541 ($021D). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by ManuLöwe, my implementation, checked against the Japanese

#289 The Albrook scholar's garbled explanation of the two Atma Weapons is rewritten to clearly describe each one.

In 1.0
A weapons scholar in Albrook said two Atma Weapons existed 1000 years ago, then muddled the explanation: one supposedly turned a person's power into a sword, and the other was "an monster" bred for destruction.
Now
He now says one is a sword whose power depends on who wields it, and the other "a monster born for destruction". His first line also spells out "two".
1.0

I'm a scholar of weapons. 1000 years ago, during the War of the Magi, 2 so-called Atma Weapons existed.

One changed a person's power into a sword, the other was an monster, bred for mass destruction.

Now

I'm a scholar of weapons. 1000 years ago, during the War of the Magi, two so-called Atma Weapons existed.

One is a sword whose power follows its wielder, the other a monster born for destruction.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1594 ($063A). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by ManuLöwe, my implementation, checked against the Japanese

#295 The esper tutorial no longer claims equipping an esper always raises a stat to its maximum; some raise it by a fixed amount instead.

In 1.0
The esper tutorial said that some equipped Espers raise qualities such as Strength, HP and MP to their 'maximum limits' at the next level up, but some Espers add a fixed amount to a stat, with no cap involved.
Now
The line now says only that some equipped Espers raise qualities such as Vigor, HP and MP at the next level up.
1.0

To use an Esper it must be equipped. Choose “Skills” from the menu, then select “Espers.”

During battle, select Magic, and press up on the Control Pad. Press the A Button to use the Esper.

Remember, an Esper can only be used once per battle.

Learning Magic

Learn new spells by equipping Espers. Switch Espers to learn different sets of spells.

The higher the “Learning Speed” the faster a spell is learned.

When equipped, some Espers will raise qualities (Strength, HP, MP etc.) to their maximum limits at the next “level up.”

Now

To use an Esper it must be equipped. Choose “Skills” from the menu, then select “Espers.”

During battle, select Magic, and press up on the Control Pad. Press the A Button to use the Esper.

Remember, an Esper can only be used once per battle.

Learning Magic

Learn new spells by equipping Espers. Switch Espers to learn different sets of spells.

The higher the “Learning Speed” the faster a spell is learned.

When equipped, some Espers will raise qualities (Vigor, HP, MP etc.) at the next “level up.”

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 628 ($0274). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: my implementation, checked against the Japanese

#315 Vicks now calls Terra sorceress instead of the male sorcerer, matching that he's just called her a woman.

In 1.0
In the opening, Vicks calls Terra 'this woman' and then 'this sorcerer', the male title.
Now
He now calls her 'this sorceress'.
1.0

VICKS: And this woman, this…sorcerer. Why's she here?

I heard she fried 50 of our Magitek Armored soldiers in under 3 minutes.

Now

VICKS: And this woman, this…sorceress. Why's she here?

I heard she fried 50 of our Magitek Armored soldiers in under 3 minutes.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 3 ($0003). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by ManuLöwe, my implementation, checked against the Japanese

#349 An NPC now says Duncan griped that Vargas's training was not going well, instead of saying Vargas resented it.

In 1.0
An NPC says Duncan made his son Vargas follow a strict martial arts life, and that Vargas resented it.
Now
The NPC now says Duncan griped that the training was not going well.
1.0

Duncan made his son, Vargas, practice a strict martial arts lifestyle. Vargas resented it.

Now

Duncan made his son, Vargas, practice a strict martial arts lifestyle. Duncan griped that it wasn't going well.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 201 ($00C9). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#599 Sixty-four lines of dialogue that stated the wrong fact, mechanic or speaker are corrected.

In 1.0
Sixty-four lines stated a wrong fact, game mechanic or speaker, against the Japanese: the battle lessons in the Narshe beginner's house, Shadow's dreams, the Esper World flashback and more.
Now
All sixty-four now match the Japanese meaning.
1.0

Damage is more severe when caught in a pincer attack!
Use care when running!

Now

Damage is more severe when attacked from behind!
And you can't run from a pincer attack!

1.0

In the back row, damage and attack power are halved.

Change rows using the Main Menu: press left on the Control Pad, then press the A Button.

Now

In the back row, you deal half damage and take half damage.

Change rows using the Main Menu: press left on the Control Pad, then press the A Button.

1.0

“Clear”
Enemy can't strike you, but you're an easy target for spells.

You'll revert to normal if a spell hits you.

“Imp”
Lose use of spells and commands.

“Zombie”
HP drops to 0, and you attack party members. Use “Revivify” to reverse.

For “Muddled” and “Psyche”
You'll revert to normal when struck by a weapon.

Now

“Clear”
Enemy can't strike you, but you're an easy target for spells.

You'll revert to normal if a spell hits you.

“Imp”
Lose use of spells and special skills.

“Zombie”
You attack your own party, and stay that way until cured. Use “Revivify” to reverse.

For “Muddled” and “Psyche”
You'll revert to normal when struck by a weapon.

All 64 changed lines
1.0

“Rflect” spells will fade over time, and can't block certain magic attacks.

Now

“Rflect” spells will fade over time, and can't block Lore magic.

1.0

“Runic”
Turns many magic attacks into MP! Can be used repeatedly.

“Morph”
Increases Attack and Magic power. Duration increases with battles fought.

“Dance” and “Rage”
Once selected, will continue until the battle is over.

Now

“Runic”
Turns a magic attack into MP! Holds until it absorbs one, or you act.

“Morph”
Increases Attack and Magic power. Duration increases with battles fought.

“Dance” and “Rage”
Once selected, will continue until the battle is over.

1.0

Gestahl has harnessed the power of magic.
Who can stop him now?!

Now

Gestahl has harnessed the power of Magitek.
Who can stop him now?!

1.0

The Empire is arresting Returners everywhere.
We have to discover some means of fighting back, or…

Now

The Empire is attacking Returners everywhere.
We have to discover some means of fighting back, or…

1.0

E…Empire…took Figaro…
Coming…this way…unnnh…

Now

E…Empire…took South Figaro…
Coming…this way…unnnh…

1.0

BARAM: Guess it's time to change our name.

CLYDE: Our name?
BARAM: We need something more…appropriate.
BARAM: Such as…?

BARAM: … SHADOW!
Not bad, huh?

Now

BARAM: Guess it's time to change our name.

CLYDE: Our name?
BARAM: We need something more…appropriate.
CLYDE: Such as…?

BARAM: … SHADOW!
Not bad, huh?

1.0

WARRIOR: I am CYAN,
retainer to King Doma!

Now

CYAN: I am CYAN,
retainer to King Doma!

1.0

We can't forgive this!
The Empire must pay!

Now

I can't forgive this!
The Empire must pay!

1.0

SOLDIER: Open up!
Give us back the girl and the Empire's Magitek Armor!!

Now

GUARD: Open up!
Hand over the girl who was riding that Magitek Armor!

1.0

Duncan's students have no peers!

Now

Spoken like a true student of Duncan!

1.0

BANON: Is she the girl who can talk to Espers…?!
TERRA: Espers…?

EDGAR: Seemed the Empire had complete control over her.

Now

BANON: Is she the girl the Esper responded to…?!
TERRA: The Esper…?

EDGAR: Seemed the Empire had complete control over her.

1.0

BANON: We believe this young woman is our only hope of reaching out to that Esper.

ARVIS: My people are dying to know what the Esper looks like.

Maybe TERRA can help restore some order to our town…?

Now

BANON: We believe this young woman is our only hope of understanding that Esper.

ARVIS: My people are dying to know what the Esper truly is.

Maybe TERRA can help restore some order to our town…?

1.0

KEFKA: Is the poison ready?
SOLDIER: But, General Leo said…

KEFKA: He's no longer here!
I'm in charge now. Pour it!

SOLDIER: Some of our people are prisoners inside the castle!
If we poison the river…

KEFKA: Do it!
Take 'em all out!

Now

KEFKA: Is the poison ready?
SOLDIER: But, General Leo said…

KEFKA: He's no longer here!
I'm in charge now. Hand it over!

SOLDIER: Some of our people are prisoners inside the castle!
If we poison the river…

KEFKA: Do it!
Take 'em all out!

1.0

Can't leave the train now!

Now

We have to get off the train now!

1.0

ARVIS: Banon!
BANON: Our blood will spill because of you.

Now

ARVIS: Banon!
BANON: We are asking you to shed your blood.

1.0

MATRON: SABIN…
Every bit an adult, now…

I remember that time so vividly. I was so angry…

I learned something important on that day…

Now

MATRON: SABIN…
Every bit an adult, now…

I remember that time so vividly. You were so angry with me…

You taught me something important that day…

1.0

CELES: W…wait!
I'm a GENERAL, not some opera floozy!

Now

CELES: W…wait!
I'm a former GENERAL, not some opera floozy!

1.0

LOCKE: Neither Draco nor Ralse will save CELES!

Now

LOCKE: Neither Draco nor Ralse will wed CELES!

1.0

SETZER: Phew…
The Empire's made me a rich man.

Now

SETZER: Hmph…
The Empire's all but ruined my business.

1.0

Was it really a ghost?
It stopped right in front of me. I could see it had gentle eyes…

Now

Was it really a monster?
It stopped right in front of my little girl. Its eyes were so gentle…

1.0

TERRA: But…I have no significant “other” in my life…

LOCKE: That's not entirely true.

Besides, I'm sure there are people who feel YOU'RE important to them! They are counting on you…

Now

TERRA: But…there's no one dear to me…

LOCKE: That's not entirely true.

Besides, I'm sure there are people who feel YOU'RE important to them! They are counting on you…

1.0

BARAM: Clyde…I'm…
done for…
F…find me here…
Please, Clyde…

Now

BARAM: Clyde…
You killed your own partner…
Come join me down here…
Won't you, Clyde…

1.0

CYAN: But what of my home, my family…my friends?

SABIN: Look…
If we stick around any longer we'll have a regiment of troops down our throats.

Now

CYAN: But I must avenge my home, my family…my friends…

SABIN: Look…
If we stick around any longer we'll have a regiment of troops down our throats.

1.0

The entrance to the Serpent Trench is south of Crescent Mountain.

Now

The entrance to the Serpent Trench is Crescent Mountain, in the south of this continent.

1.0

ELDER: I understand all of it… Except…
How can WE be encouraging bloodshed?

ARVIS: I never said…that!
ELDER: Something like it.

Now

ELDER: I understand all of it… Except…
You're asking US to shed our blood?

ARVIS: I never said…that!
ELDER: Something like it.

1.0

We sighted Kefka in the area.

Now

You should've seen the look on Kefka's face!

1.0

SABIN: B…brother…
Waa, ahhh, ahhh…

EDGAR: So…
They went and told you…

Now

SABIN: B…brother…
Waa, ahhh, ahhh…

EDGAR: So…
He's gone…Father…

1.0

LOCKE: You mean those herbs have actually saved her?

Now

LOCKE: Those herbs really work, then…?

1.0

The poor people have all left here for the mountains to the north. There they've built a town.

Now

The poor were all driven out of this town. They gathered in the mountains to the north and built one of their own.

1.0

RAMUH: She is undamaged. But I fear she can't understand you. As for me, I am Ramuh. The Esper, Ramuh.

Now

RAMUH: She is undamaged. But her body will not obey her yet. As for me, I am Ramuh. The Esper, Ramuh.

1.0

RAMUH: That doesn't mean we don't live here, too.
Espers take a variety of forms.

Sometimes we live here, taking the shape of humans.
You have nothing to fear from us.

Now

RAMUH: That doesn't mean we can't live here, too.
Espers take a variety of forms.

I myself look near enough to human to live here.
No one ever guesses what I am.

1.0

RAMUH: Like a coward, I escaped leaving the others there.
It'll be the end of them…

Now

RAMUH: Like a coward, I escaped leaving the others there.
I've hidden here ever since, but no more…

1.0

SETZER: When things fall, they fall! It's all a matter of fate…

Now

SETZER: When things fall, they fall! Life's a string of bets that carve out your fate…

1.0

SETZER: Right.
Speaking of which…
Maybe we should be leaving.

Now

SETZER: Right.
Or so I'd like to say…
but it seems we have company.

1.0

ESPER: You want to help me…
But… I haven't long to live.
Just as Ifrit did before me,
I'll give to you my power…

Now

ESPER: You want to help us…
But… we haven't long to live.
Just as Ifrit did before us,
we'll give to you our power…

1.0

MADUIN: It's…yours now!
It helps protect the Esper World.

GIRL: Esper World…
Boy, did I take the low road or what?

MADUIN: The Esper folk are pretty upset, you being a human and all…

GIRL: You the one who…saved me?

Now

MADUIN: It's…yours now!
A charm of the Esper World. It'll keep you safe.

GIRL: Esper World…
Boy, did I take the low road or what?

MADUIN: The Esper folk are pretty upset, you being a human and all…

GIRL: You the one who…saved me?

1.0

ESPER: I am Maduin.
I tired living in the human world…

That world is filled with desire, greed and loathing. It's highly infectious…

Now

MADONNA: I am Madonna.
I tired living in the human world…

That world is filled with desire, greed and loathing. It's highly infectious…

1.0

GESTAHL: A…human girl?
Wh… Who is she?

Now

GESTAHL: A…human woman?
And… a child?

1.0

Look out if you're caught working with the Returners.

Now

Never thought we'd end up working with the Returners…

1.0

Since the soldiers are leaving, business is bound to pick up. Oops…better keep my mouth shut.

Now

Since the soldiers are leaving, business is bound to dry up. Oops…better keep my mouth shut.

1.0

ARVIS: The sealed gate stands at the eastern edge of the Empire.

There's a base there, but somehow we'll have to slip through…

Now

ARVIS: The sealed gate stands at the eastern edge of the Empire.

There's a base there, but somehow you'll have to slip through…

1.0

Relics give your party members a variety of abilities.
For example…

“Sprint Shoes” double your speed.
“True Knight” lets you shield others during battle.

“Dragoon Boots” add the “Jump” command to your battle list.

“Gauntlet” allows you to hold a sword with both hands.
Use the Main Menu to equip up to 2 relics per person.

Now

Relics give your party members a variety of abilities.
For example…

“Sprint Shoes” double your walking speed.
“True Knight” lets you shield others during battle.

“Dragoon Boots” turn your “Fight” command into “Jump”.

“Gauntlet” allows you to hold a sword with both hands.
Use the Main Menu to equip up to 2 relics per person.

1.0

GESTAHL: I'll have my finest warrior accompany us!
General Leo!

Now

GESTAHL: I'll have my finest warrior accompany you!
General Leo!

1.0

LEO: Looks like you're feeling better…

Now

LEO: So your feelings have returned…

1.0

Old man STRAGO looks like he's on his last legs, but he used to be a powerful warrior.

Now

Old man STRAGO looks like he's on his last legs, but he used to be a powerful hunter.

1.0

STRAGO: Espers?
Espers…Hmm…
Not really familiar with that word.

LOCKE: But you've heard it before?

Now

STRAGO: Espers?
Espers…Hmm…
Haven't heard that word in ages.

LOCKE: But you've heard it before?

1.0

LEO: No.
I won't let this happen!

Now

LEO: No good!
We must pull back!

1.0

CELES: I thought everyone was gone…
I had given up all hope…

But… fortunately, I was wrong! Now I know they're all alive! We need to find everyone! Then…

Now

CELES: I thought everyone was gone…
I had given up all hope…

But… I mustn't give up! They may still be alive! We need to find everyone! Then…

1.0

KATARIN: I'm so happy to have had a child…
But Duane seems miserable…

Now

KATARIN: I'm so happy about the baby…
But when I told Duane, he went cold on me…

1.0

DUANE: Katarin… …
I'm sorry.
I didn't know how to handle this.

I've been an awful husband…
But I'm learning.
Please, come back with me.

Now

DUANE: Katarin… …
I'm sorry.
I didn't know how to handle this.

I've been awful to you…
But I'm learning.
Please, come back with me.

1.0

We may be thieves, but at least we have goals in life!

Now

Thieves though they are, they've got a purpose. We can't let them show us up!

1.0

ODIN: Don't do it…
You can't turn me into Magicite…

Now

ODIN: Not bad…
To think you could turn me to stone…

1.0

Battles at the colosseum are one-on-one.

Now

Battles at the colosseum are one-on-one, and fought automatically.

1.0

You came to fetch me…
But I won't be coming back…
I want you, and the girl,
to live in a peaceful world…

Now

You came to fetch me…
But I won't be coming back…
I want you, and my daughter,
to live in a peaceful world…

1.0

In a forest north of the Veldt dwells a frightful dragon.

I suppose no human could ever defeat it…but oh, how free we would be if someone could…

Now

In a forest north of the Veldt dwell frightful dinosaurs.

I suppose no human could ever defeat one…but oh, how free we would be if someone could…

1.0

That looks like…
Magicite…

LOCKE: Correct!
Legend has it that ages ago the Phoenix was turned to stone…

And many legends are based on facts…

This has some major cracks in it though…
I fear it may have lost its power over time…

Now

That looks like…
Magicite…

LOCKE: Correct!
Legend has it that ages ago the Phoenix turned itself to stone…

And many legends are based on facts…

This has some major cracks in it though…
I fear it may have lost its power over time…

1.0

LOCKE: ……

RACHEL: LOCKE… …
With you I was so happy…

In the instant that the accident occurred, I thought only of you…

And about the joy you brought me. Thank you, LOCKE…
I'll never forget you…

Now

LOCKE: ……

RACHEL: LOCKE… …
With you I was so happy…

In the instant that I died, I thought only of you…

And about the joy you brought me. Thank you, LOCKE…
I'll never forget you…

1.0

LOCKE: RACHEL!!!!

RACHEL: I have to go now…
…I'll always love you…

You must now cast off the anguish you've been harboring inside for so long…
Today I set your heart free.

You must learn to love yourself again, and regain your self respect.

…… Phoenix!
Be reborn again!!
And give your power…to LOCKE!!

Now

LOCKE: RACHEL!!!!

RACHEL: I have to go now…
…I'll always love you…

You must now cast off the anguish you've been harboring inside for so long…
Today I set your heart free.

Now you must love the one who lives in your heart…

…… Phoenix!
Be reborn again!
And give your power…to LOCKE!

1.0

Wrexsoul is a composite monster, made up of wretched spirits who were dispatched in meaningless wars.

Now

Wrexsoul is a composite monster, made up of wretched spirits who were dispatched in the War of the Magi.

1.0

I've got STRAGO on my side now, but what a monumental bag of hot air!

Now

So you've got STRAGO on your side now, but what a monumental bag of hot air!

1.0

You must have more than one of those!

Now

You don't have a single one of those!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 26 ($001A), 88 ($0058), 199 ($00C7), 276 ($0114), 297 ($0129), 301 ($012D), 326 ($0146), 424 ($01A8), 459 ($01CB), 461 ($01CD), 519 ($0207), 562 ($0232), 564 ($0234), 582 ($0246), 614 ($0266), 616 ($0268), 618 ($026A), 622 ($026E), 623 ($026F), 651 ($028B), 761 ($02F9), 837 ($0345), 839 ($0347), 937 ($03A9), 947 ($03B3), 958 ($03BE), 994 ($03E2), 1022 ($03FE), 1031 ($0407), 1082 ($043A), 1087 ($043F), 1115 ($045B), 1183 ($049F), 1245 ($04DD), 1280 ($0500), 1308 ($051C), 1324 ($052C), 1382 ($0566), 1446 ($05A6), 1447 ($05A7), 1486 ($05CE), 1600 ($0640), 1607 ($0647), 1627 ($065B), 1746 ($06D2), 1812 ($0714), 1907 ($0773), 1939 ($0793), 1959 ($07A7), 2071 ($0817), 2223 ($08AF), 2285 ($08ED), 2286 ($08EE), 2365 ($093D), 2410 ($096A), 2430 ($097E), 2587 ($0A1B), 2591 ($0A1F), 2594 ($0A22), 2605 ($0A2D), 2606 ($0A2E), 2772 ($0AD4), 2852 ($0B24), 2877 ($0B3D). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#630 The Atma Weapon's description now says it is stronger at high level and when HP is near full, instead of "Transforms at Level Up".

In 1.0
The Atma Weapon's description said it "Transforms at Level Up", as if the sword changed only when its wielder gained a level.
Now
It now says it is stronger at high level and when HP is near full, which is how its power is worked out on every hit.

Item description

1.0

Transforms at Level Up, Grows
stronger as HP increases

Now

Stronger at high level and
when HP is near full

For ROM hackers 1.0 addresses

Text only, no code. Item description 28 ($1C). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: my implementation

Lines brought back to what the Japanese says

#42 Cyan now speaks formally in lines where the Japanese has him speaking formally.

In 1.0
Sabin, an NPC in Maranda and an NPC in Nikeah joke that Cyan talks in old-fashioned English, yet he said "thou" once in 139 lines, where the Japanese has him speak formally throughout.
Now
Twenty of his lines are formal.
1.0

CYAN: I am CYAN,
retainer to the King of Doma.
I am your worst nightmare…

Now

CYAN: I am CYAN,
retainer to the King of Doma.
I am thy worst nightmare…

1.0

CYAN: There have to be some survivors in the castle!
DOMA SENTRY: Let's split up…

Now

CYAN: There must yet be survivors in the castle!
DOMA SENTRY: Let's split up…

1.0

CYAN: Thank you…
whomever you are.

Now

CYAN: I thank thee…
whoever thou art.

All 20 changed lines
1.0

CYAN: Thank you, kind sir!

Now

CYAN: I thank thee, kind sir!

1.0

CYAN: Eeoooa!
Be you friend or enemy?!

Now

CYAN: Eeoooa!
Be thou friend or enemy?!

1.0

CYAN: Sir SABIN!!
It is I who is in your debt!

Now

CYAN: Sir SABIN!
It is I who is in thy debt!

1.0

CYAN: How dare you?!

Just because I respect other beings' property doesn't mean I'm not mechanically minded!

Now

CYAN: How darest thou?!

Just because I respect other beings' property doesn't mean I'm not mechanically minded!

1.0

CYAN: SILENCE…!
H…how could you tell?

Now

CYAN: SILENCE…!
H…how couldst thou tell?

1.0

CYAN: H…how dare you…
you licentious howler!

Now

CYAN: H…how darest thou…
thou licentious howler!

1.0

CYAN: Enough!
Have you no shame?
I'll have you know…etc…etc.

Now

CYAN: Enough!
Hast thou no shame?
I'll have thee know…etc…etc.

1.0

CYAN: I'm CYAN,
retainer to the lord of Doma!

Now

CYAN: I am CYAN,
retainer to the lord of Doma!

1.0

CYAN: Don't think for a moment I trust you!
CELES: Fine. Use your own eyes, then decide.

Now

CYAN: Don't think for a moment I trust thee!
CELES: Fine. Use your own eyes, then decide.

1.0

CYAN: I'm one of Doma's Knights. Please, help us.

Now

CYAN: I am one of Doma's Knights. I beg thee, help us.

1.0

LEO: You! You're CYAN, liege to the king of Doma!
Please forgive me for not being there to stop Kefka…

CYAN: ……
That wasn't your fault.

Now

LEO: You! You're CYAN, liege to the king of Doma!
Please forgive me for not being there to stop Kefka…

CYAN: ……
That wasn't thy fault.

1.0

CYAN: Thanks to EDGAR, we escaped before anything bad happened…

Now

CYAN: Thanks to Sir EDGAR, we escaped before anything bad happened…

1.0

My beloved Lola,
We're still busy trying to rebuild this town…

If all goes well I'll be able to come home to you soon…

Now

My beloved Lola,
We're still busy trying to rebuild this town…

If all goes well I'll be able to come home to thee soon…

1.0

CYAN: Seriously?

Now

CYAN: Truly?

Battle line

1.0

CYAN:
Look! We can't have ye two
prancing 'round all day!
GAU, I think we're going
to get on well together.
Why don't you join us?

Now

CYAN:
Look! We can't have ye two
prancing 'round all day!
GAU, I think we're going
to get on well together.
Wilt thou join us?

1.0

CYAN: CYAN, Excellency.

KING DOMA: Indeed!
My sight is going fast…
Can't see a thing…

CYAN: Excellency!
Hang on!
KING DOMA: CYAN…

You have defended the realm since my father's days…hack, cough…
Thank you…

It's over…
Our kingdom is through.

Now

CYAN: CYAN, Excellency.

KING DOMA: Indeed!
My sight is going fast…
Can't see a thing…

CYAN: Excellency!
Hold on!
KING DOMA: CYAN…

You have defended the realm since my father's days…hack, cough…
Thank you…

It's over…
Our kingdom is through.

1.0

CYAN: Not yet, Highness!
KING DOMA: I fear for your family. Uhh…chest is on f…fire…

CYAN: Save your strength!
Don't talk!
KING DOMA: Go…run to your family…hack… gasp… ……

CYAN: Highness!!

Now

CYAN: Not yet, Highness!
KING DOMA: I fear for your family. Uhh…chest is on f…fire…

CYAN: Save your strength!
Speak no more!
KING DOMA: Go…run to your family…hack… gasp… ……

CYAN: Highness!

Version 1.01.0
NowNow
For ROM hackers 1.0 addresses

Text only, no code. Dialogue 539 ($021B), 544 ($0220), 545 ($0221), 559 ($022F), 571 ($023B), 577 ($0241), 578 ($0242), 583 ($0247), 673 ($02A1), 675 ($02A3), 816 ($0330), 822 ($0336), 843 ($034B), 868 ($0364), 1277 ($04FD), 1815 ($0717), 2096 ($0830), 2545 ($09F1), 2564 ($0A04); Battle dialogue 158 ($9E). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation

#291 The Ancient Castle's diary and riddle now call her princess throughout, instead of Queen.

In 1.0
The Ancient Castle's story called her the Queen in three places: the book titled Queen's Diary, a line saying even the Queen was turned to stone, and a riddle's queen who stands and takes five steps. The Japanese says princess in all three.
Now
All three say princess.
1.0

Ancient texts I'm studying speak of a “1000 year-old city beneath the sand.”

I wonder what this means,

“…when the queen stands and takes 5 steps…”

Now

Ancient texts I'm studying speak of a “1000 year-old city beneath the sand.”

I wonder what this means,

“…when the princess stands and takes 5 steps…”

1.0

A book,
with a gem-
encrusted cover…
“Queen's Diary”

I realize, now, that I am in love with Odin…
This…breaks every rule of our society.

But my heart longs for this noble, elegant man.
How could anyone blame me?

After the fighting is over I'm going to bare my soul to him…

Now

A book,
with a gem-
encrusted cover…
“Princess's Diary”

I realize, now, that I am in love with Odin…
This…breaks every rule of our society.

But my heart longs for this noble, elegant man.
How could anyone blame me?

After the fighting is over I'm going to bare my soul to him…

1.0

Even the Queen was turned to stone…

Now

Even the Princess was turned to stone…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 85 ($0055), 2412 ($096C), 2414 ($096E). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#296 Gestahl's requests to Terra and about sending Leo now consistently speak for the whole team he's sending, not just himself.

In 1.0
Gestahl asked Terra to accompany him to Crescent Island, then pleaded with her to 'come with me', as if he were going himself, though he sends General Leo in his place.
Now
Both requests now ask Terra to go with the team he is sending.
1.0

GESTAHL: We must make for Crescent Island aboard the freighter from Albrook.

Will you accompany me?
▸ Yes
▸ No

Now

GESTAHL: I'm sending a team to Crescent Island aboard the freighter from Albrook.

Will you accompany my team?
▸ Yes
▸ No

1.0

GESTAHL: We cannot simply ignore the Espers!!

Please…come with me!
▸ Yes
▸ No

Now

GESTAHL: We cannot simply ignore the Espers!

Please…join my team!
▸ Yes
▸ No

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1810 ($0712), 1811 ($0713). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#297 The party leader's thought after the Warring Triad falls no longer reads as an order; it says magic has not disappeared even with them defeated.

In 1.0
After all three of the Warring Triad fell, a line about the Statues was worded like an order to defeat them, followed by the claim that magical power will not disappear.
Now
The party leader now thinks that even with the Warring Triad defeated, magical power has not disappeared, and wonders whether Kefka drained their power.
1.0

Defeat the Statues, and magical power will not disappear…

Kefka drained the Statues' power, the source of magic…?

Now

Even with the Warring Triad defeated, magical power has not disappeared…

Could Kefka have drained the Warring Triad's power, the source of magic…?

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1755 ($06DB). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#298 Locke now says the Empire uses Magitek, not vague magic, to enslave the world.

In 1.0
When Setzer says the Empire has made him rich, Celes scolds him and Locke adds that the Empire is using 'magic' to enslave the world. The Japanese names Magitek.
Now
Locke now says Magitek.
1.0

LOCKE: The Empire's also totally rotten! It's using magic to enslave the world.

Now

LOCKE: The Empire's also totally rotten! It's using Magitek to enslave the world.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1282 ($0502). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#299 Terra's line about controlling her Esper power now keeps 'only for a short time', matching her Morph time limit.

In 1.0
After learning that Maduin was her father, Terra said she finally feels she can begin to control her power. The Japanese adds that this holds only for a short time.
Now
Terra's line now includes it.
1.0

TERRA: I'm the product of an Esper and a human…
That's where I got my powers…

Now I understand…
I finally feel I can begin to control this power of mine…

Now

TERRA: I'm the product of an Esper and a human…
That's where I got my powers…

Now I understand…
I finally feel I can begin to control this power of mine… but only for a short time.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1492 ($05D4). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#300 Tritoch's closing line no longer invents a trial that never happens; she now speaks of trusting the party's resolve.

In 1.0
When the party frees Tritoch from the ice, her speech ended with a challenge to see whether they are worthy, though no test follows.
Now
Tritoch now ends by saying she will trust the party's resolve.
1.0

ESPER: You HUMANS freed me from that prison of ice?
You possess Magicite?!
Who are you?!

I sense war and destruction…
Could that stupid war possibly have lasted a thousand years?

I can tell that you want to put a stop to the madness…
Let's see if you are worthy!

Now

ESPER: You HUMANS freed me from that prison of ice?
You possess Magicite?!
Who are you?!

I sense war and destruction…
Could that stupid war possibly have lasted a thousand years?

I can tell that you want to put a stop to the madness…
Then I'll trust you!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2617 ($0A39). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#301 Ramuh's remark about Terra calming down is now third person, matching the scene, instead of addressing her directly.

In 1.0
Ramuh told Terra directly to relax, though the scene has him observing her from outside.
Now
Ramuh now remarks that she seems to have calmed down.
1.0

RAMUH: That's right, relax.

Now

RAMUH: She seems to have calmed down.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1103 ($044F). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#302 The Opera retry dialogue now counts down remaining performance days, instead of sounding like extra chances.

In 1.0
When a night at the Opera went wrong, the impresario complained that the performance was awful and offered 'just 3 more chances', later '2 more chances', as if he were granting retries himself.
Now
He now says the show still has three more days to run, then that only two days of performances are left.
1.0

IMPRESARIO: Sorry,
but yesterday's performance was awful! I'll give you just 3 more chances!

Now

IMPRESARIO: Yesterday's
performance was awful!

But the show is still running,
with 3 more days to go.

1.0

IMPRESARIO: You have 2 more chances.

Now

IMPRESARIO: Only 2 more days
of performances left.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1255 ($04E7), 1256 ($04E8). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#305 Locke now specifically names Jidoor's aristocrats, instead of the vague people of Jidoor.

In 1.0
Celes points out that no boats sail to the Empire's continent, and Locke answered that 'the people' of Jidoor can probably help. The Japanese names Jidoor's aristocrats.
Now
Locke now names them.
1.0

CELES: So…how we gonna get there? The Empire's on the continent to the south. No boats go there…

LOCKE: The people of Jidoor, a town to the south, can probably help us.

Now

CELES: So…how we gonna get there? The Empire's on the continent to the south. No boats go there…

LOCKE: The aristocrats of Jidoor, a town to the south, can probably help us.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1149 ($047D). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#306 An Esper in the Esper World now says 'after all these centuries', instead of a vague 'all these years'.

In 1.0
In the Esper World of the past, one of the Espers wondered why this is happening now 'after all these years', with a human in their land. The Japanese speaks of hundreds of years.
Now
The Esper now says 'after all these centuries'.
1.0

Why has this happened now after all these years?

Now

Why has this happened now after all these centuries?

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1454 ($05AE). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#307 Arvis now describes combining Narshe's resources, not just its money, with Figaro's machinery.

In 1.0
Arvis sums up the plan to storm the Empire as Narshe's 'money' joined with Figaro's machinery. The Japanese word means resources.
Now
Arvis now speaks of Narshe's 'resources' combined with Figaro's machinery.
1.0

ARVIS: I see… Your plan would combine Narshe's money with Figaro's machinery to storm the Empire…

not enough manpower, though…

Now

ARVIS: I see… Your plan would combine Narshe's resources with Figaro's machinery to storm the Empire…

not enough manpower, though…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1614 ($064E). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#308 The Imperial soldier's line now says the Espers attacked and ruined the Empire, instead of merely terrifying it.

In 1.0
An Imperial soldier says the Espers who came out of the Sealed Gate are 'terrifying' the Empire. The Japanese says they attacked it and left it in ruins.
Now
He now says the Espers attacked the Empire and that it lies in ruins.
1.0

The Espers that emerged from the gate are terrifying the Empire!

Now

The Espers that emerged from the gate attacked the Empire!
It's in ruins now…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1704 ($06A8). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#309 A thief in South Figaro in the World of Ruin now says the treasure an NPC sought can bring back the dead.

In 1.0
In the World of Ruin, a thief in South Figaro's cafe says an NPC came through looking for 'some secret treasure'. The Japanese says a treasure that can bring back the dead.
Now
The thief now says the NPC was after a secret treasure that can bring back the dead.
1.0

Some guy came through here a little while ago looking for some secret treasure.

Now

Some guy came through here a little while ago looking for a secret treasure that can bring back the dead.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2371 ($0943). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#310 Locke now speaks of one particular secret treasure in the Imperial capital, instead of several unspecified ones.

In 1.0
When Celes asks Locke why he is coming with her, he says there are 'bound to be treasures' in the Empire. The Japanese speaks of one particular secret treasure there.
Now
Locke now mentions 'that secret treasure' as a reason, before adding that he has always wanted a look inside the Empire.
1.0

LOCKE: Well…
There're bound to be treasures there.

And besides, I've always wanted an inside look at the Empire!

Now

LOCKE: Well…
There's also that secret treasure.

And besides, I've always wanted an inside look at the Empire!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1151 ($047F). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#311 A South Figaro townsman in the World of Ruin now places the thieves' boss on the second floor of the inn.

In 1.0
In South Figaro in the World of Ruin, a townsman says the boss of the thieves in town is 'on the second floor' without saying of which building. The Japanese names the inn.
Now
He now says the boss is on the second floor of the inn.
1.0

The boss of these thieves is on the second floor.

Now

The boss of these thieves is on the second floor of the inn.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2372 ($0944). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#312 In the World of Ruin, the NPC who reports Figaro Castle fixed no longer opens with an invented 'Nonsense!'.

In 1.0
In the World of Ruin, after Edgar rejoins, an NPC in Figaro Castle reports that the repair is done and the castle can head for the surface, opening with an unexplained 'Nonsense!' that the Japanese does not have.
Now
He now just reports the repair and gives the word to surface.
1.0

Nonsense!
It's been fixed!
Next stop, the surface!

Now

It's been fixed!
Next stop, the surface!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2395 ($095B). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#313 Figaro Castle's prison guard now says an ancient text was found in the library, instead of crediting the party with finding it.

In 1.0
The guard at Figaro Castle's prison asks whether the party found an ancient text in the library, as if they had. The Japanese only says that such a text was found.
Now
He now says he has heard that an ancient text was found in the library.
1.0

You found an ancient text at the library, right?

Now

I hear an ancient text was found in the library.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2402 ($0962). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#314 An Ancient Castle soldier now says Odin is the only one left and asks whether Odin's wounds have healed.

In 1.0
In the Ancient Castle's flashback, a soldier says Odin is 'here' and asks whether 'your' wounds are healed, as if speaking to Odin. The Japanese says Odin is the only one left and asks about his wounds.
Now
The soldier now says Odin is the only one left and asks whether Odin's wounds have healed.
1.0

“Only Odin is here!”
“Are your wounds healed?”

Now

“Only Odin is left!”
“Have his wounds healed?”

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2407 ($0967). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#327 The Impresario now says Setzer appears at the climax, instead of a specific scene number.

In 1.0
At the Opera House, after Locke says he has read the letter, the Impresario says Setzer will probably appear 'at the climax of Scene 1'. The Japanese names no scene.
Now
The Impresario says Setzer will probably appear right at the climax.
1.0

LOCKE: I read that letter.
SETZER's coming to steal her…

IMPRESARIO: He'll probably appear right at the climax of Scene 1. He loves an entrance…

Now

LOCKE: I read that letter.
SETZER's coming to steal her…

IMPRESARIO: He'll probably appear right at the climax. He loves an entrance…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1171 ($0493). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#328 Celes now says we were augmented as a group of Magitek Knights, instead of claiming she alone was asleep for it.

In 1.0
When Edgar tells the others that the Empire is draining the Espers' magic, Celes says she remembers nothing because she was asleep when they augmented her.
Now
She says 'we' were asleep when they augmented 'us', speaking for the Magitek Knights, who were infused as a group.
1.0

CELES: I don't remember because I was asleep when they…augmented me.

But I've heard rumors to that effect.

Now

CELES: I don't remember because we were asleep when they…augmented us.

But I've heard rumors to that effect.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1140 ($0474). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#329 Terra now tells Duane that Katarin's unborn baby needs him, instead of your new baby.

In 1.0
When Terra leaves Mobliz to go and fight, she tells Duane that Katarin and 'your new baby' need him, though the baby has not been born yet.
Now
She says Katarin needs his help, and so will the baby.
1.0

TERRA: Duane…
Katarin needs your help…
so does your new baby.

Listen children, your “Mama” has to go away for a while.
I'll return when I feel your future's guaranteed!

Now

TERRA: Duane…
Katarin needs your help…
so will your baby.

Listen children, your “Mama” has to go away for a while.
I'll return when I feel your future's guaranteed!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2298 ($08FA). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#330 Strago's line now says ordinary people feared the Magi's power from the war's remembered horror, instead of blaming them for starting it.

In 1.0
In Thamasa, Strago says that after the War of the Magi his people, the Mage Warriors, were despised, and that everyone felt they had started the war.
Now
He says ordinary people feared their powers, because everyone still remembered the horror of that war.
1.0

STRAGO: After the War of the Magi, the Espers fled to their new world behind the sealed gate.

They wished to live peacefully, without fear of being used by humans. They left us here to fend for ourselves…

But we were despised by normal people. Everyone felt we had begun that war…

Now

STRAGO: After the War of the Magi, the Espers fled to their new world behind the sealed gate.

They wished to live peacefully, without fear of being used by humans. They left us here to fend for ourselves…

But our powers were feared by normal people. Everyone still remembers the horror of that war…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2014 ($07DE). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#331 Celes now hedges that Espers and magic might cease to exist, instead of stating it as certain.

In 1.0
Before the party goes into Kefka's Tower, Celes admits she is not sure what destroying the Statues will do, then says flatly that the Espers and magic 'will cease to exist'.
Now
She says they 'may cease to exist'.
1.0

CELES: The Espers, and magic, too, will cease to exist.

Now

CELES: The Espers, and magic, too, may cease to exist.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2981 ($0BA5). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#332 Strago now hedges that magic might disappear, instead of will most definitely.

In 1.0
Before the party goes into Kefka's Tower, Strago says that the Espers and magic 'will most definitely disappear' from the world.
Now
He says they 'may disappear' from the world.
1.0

STRAGO: The Espers…and magic, too, will most definitely disappear from this world.

Now

STRAGO: The Espers…and magic, too, may disappear from this world.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2982 ($0BA6). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#333 The legend on a statue in Esper Mountain's cave now says the gods realized the folly of their own power, instead of being laughed at.

In 1.0
In the cave of statues on Esper Mountain, a small statue's legend of the three goddesses said they realized they were being laughed at by those who had banished them.
Now
It now says they realized the folly of their own vast power, which called forth endless strife.
1.0

The goddesses finally realized that they were being laughed at by those who had banished them here.

In a rare moment of mutual clarity, they agreed to seal themselves away from the world.

With their last ounce of energy they gave the Espers back their own free will, and then transformed themselves…

…into stone.
Their only request was that the Espers keep them sealed away for all eternity.

Now

The gods finally realized the folly of their own vast power, which called forth endless strife.

In a rare moment of mutual clarity, they agreed to seal themselves away from the world.

With their last ounce of energy they gave the Espers back their own free will, and then transformed themselves…

…into stone.
Their only request was that the Espers keep them sealed away for all eternity.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2039 ($07F7). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#334 At Leo's grave, Celes now tells Locke you're kind, instead of he was so gentle.

In 1.0
At Leo's grave, after Locke's line, Celes says 'He was so gentle', as if speaking of Leo.
Now
She says 'You're so kind' to Locke.
1.0

CELES: He was so gentle…

Now

CELES: You're so kind…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2092 ($082C). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#335 Celes is now asked whether she came, and answers that she followed the party to settle her score with the Empire.

In 1.0
When Gestahl and Kefka face the party at the Statues, Celes is greeted with 'Welcome back!' and answers 'I came to stop you!'
Now
She is asked whether she has come, and answers that she followed the party because she has a score to settle with the Empire.
1.0

CELES!!
Welcome back!

CELES: I came to stop you!

Now

CELES!
You came?

CELES: I followed you! I have a score to settle with the Empire!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2137 ($0859). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#336 Gestahl now tells Celes her and Kefka's task is to produce heirs for his Magitek Empire, not a shared birthright to rule.

In 1.0
At the Statues, Gestahl calls Celes to his side and tells her that ruling the world with him is her birthright.
Now
He tells her that she and Kefka are to give his Magitek Empire its heirs.
1.0

GESTAHL: CELES…
Come to me, my pretty!

You and Kefka were given life to serve me!!
It is your birthright to rule the world with me!!

Now

GESTAHL: CELES…
Come to me, my pretty!

You and Kefka were given life to serve me!
Now you shall give my Magitek Empire its heirs!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2140 ($085C). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#337 An NPC in Tzen now says he is scared stiff at the thought of Kefka watching, instead of losing his nerve on lookout duty.

In 1.0
An NPC in Tzen, after the world's ruin, says he was on lookout duty for Kefka and lost his nerve.
Now
He says the thought of Kefka watching them leaves him scared stiff.
1.0

I was on lookout duty for Kefka…
But I lost my nerve…

Now

To think Kefka's watching us…
Brrr…I'm scared stiff…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2202 ($089A). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#338 The Mobliz child's line now asks whether Mama will die too, instead of I'll have you.

In 1.0
In Mobliz, one of the children Terra looks after says 'I'll have you if something happens to Mama!!', Mama being the children's name for Terra.
Now
The child asks whether Mama is going to die too, and says it won't let that happen.
1.0

I'll have you if something happens to Mama!!

Now

Is Mama gonna die, too…
I won't let that happen!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2276 ($08E4). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#339 The Narshe refugee now tells the party to go wake the frozen Esper themselves, instead of saying he'll go with them.

In 1.0
A refugee from Narshe, met in Kohlingen after the world's ruin, says he is going back to Narshe, and that with the party along they can wake the frozen Esper.
Now
He tells the party to go to Narshe themselves, since they just might be able to wake the frozen Esper.
1.0

But I refuse to give up!

I'm going back to Narshe.
There's that frozen Esper…
With you guys along, we'll be able to wake that thing up!

Now

But I refuse to give up!

You should go to Narshe.
There's that frozen Esper…
You guys just might be able to wake that thing up!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2439 ($0987). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#340 The line during Sabin's outfit choice is now the offstage voice noting it's a martial arts outfit, instead of Me go to funeral.

In 1.0
When the party dresses Gau in the Jidoor clothing shop, Sabin picks an outfit and the next line reads 'Me go to funeral?'
Now
That line is now the offstage voice remarking that it is a martial arts outfit, in the same quoted style as its asides on the others' picks.
1.0

SABIN: This is it!
Me go to funeral?
SABIN: Perfect!
Functional yet sporty! Done!

“I don't think…”

Now

SABIN: This is it!
“That's a martial arts outfit…”
SABIN: Perfect!
Functional yet sporty! Done!

“I don't think…”

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2817 ($0B01). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#341 Celes now says Terra is reacting to the Esper, not that she can feel its mind.

In 1.0
When Terra confronts the Esper at Narshe in battle, Celes says 'I can actually feel its mind'.
Now
She says that Terra is reacting to the Esper.

Battle line

1.0

CELES:
An Esper……
I can actually feel its mind……

Now

CELES:
An Esper……
She's reacting to it……

For ROM hackers 1.0 addresses

Text only, no code. Battle dialogue 155 ($9B). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#342 Banon now asks what happened and realizes the Espers did it, instead of asking odd questions.

In 1.0
Talking to Banon in Vector, burning after the Espers' attack, he asks 'What ARE you talking about?!' and then 'Talking with Espers?', as if answering someone.
Now
He asks what in the world happened here, then realizes the Espers did it and can hardly believe it.
1.0

BANON: What ARE you talking about…?!

……!!
Talking with…Espers…?

Now

BANON: What in the world happened here…?!

……!
Espers did this…?!
It can't be…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1347 ($0543). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#343 The Espers say their friends are dying and will lend the party power, not that they are gone.

In 1.0
When Ifrit and Shiva give the party their Magicite in the Magitek Research Facility, they say their friends are all gone, though more dying Espers wait in the rooms that follow.
Now
They say their friends, too, have little time left and will entrust the party with their power, as the Espers in the next rooms then do.
1.0

Our friends are all gone…
We haven't much time left…
No choice but to entrust you with our essences…

Now

Our friends, too, haven't…
much time left…
They'll entrust you with their essences…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1379 ($0563). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#344 Cid now says the shock reversed the capsules' energy flow and warns the place is unsafe.

In 1.0
In the Magitek Research Facility, Cid says the party's fighting has made the capsules rupture and spill their contents.
Now
He says the fighting has reversed the energy flow in the capsules, and warns that it is not safe there.
1.0

CID: This is a disaster!
Your fighting has caused the capsules to rupture! Their contents are spilling out!

Now

CID: This is a disaster!
Your fighting has reversed the energy flow in the capsules! It isn't safe here!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1402 ($057A). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#345 Maduin now tries to rouse the collapsed Madonna and asks what happened, instead of scolding her.

In 1.0
In Terra's memory of the Esper World, Maduin finds Madonna collapsed and opens with 'Listen well, and think clearly!' before the choice of what to do with her.
Now
He tries to rouse her and asks what this is, and the same choice follows.
1.0

MADUIN: Listen well, and think clearly!

What will you do?
▸ (Return together?)
▸ (Leave her here?)

Now

MADUIN: Hey… Hang in there…!
What's this…?

What will you do?
▸ (Return together?)
▸ (Leave her here?)

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1425 ($0591). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#346 Madonna now asks whether she is in the way in this world, instead of calling herself evil.

In 1.0
In Terra's memory of the Esper World, after Maduin speaks of human greed, Madonna asks whether she is an example of the evil in this world.
Now
She asks whether she is in the way in this world too.
1.0

MADONNA: So…I'm an example of the evil in this world, huh?
MADUIN: No, I mean…

Now

MADONNA: So…I'm in the way in this world, too, huh?
MADUIN: No, I mean…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1449 ($05A9). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#347 The Esper elder now tells Maduin the human has already left, instead of asking a surprised question.

In 1.0
In Terra's memory of the Esper World, after Madonna says she will go home, the Esper elder cries 'WHAT? The human's gone?' as if caught by surprise.
Now
The elder tells Maduin that the human has already left.
1.0

ELDER: Everything all right?
WHAT? The human's gone?

Now

ELDER: Is that all right?
That human's already gone.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1451 ($05AB). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#348 An Esper during the Imperial raid now orders a fall back to the Elder's house, not just reports it reached.

In 1.0
Two years later in Terra's memory, when Gestahl's troops raid the Esper World, an Esper cries that the enemy has made it as far as the Elder's house.
Now
The Esper orders the others to fall back to the Elder's house.
1.0

Blast it!
They've made it as far as the Elder's house!

Now

Blast it!
Fall back to the Elder's house!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1465 ($05B9). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#350 Banon now tells Terra it is no wonder she feels uneasy, instead of a line about fearing no harm.

In 1.0
After Terra admits she is scared, Banon tells her that whoever holds the relic need not fear harm. The Japanese says it is no wonder she is feeling uneasy.
Now
Banon tells Terra it is no wonder she is feeling uneasy.
1.0

BANON: The person who possesses this relic need not fear harm.

Now

BANON: It's no wonder you're feeling uneasy.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 314 ($013A). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#351 After the opera dragon, the Impresario now says the party saved the day once again, instead of saying 'we' will have to.

In 1.0
After the dragon on the opera stage is beaten, the Impresario says "we're gonna have to save the day once again." The Japanese thanks the party for helping out yet again.
Now
The Impresario tells the party they saved the day once again, giving them the credit.
1.0

Looks like we're gonna have to save the day once again!

Now

Looks like you saved the day once again!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 478 ($01DE). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#352 Kefka now says "once Leo's gone" instead of speaking as if Leo were already gone while he still stands there.

In 1.0
Kefka announces that "now that Leo's gone" he will turn the water into a river of poison, though Leo is still in the camp. The Japanese says once Leo is gone.
Now
Kefka says he will turn the water into a river of poison once Leo is gone.
1.0

KEFKA: Now that Leo's gone, I'll turn this water into a flowing river of poison!

Now

KEFKA: Once Leo's gone, I'll turn this water into a flowing river of poison!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 515 ($0203). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#353 Leo now forbids anything underhanded and Kefka names lands siding with the Returners, instead of the old vaguer lines.

In 1.0
Leo scolds Kefka with "Don't be pompous!" before reminding him that the enemy are people too, and Kefka answers that lands which "gave rise to" the Returners need not be spared. The Japanese has Leo forbid anything underhanded, and Kefka speak of lands that side with the Returners.
Now
Leo tells Kefka not to fight dirty. Kefka answers that lands siding with the Returners need not be spared.
1.0

LEO: Don't be pompous!
And DON'T forget that they are PEOPLE, just like you and me.

KEFKA: We need not spare those lands that gave rise to the Returners!

Now

LEO: Don't fight dirty!
And DON'T forget that they are PEOPLE, just like you and me.

KEFKA: We need not spare those lands that side with the Returners!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 517 ($0205). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#354 Sabin now protests again that he is not the repairman, and Gau's father wants the chair for his own roof.

In 1.0
When Sabin meets Gau's father again, the old hermit greets him as the repairman from before. Sabin starts "That's why we..." and is told to fix a chair so he can reach the roof with it. The Japanese has Sabin protest again, and Gau's father wants the chair for his own roof.
Now
Sabin starts to say once more that he is not the repairman. Gau's father says he needs the chair fixed so he can repair his roof.
1.0

AGED MAN: Oh, hello again!
Yep, you were tops!
SABIN: That's why we…

AGED MAN: Quick!
Fix that chair!
Then you can use it to reach the roof.

Now

AGED MAN: Oh, hello again!
Yep, you were tops!
SABIN: Like I said, I'm…

AGED MAN: Quick!
Fix that chair!
I need it to fix the roof.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 834 ($0342). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#355 Maduin now answers the elder's warning with 'I don't care!', instead of the unfinished 'That fool...'.

In 1.0
In the Esper World, after the elder says he has begun casting the barrier and cannot turn back, Maduin says only "That fool..." The Japanese has him say he does not care.
Now
Maduin answers the elder's warning about the barrier with "I don't care!"
1.0

ELDER: Where are you going?! D' goh!
MADUIN: Madonna's getting drawn into the next world…!

ELDER: Impossible!
It's too late! I've already begun casting the barrier. There's no turning back!

MADUIN: That fool…

Now

ELDER: Where are you going?! D' goh!
MADUIN: Madonna's getting drawn into the next world…!

ELDER: Impossible!
It's too late! I've already begun casting the barrier. There's no turning back!

MADUIN: I don't care!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1480 ($05C8). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#356 A soldier in the Esper World now cries that they are being sucked out, instead of a vaguer line.

In 1.0
In the Esper World, a soldier cries "Look what popped out!" The Japanese has him cry out that they are being sucked out.
Now
The soldier stammers that they are being sucked out.
1.0

SOLDIER: Look what popped out!

Now

SOLDIER: W-w-we're being sucked out!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1485 ($05CD). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#357 Madonna now begs Gestahl to leave her child alone, instead of asking him to take care of the baby.

In 1.0
Facing Gestahl, Madonna asks him to take care of her baby. The Japanese has her beg him to leave the child alone.
Now
Madonna begs Gestahl to leave her baby alone. His gloating over the half-human girl follows as before.
1.0

MADONNA: Please…
take care…of my baby…

GESTAHL: YOUR girl!?
Eh!? Hmmm…Then she's half human and half…
How absolutely fascinating!

GESTAHL: Mwa, ha, ha…
She will help us realize our dream faster than we ever imagined!

Now

MADONNA: Leave…
my baby…alone…

GESTAHL: YOUR girl!?
Eh!? Hmmm…Then she's half human and half…
How absolutely fascinating!

GESTAHL: Mwa, ha, ha…
She will help us realize our dream faster than we ever imagined!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1487 ($05CF). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#358 An Albrook merchant now delights in saying he has nothing to sell Imperial troopers, instead of calling them tightwads.

In 1.0
In Albrook, a merchant later calls Imperial troopers tightwads who are raking in the cash. The Japanese has him enjoy finally saying he has nothing to sell to Imperial soldiers.
Now
The merchant quotes himself telling Imperial troopers he has nothing to sell them, and says he always wanted to say that.
1.0

And they're such TIGHTWADS!
They're raking in the cash!

Now

“We've nothing to sell to
Imperial troopers!”
Always wanted to say that!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1586 ($0632). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#359 A former Imperial tough now laments that the tables have turned on him, instead of a vaguer line.

In 1.0
In Albrook, an NPC who at first threatens anyone who crosses the Empire later says he would not want to be in "their" shoes, without saying whose. The Japanese has him lament that the tables have turned on him.
Now
The NPC sighs that the tables have turned on them.
1.0

Wouldn't want to be in their shoes, though!

Now

The tables have turned on us…
Sheesh…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1587 ($0633). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#360 Terra now reports that the Espers were angry, instead of the vague "something happened."

In 1.0
When Terra speaks of the Espers, all she says is "Something happened." The Japanese has her say the Espers were angry.
Now
Terra says the Espers were angry.
1.0

TERRA: …the Espers…
Something happened…

Now

TERRA: …the Espers…
were angry…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1681 ($0691). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#361 At the banquet Cid now says no human should hold power beyond his control, instead of a line about Espers listening.

In 1.0
When the party meets Gestahl before the banquet, he says the Espers must be made to understand the war is over, and Cid answers that no human is going to make them sit down and listen. The Japanese has Cid say no human should hold power beyond his control.
Now
Cid answers Gestahl that no human should hold power beyond his control.
1.0

CID: No human's going to make them sit down and listen…

Now

CID: No human should hold power beyond his control…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1729 ($06C1). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#362 Lone Wolf now says he has already taken the treasure, instead of saying he wanted it.

In 1.0
Lone Wolf introduces himself as a pickpocket and says "I wanted that treasure!", as if it had got away from him. The Japanese has him say he has already taken it.
Now
Lone Wolf boasts that the treasure is his now.
1.0

I am Lone Wolf, the pickpocket! I wanted that treasure!

Now

I am Lone Wolf, the pickpocket! That treasure's mine now!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1736 ($06C8). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#363 Edgar now says his group will keep watch on the Empire, instead of penetrating its base.

In 1.0
Explaining the route from Albrook to Crescent Island, Edgar says his group will penetrate the Imperial base while the others deal with the Espers. The Japanese says his group will keep watch on the Empire.
Now
Edgar says his group will keep watch on the Empire while the others deal with the Espers.
1.0

EDGAR: Albrook's a port to the south of the Empire.
A Magitek Armor hauling ship plies the waters between……

……there and Crescent Island…
We'll penetrate the Imperial base. You deal with the Espers!

Now

EDGAR: Albrook's a port to the south of the Empire.
A Magitek Armor hauling ship plies the waters between……

……there and Crescent Island…
We'll keep watch on the Empire. You deal with the Espers!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1777 ($06F1). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#364 Gestahl now explains the Espers would never listen to the Empire alone, which is why Terra is needed.

In 1.0
Gestahl gives his reason for needing Terra's power as having to set things right after all he has put the Espers through. The Japanese says the Espers would never listen to the Empire alone.
Now
Gestahl says that after all the Empire has put the Espers through, they would never listen to it alone, so he must borrow Terra's power.
1.0

GESTAHL: After they devastated my Empire, the Espers headed northward, toward Crescent Island.

They must be found…!
We must tell them we're no longer their enemy.

After all that I have put them through, it is up to me to set things right.

That is why…
I need to borrow TERRA's power.

Now

GESTAHL: After they devastated my Empire, the Espers headed northward, toward Crescent Island.

They must be found…!
We must tell them we're no longer their enemy.

After all we've put them through, they'd never listen to us alone.

That is why…
I need to borrow TERRA's power.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1808 ($0710). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#365 Leo now tells Terra she is young and will understand someday, instead of claiming to understand too well himself.

In 1.0
When Terra wonders whether she will ever love someone, Leo tells her she is just young, then says he understands what she means only too well. The Japanese has him say she will understand someday.
Now
Leo tells Terra she is just young and that someday she will understand, adding that he is sure of it.
1.0

LEO: You're just young.
…but I understand what you mean. I understand only too well…

Now

LEO: You're just young.
…Someday you'll understand. I'm sure of it…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1915 ($077B). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#366 Strago now says the mage hunts killed mages through unjust trials, instead of saying there were no trials at all.

In 1.0
Telling the history of the mage hunts, Strago says the mages were hunted down like animals and that there were not even any trials. The Japanese says the mages were killed through trials that were unjust.
Now
Strago says the mages were hunted down like animals and that their trials were nothing but shams.
1.0

STRAGO: They sent people to hunt us down like animals.
There weren't even any trials…

TERRA: Even though the only difference was that you could use magic…?

Now

STRAGO: They sent people to hunt us down like animals.
The trials were nothing but shams…

TERRA: Even though the only difference was that you could use magic…?

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2015 ($07DF). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#367 The wounded Maranda soldier now says Imperial pursuers found and wounded him, instead of saying he was caught.

In 1.0
In Mobliz, the wounded soldier from Maranda says he fled the Imperial army and that his pursuers caught him and did this to him. The Japanese says they found him and wounded him, and he was never taken.
Now
The soldier says his pursuers found him and did this to him, with no word of being captured.
1.0

INJURED LAD: I'm from Maranda. The Empire invaded, and made me join their army.

I fled when I heard we were making for Doma.
They caught me…and did this…

Now I can't even move.
I'll never see Lola again…

On the desk is a letter.
Will you please read it?

Now

INJURED LAD: I'm from Maranda. The Empire invaded, and made me join their army.

I fled when I heard we were making for Doma.
They found me…and did this…

Now I can't even move.
I'll never see Lola again…

On the desk is a letter.
Will you please read it?

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 762 ($02FA). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#368 On the runaway Magitek armor, Cyan now cries that it will not stop, matching Sabin's answer to bust through.

In 1.0
On the runaway Magitek armor, Cyan cries "We can't stop now!", as if stopping were his choice. The Japanese has him cry that the armor will not stop.
Now
Cyan cries that the armor will not stop, and Sabin answers that they should just bust through.
1.0

CYAN: Aaahhh!
We can't stop now!

Now

CYAN: Aaahhh!
It won't stop!!!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 585 ($0249). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#369 Terra now asks Celes whether she can love someone, the question really about herself, instead of "have you loved anyone."

In 1.0
In Zozo, once Terra learns that Celes can use magic too, she asks "Have you loved anyone?", a question about Celes's past. The Japanese asks whether Celes can love someone.
Now
Terra asks Celes whether she can love someone.
1.0

CELES: So, you were born with the power of magic!?
Isn't it a lovely gift…

TERRA: You…can use magic, too?

CELES: When I was a baby I was artificially infused with magic, and raised as a Magitek Knight.

TERRA: Have you…loved anyone?
CELES: ???
What's that supposed to mean?!

Now

CELES: A girl born with the power of magic…
To think we'd meet again like this…

TERRA: You…can use magic, too?
But somehow not like me…

CELES: When I was a baby I was artificially infused with magic, and raised as a Magitek Knight.

TERRA: Can you…love someone?
CELES: ???
What's that supposed to mean?!

Version 1.01.0
NowNow
For ROM hackers 1.0 addresses

Text only, no code. Dialogue 867 ($0363). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#370 After Banon's Narshe plan, a voice now names the pincer attack tactic instead of just saying there is no way around it.

In 1.0
In Narshe, after Banon plans for the Espers to attack the Empire from the east while his side storms in from the north, a voice says only "No way around it." The Japanese names the tactic, a pincer attack.
Now
The voice sums up Banon's plan as a pincer attack.
1.0

No way around it.

Now

A pincer attack, then.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1624 ($0658). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#371 In Kohlingen, the Patriarch now cries that the Magicite has shattered to bits, instead of saying it is going to shatter.

In 1.0
In Kohlingen, just before Rachel speaks to Locke, the NPC labelled Patriarch yells that the Magicite is going to shatter. The Japanese has him cry that it has already shattered to bits.
Now
The NPC cries that the Magicite has shattered to bits.
1.0

PATRIARCH: Uwaaaaaa!
The Magicite's gonna shatter!

Now

PATRIARCH: Uwaaaaaa!
The Magicite's shattered to bits!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2601 ($0A29). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#372 Gestahl now says the Espers' power is too great, which the party's reply quotes back, instead of calling them spiteful.

In 1.0
Gestahl tells the party that the Espers from the sealed gate have decimated his Empire, and says they are "acting spiteful." The Japanese says their power is too great.
Now
Gestahl says the Espers' power is too great and that they must be stopped.
1.0

GESTAHL: My Empire's been decimated by the Espers that emerged from the sealed gate.

They're acting spiteful. Unless they're stopped, they'll rip the world asunder!

Now

GESTAHL: My Empire's been decimated by the Espers that emerged from the sealed gate.

Their power's too great. Unless they're stopped, they'll rip the world asunder!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1792 ($0700). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#373 The party's reply to Gestahl now concedes the Espers' power is too great, instead of saying they have gone too far.

In 1.0
After Gestahl's plea, the agreeing reply says the Espers "have gone too far." The Japanese reply concedes that their power is too great.
Now
The agreeing reply says the Espers' power is too great, matching Gestahl's claim.
1.0

▸ Yes, the Espers have gone
too far.
▸ But you unleashed their
power!!

Now

▸ Yes, the Espers' power
is too great.
▸ But you unleashed their
power!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1793 ($0701). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#374 The opera narration now calls Draco a soldier of the West in a war growing fiercer by the day, instead of "the West's great hero".

In 1.0
The opera's narration says the West and East "were waging war" and names Draco "the West's great hero" as he thinks of Maria. The Japanese makes him a soldier of the West at the front, in a war that grows fiercer by the day.
Now
The narration says the war between West and East grew fiercer by the day, and calls Draco a soldier of the West.
1.0

The West and East
were waging war…

Draco, the West's great hero,
thinks of his love, Maria.
Is she safe? Is she waiting?

Now

The West and East
warred, fiercer by the day…

Draco, a soldier of the West,
thinks of his love, Maria.
Is she safe? Is she waiting?

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1189 ($04A5). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#440 A World of Ruin Albrook NPC now correctly says a monk, not Celes, was searching for someone and left for Tzen.

In 1.0
In Albrook in the World of Ruin, an NPC greets Celes with "You again?" and says she looks just like someone who came searching for his friends and went north to Tzen, though the NPC has never met Celes. The Japanese has it the other way round.
Now
She now asks a plain "You...?" and says Celes looks like the person a monk who stopped by recently was searching for, the monk who went north to Tzen.
1.0

Uh? You again…?
Oh, sorry. You look just like a man who was here searching for his friends…

He said he was going north, to Tzen.

Now

Oh? You…?
Oh, sorry. A monk came by not long ago, looking for someone who looked just like you…

He said he was going north, to Tzen.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2237 ($08BD). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese

#441 Locke now says Rachel was taken from him, instead of saying she was jailed by the Empire.

In 1.0
At the Returners' hideout, Locke tells Terra that someone important to him "was jailed" by the Empire, but Rachel was never jailed. The Japanese says the Empire took that person from him.
Now
Locke's line now says the Empire took that person from him.
1.0

LOCKE: Someone important to me was jailed by the Empire. I've hated the Empire ever since…

I joined the Returners when I realized the Empire was rotten to the core. I wanted to make a difference.

Now

LOCKE: Someone important to me was taken from me by the Empire. I've hated the Empire ever since…

I joined the Returners when I realized the Empire was rotten to the core. I wanted to make a difference.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 298 ($012A). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#442 A Returner now asks the party to look after Banon, instead of sending regards while he stands right there.

In 1.0
At the Returners' hideout, after Banon decides to set out for Narshe with the party, a Returner says to give their regards to Banon, who is standing right there in the party.
Now
The Returner now simply asks the party to please look after him.
1.0

Give our regards to Banon.

Now

Please look after Banon.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 335 ($014F). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#443 Locke's Grandma now told him ordinary bedtime stories, not stories about magical machines from the ancient war.

In 1.0
At the Returners' hideout, when Banon brings up the ancient War of the Magi, Locke says his Grandma used to tell him stories about "magical machines", but the Japanese mentions only her bedtime stories and puts no machines in that war.
Now
Locke now remembers the bedtime stories his Grandma told him and wonders whether they could have been true.
1.0

LOCKE: My Grandma used to tell me stories about magical machines…
Could they have been true?

Now

LOCKE: The bedtime stories my Grandma used to tell me…
Could they have been true?

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 344 ($0158). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#444 Banon's theory now describes Esper power drawn out and injected into humans, instead of "humans and machines" imbued with it.

In 1.0
At the Returners' hideout, Banon's frightening theory about the ancient War of the Magi says "humans and machines" were imbued with power drained from Espers, but the Japanese mentions no machines.
Now
His theory now says that power was drained from Espers and injected into humans.
1.0

EDGAR: Could that ancient tragedy be playing out once again…

BANON: It's just speculation…

But historical studies have provided a number of conflicting and frightening theories…

According to one theory, humans and machines were imbued with powers drained from Espers…

Now

EDGAR: Could that ancient tragedy be playing out once again…?

BANON: It's just speculation…

But historical studies have provided a number of conflicting and frightening theories…

According to one theory, powers were drained from Espers and injected into humans…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 345 ($0159). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#445 Sabin now calls the plan gibberish and admits it sounds fun to him, instead of accusing someone of enjoying it.

In 1.0
At the Returners' hideout, when Terra agrees to Banon's plan to have her speak with the frozen Esper, Sabin calls it nonsense and accuses someone of enjoying it.
Now
Sabin now admits the plan is gibberish to him, then says it sounds like fun.
1.0

TERRA: I'll do it!

SABIN: What nonsense!
You sound as if you're enjoying this!

Now

TERRA: I'll do it!

SABIN: It's all gibberish to me…
But it sounds like fun!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 351 ($015F). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#446 Celes's introduction now says the Empire forged her into a Magitek Knight, instead of calling her a "product of genetic engineering."

In 1.0
When Locke finds Celes in a cell under South Figaro, the caption that introduces her calls her a "product of genetic engineering", but the Japanese credits the Empire's elite training instead.
Now
The caption now says the Empire forged her into a Magitek Knight.
1.0

Product of genetic engineering,
battle-hardened Magitek Knight, with a spirit as pure as snow…

Now

Forged by the Empire into a Magitek Knight, battle-hardened, with a spirit as pure as snow…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 378 ($017A). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#447 Gau's father now says his grass is 50 feet high, close to the Japanese 15 meters, instead of 25 feet.

In 1.0
Gau's father, who takes his visitors for repairmen, grumbles that his grass has grown 25 feet high, where the Japanese gives 15 metres.
Now
The grass is now 50 feet high, close to the Japanese figure.
1.0

AGED MAN: Lawnmower repairman, eh? Couldn't provide worse service! Grass's 25 feet high out back!

Now

AGED MAN: Lawnmower repairman, eh? Couldn't provide worse service! Grass's 50 feet high out back!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 435 ($01B3). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#449 When Celes and Terra meet in Narshe, Celes now recognizes Terra as the girl born with magic, instead of greeting her as a stranger.

In 1.0
In Narshe, before Kefka's attack, Celes greets Terra as if meeting a stranger, marvelling that Terra was born with magic and calling it a lovely gift, where the Japanese has her recognise Terra.
Now
Celes now names her as the girl born with magic and says she never thought they would meet again like this, and Terra adds that Celes's magic seems not quite like hers.
1.0

CELES: So, you were born with the power of magic!?
Isn't it a lovely gift…

TERRA: You…can use magic, too?

CELES: When I was a baby I was artificially infused with magic, and raised as a Magitek Knight.

TERRA: Have you…loved anyone?
CELES: ???
What's that supposed to mean?!

Now

CELES: A girl born with the power of magic…
To think we'd meet again like this…

TERRA: You…can use magic, too?
But somehow not like me…

CELES: When I was a baby I was artificially infused with magic, and raised as a Magitek Knight.

TERRA: Can you…love someone?
CELES: ???
What's that supposed to mean?!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 867 ($0363). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#450 Locke now asks Rachel's father to let him talk to her, instead of mentioning a proposal.

In 1.0
In Locke's flashback in Kohlingen, Rachel's father blames him for her lost memory, and Locke protests that she said "Yes!" before breaking off, a proposal the Japanese never mentions.
Now
Locke now just asks to be allowed to talk to Rachel.
1.0

RACHEL'S DAD: Get outta here!
It's your fault she's lost her memory!

LOCKE: Wait a minute!
She said “Yes!” We were gonna…

Now

RACHEL'S DAD: Get outta here!
It's your fault she's lost her memory!

LOCKE: Wait a minute!
Just let me talk to Rachel…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1008 ($03F0). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#451 The Zozo thug's line about the building's top now matches every other lie in Zozo, denying any girl is there.

In 1.0
In Zozo, where every NPC lies, an NPC asked about the girl the party is looking for says he has seen none, then gives an honest tip: check the top of the building.
Now
He now lies like the rest of Zozo and swears there is certainly no girl at the top of the building.
1.0

Girl?
Haven't seen any girls here. Might wanna check the top of this building.

Now

Girl?
Haven't seen any girls here. And there sure ain't one at the top of this building.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1051 ($041B). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#452 A Jidoor NPC now says nobody is fool enough to go to the Imperial continent these days.

In 1.0
In Jidoor, an NPC says there is no easy way to reach the Imperial lands, where the Japanese makes a different point, about who would want to go there at all.
Now
She now says that, these days, nobody is fool enough to go to the Imperial continent.
1.0

Ain't no easy way to make the Imperial lands…!

Now

Nobody's fool enough to go to the Imperial continent these days!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1152 ($0480). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#453 A Vector citizen now says the Emperor jailed Kefka for his crimes, instead of saying he is "on his last legs."

In 1.0
In Vector, one of the NPCs in the Imperial castle says Kefka has been imprisoned for war crimes and is "on his last legs", as if he were close to death.
Now
The line now says Kefka was thrown in prison once the Emperor learned of his crimes, and that it is said to be a life sentence.
1.0

Kefka's been imprisoned for unspeakable war crimes.
He's on his last legs…

Now

The Emperor found out what Kefka's been up to and threw him in prison.
They say it's a life sentence…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1706 ($06AA). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#454 Cid now says tearing out the casino and refitting the ship would make it faster, instead of joking about killing time there.

In 1.0
Aboard the Blackjack, when Setzer tells Cid not to touch anything, Cid answers "Go kill time in the casino!" and promises to speed the ship up.
Now
Cid now suggests tearing out the casino and refitting the ship to make it even faster.
1.0

CID: Go kill time in the casino! I can speed this crate up!

Now

CID: Tear out that casino and refit her, and I can make this crate even faster!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1880 ($0758). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#455 A South Figaro merchant in Locke's scenario now says the Empire has finished his business, instead of saying it is booming.

In 1.0
During Locke's scenario in South Figaro, a merchant says that thanks to the Empire his business is up, where the Japanese says the opposite.
Now
He now says that thanks to the Empire, his business is finished.
1.0

MERCHANT: Thanks to the Empire, my business is up!

Now

MERCHANT: Thanks to the Empire, my business is finished!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2939 ($0B7B). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#456 Relm now answers Shadow's dog with "Bye-bye" instead of "Oh, all right."

In 1.0
In Strago's house in Thamasa, when Shadow calls Interceptor to him, Relm answers "Oh, all right", where the Japanese is a simple goodbye to the dog.
Now
Relm now just says "Bye-bye" to the dog.
1.0

RELM: Oh, all right…

Now

RELM: Bye-bye…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1978 ($07BA). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#457 The story now says Setzer found the wrecked Falcon himself, matching his next line about restoring it.

In 1.0
In Setzer's flashback of Daryl, the narration says the wreck of the Falcon "was found" a full year later, without saying by whom.
Now
The narration is now in Setzer's own words: a full year later, he found the wreck of the Falcon in a distant land.
1.0

The wreck of the Falcon was
found a full year later,
in a distant land…

Now

A full year later, I found
the wreck of the Falcon,
in a distant land…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2475 ($09AB). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#458 Locke now says everything he believed in died with Rachel and nothing will feel real until he sets things right, instead of losing "all sense of purpose."

In 1.0
In the Phoenix Cave, when the party finds Locke with the cracked Phoenix Magicite, he says he could not save Rachel and has "lost all sense of purpose", where the Japanese speaks of losing the truth.
Now
He now says everything he believed in died with her, and nothing will feel real to him until he sets things right.
1.0

LOCKE: I wasn't able to save Rachel…
I've lost all sense of purpose…

My life will have no meaning until I can right this terrible wrong…

Now

LOCKE: I wasn't able to save Rachel…
Everything I believed in died with her…

Nothing will feel real to me until I set things right…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2596 ($0A24). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#459 Kefka now threatens to make everything the party lives for disappear, the things they just named, instead of a vaguer threat.

In 1.0
In the final confrontation, the party members each name what they live for and Kefka mocks them, then promises to make them all disappear.
Now
Kefka now says he will make everything they live for disappear.
1.0

KEFKA: Now, for my next trick, I will make you all…disappear!

Now

KEFKA: Now, for my next trick, I'll make everything
you live for…disappear!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 3009 ($0BC1). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#460 Kefka now pants as well as laughs when the party chases him through the Imperial Camp, and still calls his pursuer a toad.

In 1.0
At the Imperial camp outside Doma, when the party chases Kefka around the camp and he stops, Kefka laughs and calls his pursuer a toad, where the Japanese has him out of breath and grumbling about how persistent the pursuer is.
Now
Kefka now pants before he laughs, and calls his pursuer a persistent little toad.
1.0

KEFKA: Ha, ha, ha!
…What a toad!

Now

KEFKA: Huff…huff…Ha, ha, ha!
…What a persistent little toad!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 523 ($020B). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#461 On the Phantom Train, a line after a fight now pants and asks what that was all about, instead of laughing.

In 1.0
On the Phantom Train, right after a fight, a line with no speaker name laughs and asks what ever they thought they were doing, where the Japanese has the speaker catching their breath instead.
Now
The line now pants for breath and asks what in the world that was all about.
1.0

Ha, ha ha…
What ever did you think you were doing?

Now

Huff…huff…
What in the world was that all about?

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 684 ($02AC). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#462 A Doma-camp soldier now says Kefka is plotting to oust Leo, setting up Leo's recall, instead of guessing he'll be promoted.

In 1.0
At the Imperial camp outside Doma, two soldiers whisper about Kefka, and one guesses that if Kefka drives General Leo out of the battalion, he will probably become the next general.
Now
The soldier now passes on word that Kefka is plotting to drive Leo out and make himself general.
1.0

SOLDIER A: If he drives General Leo out of our battalion,
he'll probably become the next general!

SOLDIER B: Don't make me laugh!
If someone like him becomes a general, I'll go home!

Now

SOLDIER A: Word is he's plotting to drive General Leo out of our battalion and make himself the next general!

SOLDIER B: Don't make me laugh!
If someone like him becomes a general, I'll go home!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 488 ($01E8). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#463 Rachel's keeper now asks whether Locke means the legendary soul-calling treasure, the hint the next town repeats.

In 1.0
In Kohlingen, Locke asks whether there is some way to call Rachel back, and her keeper only laughs that she would come back if he could call her, and that he will surely find something, without the treasure the Japanese names.
Now
The keeper now asks whether Locke means the legendary treasure that calls souls back, and laughs that with it she might come back to life.
1.0

If you could call her back…
…she'd come back!
Wah, ha, ha!

I'm sure you'll find something that'll bring her around!
Kuha, ha, ha!!

Now

You mean the legendary treasure…
…the one that calls souls back?
Wah, ha, ha!

Sure, with that, she might just come back to life!
Kuha, ha, ha!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1025 ($0401). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#464 The Esper at the gate now says the day is like the storm of 2 years ago, instead of just odd wind.

In 1.0
In the flashback to the Esper world, an Esper sees humans coming and cries that the gate between the worlds has opened again, saying the wind feels odd, just like 2 years before.
Now
The Esper now says this day is just like the day of that storm 2 years ago.
1.0

Humans!!!!!
The nexus between our worlds has opened again!! The wind…
so odd…just like 2 years ago…

Now

Humans!!!!!
The nexus between our worlds has opened again!

It's just like… the day of that storm, 2 years ago…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1463 ($05B7). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#466 Cyan now says the party will keep watch on the Empire, and Locke answers that he is counting on them, instead of investigating a Vector they already have the run of.

In 1.0
When Locke tells the others to wait in Vector, Cyan answers that they will stay and "investigate", though the party already has the run of Vector. The Japanese has him say they will keep watch on the Empire.
Now
Cyan now says those who stay behind in Vector will keep an eye on the Empire, and Locke answers that he is counting on them.
1.0

CYAN: We'll stay here and investigate.

Now

CYAN: We'll stay here and keep watch on the Empire.

1.0

LOCKE: Please do.
Leave no stone unturned!

Now

LOCKE: Please do.
I'm counting on you!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1822 ($071E), 1823 ($071F). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#467 Strago now explains the three statues turned to stone facing one another, each holding the others' power in check, which is why moving them matters.

In 1.0
When Strago tells Terra about the three statues, he says they somehow "neutralized" each other's power and then sealed themselves away, leaving out why their positions matter: in the Japanese, they turned to stone facing one another so that their gazes cancelled out.
Now
Strago now says the three turned to stone facing one another, each holding the others' power in check.
1.0

STRAGO: The beginning of all magic…
TERRA: Those?

STRAGO: It is said that they somehow neutralized each other's power, then sealed themselves away…

STRAGO: If the 3 statues should ever be moved out of alignment, the resulting inbalance of power would…

…rearrange the face of our planet…
TERRA: What?!

Now

STRAGO: The beginning of all magic…
TERRA: Those?

STRAGO: It is said they turned to stone facing one another, each holding the others' power in check…

STRAGO: If the 3 statues should ever be moved out of alignment, the resulting imbalance of power would…

…rearrange the face of our planet…
TERRA: What?!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2119 ($0847). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#468 Shadow's last line now says he can stop running at last and asks Baram, his old friend, to save him a seat.

In 1.0
Shadow's last words, after he sends Interceptor away, tell Baram he will stop running and "begin all over again", where the Japanese has no fresh start: he says he can stop running at last and asks Baram for a warm welcome.
Now
He now says he can stop running at last and asks Baram, his old friend, to save him a seat.
1.0

SHADOW: Baram!
I'm going to stop running.
I'm going to begin all over again…

Now

SHADOW: Baram!
Looks like I can stop running at last. Save me a seat, old friend…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 3076 ($0C04). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

#469 Locke's answer to Kefka now names "someone to protect," instead of a line about celebrating life.

In 1.0
When Kefka asks whether the party has found its joy in this nearly dead world, Locke says he has learned to "celebrate life" and the living, where in the Japanese he says he has found someone to protect.
Now
Locke now tells Kefka he has found someone to protect.
1.0

LOCKE: And I have learned to celebrate life…and the living.

Now

LOCKE: And I have found someone to protect.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2997 ($0BB5). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by Legends of Localization, my implementation, checked against the Japanese

Names and terms made consistent

#29 Only one spelling of Siegfried is used for each of the two: the thief keeps Ziegfried, the Colosseum opponent is Siegfried.

In 1.0
The name Siegfried came in three spellings, SIGFRIED when he speaks, Siegfried as his battle name and Ziegfried in a line of Ultros, for two different swordsmen: the thief on the Phantom Train and in the Zone Eater, and the Colosseum opponent.
Now
The thief is now Ziegfried in speech and in battle, and the Colosseum opponent and Ultros use Siegfried.
1.0

SIGFRIED: Impossible!
I…I'm the greatest…
But I'll still laugh last!

Now

ZIEGFRIED: Impossible!
I…I'm the greatest…
But I'll still laugh last!

1.0

SIGFRIED: Uwa, ha, ha!
This treasure is mine!
Ta ta, cretins!

Now

ZIEGFRIED: Uwa, ha, ha!
This treasure is mine!
Ta ta, cretins!

1.0

SIGFRIED: Pretty dangerous from here on. I'll go in first and clear out all the monsters. Wait here.

Now

ZIEGFRIED: Pretty dangerous from here on. I'll go in first and clear out all the monsters. Wait here.

All 5 changed lines
1.0

SIGFRIED: Someone's been pretending to be me!
Don't be fooled!

Now

SIEGFRIED: Someone's been pretending to be me!
Don't be fooled!

1.0

ULTROS: G'heh, heh…these shiny statues are all mine!
These'll get Ziegfried's attention!

Now

ULTROS: G'heh, heh…these shiny statues are all mine!
These'll get Siegfried's attention!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 702 ($02BE), 703 ($02BF), 2027 ($07EB), 2379 ($094B), 2431 ($097F). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously fixed by DarkMage, my implementation

#34 Yipee and Yippy are now both spelled Yippee.

In 1.0
The same cheer was spelled two ways, 'Yipee' in one line and 'Yippy' in an NPC's shout.
Now
Both now say 'Yippee'.
1.0

I heard that! Yipee!
“I loveth you…I loveth you…”
Papa loves Mama!

Now

I heard that! Yippee!
“I loveth you…I loveth you…”
Papa loves Mama!

1.0

PAPA: Well, we have our treat for the day. Let's go home!

CHILD: Yahoo! Yippy!!!!

Now

PAPA: Well, we have our treat for the day. Let's go home!

CHILD: Yahoo! Yippee!!!!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 2744 ($0AB8), 2783 ($0ADF). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: as in the GBA release, my implementation

#43 The Statues and the goddesses are now called the Warring Triad throughout the script.

In 1.0
The Japanese script uses one name for the three gods, but the English split it into "the Statues" and "goddesses".
Now
They are now the Warring Triad, the GBA release's own name, or "gods" in plain mentions.
1.0

KEFKA: I'm all-powerful!
Hee, hee, haw!
I'm collecting Espers!
I'm extracting magic!

And… … …
I'll restore the…Statues!

Now

KEFKA: I'm all-powerful!
Hee, hee, haw!
I'm collecting Espers!
I'm extracting magic!

And… … …
I'll restore the…Warring Triad!

1.0

STRAGO: I can't believe it…
The Statues…!
TERRA: “The” Statues?!

Now

STRAGO: I can't believe it…
The Warring Triad…!
TERRA: “The” Warring Triad?!

1.0

TERRA: I can feel their power…
STRAGO: The Statues are the source of all magic.

It's said the Espers made these images, and put them in a very special place.

These represent power beyond all comprehension…

Now

TERRA: I can feel their power…
STRAGO: The Warring Triad are the source of all magic.

It's said the Espers made these images, and put them in a very special place.

These represent power beyond all comprehension…

All 21 changed lines
1.0

GESTAHL: Oh, those silly Espers! To think they opened the gate themselves! The Statues should be just ahead.

If we can just get our hands on them, we'll have everything we ever dreamed of!

Now

GESTAHL: Oh, those silly Espers! To think they opened the gate themselves! The Warring Triad should be just ahead.

If we can just get our hands on them, we'll have everything we ever dreamed of!

1.0

Kefka, Gestahl…and the Statues are just ahead.

Now

Kefka, Gestahl…and the Warring Triad are just ahead.

1.0

GESTAHL: Fwa, ha, ha…
Then you're just in time to perish. Behold! The Statues!!

Now

GESTAHL: Fwa, ha, ha…
Then you're just in time to perish. Behold! The Warring Triad!

1.0

GESTAHL: Kefka, stop it!
Revive those statues, and you'll destroy the very world we're trying to possess!

KEFKA: Shuddap!

Now

GESTAHL: Kefka, stop it!
Revive the Warring Triad, and you'll destroy the very world we're trying to possess!

KEFKA: Shuddap!

1.0

Kefka's up there, 'n he's using the power of the Statues…
He's like a god…

Now

Kefka's up there, 'n he's using the power of the Warring Triad…
He's like a god…

1.0

The Statues are up ahead…

Now

The Warring Triad is up ahead…

1.0

CELES: The Statues give the Espers the magical energy they need to live.
If we destroy the Statues…

Now

CELES: The Warring Triad gives the Espers the magical energy they need to live. If we destroy the Warring Triad…

1.0

Can't you diffuse the statues?!

Now

Can't you stop the Warring Triad?!

1.0

The birth of magic…

3 goddesses were banished here. In time they began quarreling, which led to all-out war.

Those unlucky humans who got in the way were transformed into Espers, and used as living war machines…

Now

The birth of magic…

3 gods were banished here. In time they began quarreling, which led to all-out war.

Those unlucky humans who got in the way were transformed into Espers, and used as living war machines…

1.0

LOCKE: Say, old man, what else can you tell us about these goddesses?

Now

LOCKE: Say, old man, what else can you tell us about this Warring Triad?

1.0

STRAGO: They quite literally created magic, as we know it.

LOCKE: So, they're the goddesses of magic, then?
STRAGO: You could say that.

Now

STRAGO: They quite literally created magic, as we know it.

LOCKE: So, they're the gods of magic, then?
STRAGO: You could say that.

1.0

The Espers created these statues as a symbol of their vow to let the goddesses sleep in peace.

The Espers have sworn to keep the goddesses' power from being abused.

Now

The Espers created these statues as a symbol of their vow to let the gods sleep in peace.

The Espers have sworn to keep the gods' power from being abused.

1.0

LOCKE: Say, old timer,
what happened to the stone goddesses?

STRAGO: Legend has it that they're hidden somewhere beyond the reach of humans.

I'd say they're beyond the sealed gate…

Now

LOCKE: Say, old timer,
what happened to the stone gods?

STRAGO: Legend has it that they're hidden somewhere beyond the reach of humans.

I'd say they're beyond the sealed gate…

1.0

TERRA: I wonder if the barrier that protects that place is generated by those stone goddesses?

Now

TERRA: I wonder if the barrier that protects that place is generated by those stone gods?

1.0

KEFKA: Goddesses…you were born only to fight.
I implore you…show me your power!!

Now

KEFKA: Gods…you were born only to fight.
I implore you…show me your power!

Battle line

1.0

KEFKA:
How? Simple! I'm standing
within the field of the
Statues! Their strong field
absorbs all magic sent their
way! Or didn't you notice?!

Now

KEFKA:
How? Simple! I'm standing
within the field of the
Warring Triad! Their strong
field absorbs all magic sent
their way! Or didn't you notice?!

Battle line

1.0

KEFKA:
And now, Statues!
You've shown me a sign!
It is time you show this old
man your true power!

Now

KEFKA:
And now, Warring Triad!
You've shown me a sign!
It is time you show this old
man your true power!

Battle line

1.0

KEFKA:
I command you, Statues!!!

Now

KEFKA:
I command you, Warring Triad!!!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1372 ($055C), 2032 ($07F0), 2033 ($07F1), 2035 ($07F3), 2036 ($07F4), 2037 ($07F5), 2040 ($07F8), 2042 ($07FA), 2043 ($07FB), 2123 ($084B), 2129 ($0851), 2138 ($085A), 2150 ($0866), 2153 ($0869), 2165 ($0875), 2230 ($08B6), 2962 ($0B92), 2978 ($0BA2); Battle dialogue 229 ($E5), 231 ($E7), 233 ($E9). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation

#46 Twenty lines that called one thing by two names now agree, and the Phantom Train's conductor is no longer labelled IMPRESARIO like the opera director.

In 1.0
Some things had two names in the script: DARILL and DARYL for the same tomb, MagiTek and Magitek, Magi Wars and War of the Magi, and the Phantom Train's conductor and the opera director were both labelled IMPRESARIO.
Now
Each now uses the form the script already used more, and the NPC on the train is now CONDUCTOR.

Map title

1.0

DARILL'S TOMB/B1

Now

DARYL'S TOMB/B1

Battle cmd name

1.0

MagiTek

Now

Magitek

Battle line

1.0

Mortal Attack! Blizzard Fist!

Now

Blitz technique! Blizzard Fist!

All 20 changed lines

Battle line

1.0

I'm sorry I deceived even
you, Leo. My purpose has been
to gather Magicite, and grow
powerful……
Please understand me……

Now

EMPEROR GESTAHL:
I'm sorry I deceived even
you, Leo. My purpose has been
to gather Magicite, and grow
powerful……
Please understand me……

1.0

SOLDIER: Open this door!
We want that girl!
She's an officer of the Empire!

Now

GUARD: Open this door!
We want that girl!
She's an officer of the Empire!

1.0

He recently tried to hit on the high priestess…
Surely, he's…talked to you?

Now

He recently tried to hit on the Matron…
Surely, he's…talked to you?

1.0

EDGAR: We can only fight Magitek enemies with Magitek weapons…BANON: Fool! That's how the Magi Wars are said to have started!

EDGAR: Then what do we do?
BANON: We have to communicate
with an Esper…
LOCKE: With an Esper!?

Now

EDGAR: We can only fight Magitek enemies with Magitek weapons…

BANON: Fool! That's how the War of the Magi is said to have started!

EDGAR: Then what do we do?
BANON: We have to communicate with an Esper…
LOCKE: With an Esper!?

1.0

A full meter in the lower right means that character will be next to accept battle commands.

Press the X or Y button to pass that character's battle opportunity to the next character.

Now

A full meter in the lower right means that character will be next to accept battle commands.

Press the X or Y Button to pass that character's battle opportunity to the next character.

1.0

During a battle, press left or right on the control pad to select “Row” or “Defense.”

“Defense” cuts received damage in half, and works until your next command input.

Now

During a battle, press left or right on the Control Pad to select “Row” or “Defense.”

“Defense” cuts received damage in half, and works until your next command input.

1.0

IMPRESARIO: Wanna stop the train? Just use the controls in the engineer's compartment!

Now

CONDUCTOR: Wanna stop the train? Just use the controls in the engineer's compartment!

1.0

IMPRESARIO: I manage this train! What business have you here?

Hmmm…
▸ (Tell us about the train.)
▸ (How do we stop it?)
▸ (Leave us in peace.)

Now

CONDUCTOR: I manage this train! What business have you here?

Hmmm…
▸ (Tell us about the train.)
▸ (How do we stop it?)
▸ (Leave us in peace.)

1.0

IMPRESARIO: This train ferries
the dear departed to the
“other side.” There they can take their eternal rest.

Now

CONDUCTOR: This train ferries
the dear departed to the
“other side.” There they can take their eternal rest.

1.0

IMPRESARIO: The Phantom Train
guides “the departed ones” to
the spirit world. They have no need of schedules!

Now

CONDUCTOR: The Phantom Train
guides “the departed ones” to
the spirit world. They have no need of schedules!

1.0

Wanna know how to ride a chocobo?

Now

Wanna know how to ride a Chocobo?

1.0

Cid, the director of Magitek research, is a genius! He gave my child the gift of cure magic!

Now

Cid, the director of Magitek research, is a genius! He gave my child the gift of Cure magic!

1.0

The link between worlds has surely weakened over the past 1000 years.

Now

The barrier between worlds has surely weakened over the past 1000 years.

1.0

MAJESTY: General Leo's waiting in Albrook. Please head for Crescent Island and look for the Espers…

Now

GESTAHL: General Leo's waiting in Albrook. Please head for Crescent Island and look for the Espers…

1.0

GESTAHL: Kefka was lying.
General CELES realized the war was stupid before anyone else.

That's why she joined the returners. Any other questions for me?

Now

GESTAHL: Kefka was lying.
General CELES realized the war was stupid before anyone else.

That's why she joined the Returners. Any other questions for me?

1.0

I used to be a thief. I climbed the tower of Kefka's followers, in spite of the danger.

But I got hurt, and had to turn back after the first treasure room…

Now

I used to be a thief. I climbed the Cult of Kefka's tower, in spite of the danger.

But I got hurt, and had to turn back after the first treasure room…

1.0

LOCKE: You're all safe! Behold…
A legendary relic that can restore life…

Now

LOCKE: You're all safe! Behold…
A legendary treasure that can restore life…

For ROM hackers 1.0 addresses

Text only, no code. Map title 58 ($3A); Battle command name 29 ($1D); Battle dialogue 24 ($18), 138 ($8A); Dialogue 27 ($001B), 92 ($005C), 347 ($015B), 611 ($0263), 613 ($0265), 661 ($0295), 662 ($0296), 663 ($0297), 666 ($029A), 933 ($03A5), 1334 ($0536), 1436 ($059C), 1782 ($06F6), 1830 ($0726), 2535 ($09E7), 2593 ($0A21). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation

#52 The dance is now spelled Dusk Requiem.

In 1.0
One of Mog's dances was spelled "Dusk Requium" wherever its name was shown.
Now
It is now spelled Dusk Requiem.

Dance name

1.0

Dusk Requium

Now

Dusk Requiem

For ROM hackers 1.0 addresses

Text only, no code. Dance name 6 ($06). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation

#283 The esper tutorial now says Vigor instead of the old name Strength.

In 1.0
The esper tutorial said some espers raise stats such as "Strength" at level up, but the item and equip screens call that stat Vigor.
Now
The tutorial now says Vigor.
1.0

To use an Esper it must be equipped. Choose “Skills” from the menu, then select “Espers.”

During battle, select Magic, and press up on the Control Pad. Press the A Button to use the Esper.

Remember, an Esper can only be used once per battle.

Learning Magic

Learn new spells by equipping Espers. Switch Espers to learn different sets of spells.

The higher the “Learning Speed” the faster a spell is learned.

When equipped, some Espers will raise qualities (Strength, HP, MP etc.) to their maximum limits at the next “level up.”

Now

To use an Esper it must be equipped. Choose “Skills” from the menu, then select “Espers.”

During battle, select Magic, and press up on the Control Pad. Press the A Button to use the Esper.

Remember, an Esper can only be used once per battle.

Learning Magic

Learn new spells by equipping Espers. Switch Espers to learn different sets of spells.

The higher the “Learning Speed” the faster a spell is learned.

When equipped, some Espers will raise qualities (Vigor, HP, MP etc.) at the next “level up.”

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 628 ($0274). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation

#290 The Phantom Train enemy, previously named GhostTrain, is renamed to match the dialogue calling it the Phantom Train.

In 1.0
The Phantom Train, when fought, was named GhostTrain, though every line of dialogue calls it the Phantom Train.
Now
It is now named PhntmTrain.

Enemy name

1.0

GhostTrain

Now

PhntmTrain

For ROM hackers 1.0 addresses

Text only, no code. Monster name 262 ($106). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by ManuLöwe, my implementation, checked against the Japanese

Spelling, grammar and spacing

#26 Fourteen spelling, grammar and spacing errors in the script are corrected, and one sentence no longer calls Shadow her.

In 1.0
The script held misspellings such as 'assasin', 'memebers', 'bouns', 'musn't', 'potatos', 'Bolderdash', one 'Katrin' among many 'Katarin', two double spaces and more, and a line in the Veldt cave called the wounded Shadow 'her'.
Now
Each is corrected, including 'an monster' and 'Airforce', and the Veldt line's second sentence now says the party will head back to Thamasa, with no pronoun; entry 281 fixes the 'her' in its first.
1.0

Stay away from that guy.
He's an assasin!

Now

Stay away from that guy.
He's an assassin!

1.0

Some pretty bad sorts come in here. That guy's an assasin!

Now

Some pretty bad sorts come in here. That guy's an assassin!

1.0

'Till a moment ago, an assasin sat over there!

Now

Till a moment ago, an assassin sat over there!

All 15 changed lines

Item description

1.0

Protects party memebers who
are low on HP

Now

Protects party members who
are low on HP

Esper bonus

1.0

50% bouns in MP increase

Now

50% bonus in MP increase

1.0

Phew!
No child could be this mischievious!

Now

Phew!
No child could be this mischievous!

1.0

TERRA: When LOCKE first helped me, he fiddled with somethihg right around here.

Now

TERRA: When LOCKE first helped me, he fiddled with something right around here.

1.0

CYAN: Thou musn't give up the fight!

Now

CYAN: Thou mustn't give up the fight!

1.0

Relax, they're just blowing off steam. But I'm telling you, there's no sense keeping us here!

We're just small potatos compared to the real threat lurking out there! And King EDGAR knows it!

Now

Relax, they're just blowing off steam. But I'm telling you, there's no sense keeping us here!

We're just small potatoes compared to the real threat lurking out there! And King EDGAR knows it!

1.0

AGED MAN: Child…?
Ain't no child 'round here!
Bolderdash!

I'm ready for you to leave!
Go on, git! I'm tossin' ya out onta the Veldt!

???
I'd rather take a stick in the eye than deal with that guy again…

Now

AGED MAN: Child…?
Ain't no child 'round here!
Balderdash!

I'm ready for you to leave!
Go on, git! I'm tossin' ya out onta the Veldt!

???
I'd rather take a stick in the eye than deal with that guy again…

1.0

Duane and Katrin are both 16 and in love!

Now

Duane and Katarin are both 16 and in love!

1.0

LEO: The Emperor has ordered me to return home. I don't want any trouble here!

KEFKA: You loser!
I'll take care of this situation in no time!

Now

LEO: The Emperor has ordered me to return home. I don't want any trouble here!

KEFKA: You loser!
I'll take care of this situation in no time!

1.0

LOCKE: But…where do we start looking?

STRAGO: Hmm…
If they're here, they must be hiding in the mountains to the west.

Now

LOCKE: But…where do we start looking?

STRAGO: Hmm…
If they're here, they must be hiding in the mountains to the west.

1.0

Uh, oh!!!
The Imperial Airforce (IAF)!

We're surrounded!
Let's give 'em a bloody lip!

Now

Uh, oh!!!
The Imperial Air Force (IAF)!

We're surrounded!
Let's give 'em a bloody lip!

1.0

We can't do anything for her here.

Let's take her back to Thamasa using the airship.

Now

We can't do anything for him here.

Let's head back to Thamasa using the airship.

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 100 ($0064), 426 ($01AA), 441 ($01B9), 444 ($01BC), 516 ($0204), 536 ($0218), 747 ($02EB), 1014 ($03F6), 1016 ($03F8), 1017 ($03F9), 2021 ($07E5), 2127 ($084F), 2579 ($0A13); Item description 190 ($BE); Esper bonus description 5 ($05). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by mblock129 and fixed by Imzogelmo, my implementation

#41 Formulaic double exclamation marks are reduced to a single one throughout the script.

In 1.0
Over two hundred lines in dialogue, battle messages, enemy lines and item descriptions used a doubled exclamation mark, most of them following the Japanese script, which doubles its marks for emphasis.
Now
Doubled marks are now single, while runs of three or more, as in Kefka's laugh, are kept.

Battle message

1.0

Couldn't steal!!

Now

Couldn't steal!

Battle message

1.0

Failed!!

Now

Failed!

Battle message

1.0

Can't control!!

Now

Can't control!

All 194 changed lines

Battle message

1.0

Can't dive!!

Now

Can't dive!

Battle message

1.0

Stumbled!!

Now

Stumbled!

Battle message

1.0

No money!!

Now

No money!

Battle message

1.0

Can't run away!!

Now

Can't run away!

Battle message

1.0

Can't escape!!

Now

Can't escape!

Battle message

1.0

Can't possess!!

Now

Can't possess!

Battle message

1.0

Can't sketch!!

Now

Can't sketch!

Battle message

1.0

Level was halved!!

Now

Level was halved!

Battle message

1.0

(number) GP was stolen!!

Now

(number) GP was stolen!

Battle message

1.0

Can't throw!!

Now

Can't throw!

Battle message

1.0

Imp…ppp…IMP!!

Now

Imp…ppp…IMP!

Battle line

1.0

Stole his clothing, too!!

Now

Stole his clothing, too!

Battle line

1.0

TERRA:
Ewww!!
Something's stuck to my leg!

Now

TERRA:
Ewww!
Something's stuck to my leg!

Battle line

1.0

EDGAR:
No! SABIN!!

Now

EDGAR:
No! SABIN!

Battle line

1.0

SABIN:
Don't distract me, brother!!

Now

SABIN:
Don't distract me, brother!

Battle line

1.0

KEFKA:
Yeouch!!

Now

KEFKA:
Yeouch!

Battle line

1.0

GAU:
Uwaou!! Waooo……ooo!
You……strangers…! Go away!
You scare animals!

Now

GAU:
Uwaou! Waooo……ooo!
You……strangers…! Go away!
You scare animals!

Battle line

1.0

GAU:
You SABIN…… you CYAN,
me want more food!!

Now

GAU:
You SABIN…… you CYAN,
me want more food!

Battle line

1.0

SABIN:
Shut up!!

Now

SABIN:
Shut up!

Battle line

1.0

KEFKA:
It opened!!

Now

KEFKA:
It opened!

Battle line

1.0

KEFKA:
Frightful energy!!

Now

KEFKA:
Frightful energy!

Battle line

1.0

K……Kefka!!
You followed us!

Now

K……Kefka!
You followed us!

Battle line

1.0

Keep Kefka busy
until TERRA slips through
the gate!!

Now

Keep Kefka busy
until TERRA slips through
the gate!

Battle line

1.0

LOCKE:
It's coming!!!
Watch out, TERRA!!

Now

LOCKE:
It's coming!!!
Watch out, TERRA!

Battle line

1.0

TERRA:
No……Stop…!
Please, don't go!!

Now

TERRA:
No……Stop…!
Please, don't go!

Battle line

1.0

ULTROS:
How dare you!
I'm Ultros!!

Now

ULTROS:
How dare you!
I'm Ultros!

Battle line

1.0

ULTROS:
I'm not one of your kiddy
friends! Don't talk to me as if
I were!!
I don't want a portrait!

Now

ULTROS:
I'm not one of your kiddy
friends! Don't talk to me as if
I were!
I don't want a portrait!

Battle line

1.0

TERRA:
No!!
You can't do that!!!

Now

TERRA:
No!
You can't do that!!!

Battle line

1.0

TERRA:
How dare you bother that
little girl!
I'm not going to forgive
you if you hurt her!!

Now

TERRA:
How dare you bother that
little girl!
I'm not going to forgive
you if you hurt her!

Battle line

1.0

LEO:
Where are you, Kefka……
Show yourself!!

Now

LEO:
Where are you, Kefka……
Show yourself!

Battle line

1.0

KEFKA:
Hate……hate……HATE!!

Now

KEFKA:
Hate……hate……HATE!

Battle line

1.0

GAU:
GAU's treasure……
shiny, shiny!!
Shiny, shiny, shiny!!!

Now

GAU:
GAU's treasure……
shiny, shiny!
Shiny, shiny, shiny!!!

Battle line

1.0

SABIN:
Mr. Thou's that one,
over THERE!!

Now

SABIN:
Mr. Thou's that one,
over THERE!

Battle line

1.0

GAU:
Here! Here!
Shiny thing here!!

Now

GAU:
Here! Here!
Shiny thing here!

Battle line

1.0

GAU:
Mr. Thou! Hurry up!
We're leaving!!

Now

GAU:
Mr. Thou! Hurry up!
We're leaving!

Battle line

1.0

Uwaau~!!

Now

Uwaau~!

Battle line

1.0

EDGAR LOCKE:
Pswswswsw!
pswswswsw!!

Now

EDGAR LOCKE:
Pswswswsw!
pswswswsw!

Battle line

1.0

CELES:
TunnelArmr!!
I'll draw its magic attack.
It won't hurt us.

Now

CELES:
TunnelArmr!
I'll draw its magic attack.
It won't hurt us.

Battle line

1.0

CELES:
Just you watch!!

Now

CELES:
Just you watch!

Battle line

1.0

KEFKA:
Imagine! Thinking you could
defeat ME!!
This is rich! Mwa, ha, ha!

Now

KEFKA:
Imagine! Thinking you could
defeat ME!
This is rich! Mwa, ha, ha!

Battle line

1.0

GESTAHL:
N……noooo!!
Why isn't my magic working?!

Now

GESTAHL:
N……noooo!
Why isn't my magic working?!

Battle line

1.0

GESTAHL:
No! Kefka!!
Don't do something stupid……

Now

GESTAHL:
No! Kefka!
Don't do something stupid……

Battle line

1.0

KEFKA:
Poor old……
Oh well, what a worthless
excuse of an Emperor!!

Now

KEFKA:
Poor old……
Oh well, what a worthless
excuse of an Emperor!

Battle line

1.0

These things…
I am going to destroy!!

Now

These things…
I am going to destroy!

Battle line

1.0

GAU:
Uwaoo~!!

Now

GAU:
Uwaoo~!

1.0

KEFKA: My sweet little magic
user…! Uweee, he, he! With this Slave Crown I'll practically OWN you!!

Now

KEFKA: My sweet little magic
user…! Uweee, he, he! With this Slave Crown I'll practically OWN you!

1.0

TERRA: A man said my memory would come back…

LOCKE: Give it time. You're safe with me! I give you my word!
TERRA: ???

LOCKE: I won't leave you until your memory returns!!

By the way, this secret entrance might be useful some day.
Don't forget about it!

Now

TERRA: A man said my memory would come back…

LOCKE: Give it time. You're safe with me! I give you my word!
TERRA: ???

LOCKE: I won't leave you until your memory returns!

By the way, this secret entrance might be useful some day.
Don't forget about it!

1.0

KEFKA: Bring me the girl. Now!
EDGAR: I don't know what you're talking about!

KEFKA: Then…
welcome to my barbecue!!
Uwa ha ha ha!

Now

KEFKA: Bring me the girl. Now!
EDGAR: I don't know what you're talking about!

KEFKA: Then…
welcome to my barbecue!
Uwa ha ha ha!

1.0

EDGAR: You'd…join us?
SABIN…!!

Now

EDGAR: You'd…join us?
SABIN…!

1.0

BANON: You will? Really!!

Now

BANON: You will? Really!

1.0

LOCKE: Ouch!!
I gotta steal me some new clothes, fast!!

Now

LOCKE: Ouch!
I gotta steal me some new clothes, fast!

1.0

LOCKE: Huh?
CELES: Something's coming outta the wall!!

Now

LOCKE: Huh?
CELES: Something's coming outta the wall!

1.0

AGED MAN: Hey!!?

Now

AGED MAN: Hey!?

1.0

NO!!
Unless we act now, Kefka'll use the poison to…

Now

NO!
Unless we act now, Kefka'll use the poison to…

1.0

CYAN: What a mess!!
Be careful, Sir!!

Now

CYAN: What a mess!
Be careful, Sir!

1.0

SABIN: Yahoooo!!

Now

SABIN: Yahoooo!

1.0

CYAN: No!!!
Elayne! Owain!!

Now

CYAN: No!!!
Elayne! Owain!

1.0

GAU: GAU…forget!!

Now

GAU: GAU…forget!

1.0

GAU: GAU!!

Now

GAU: GAU!

1.0

LOCKE: That's nonsense!!

Now

LOCKE: That's nonsense!

1.0

TERRA: I was also an Imperial soldier.
CYAN: WHAT!!

Now

TERRA: I was also an Imperial soldier.
CYAN: WHAT!

1.0

Emergency!!
The Empire cometh!!

Now

Emergency!
The Empire cometh!

1.0

KEFKA: I don't care what you do here, JUST GET ME THAT ESPER!!

Now

KEFKA: I don't care what you do here, JUST GET ME THAT ESPER!

1.0

SOLDIER: Lord Kefka!
There're civilians here…!
KEFKA: Exterminate everyone!

SOLDIER: But Narshe is neutral…
KEFKA: Idiot!!

Now

SOLDIER: Lord Kefka!
There're civilians here…!
KEFKA: Exterminate everyone!

SOLDIER: But Narshe is neutral…
KEFKA: Idiot!

1.0

KEFKA: Oho!!
It's General CELES, the traitor!

How delightful! This'll be fun!

Now

KEFKA: Oho!
It's General CELES, the traitor!

How delightful! This'll be fun!

1.0

KEFKA: Go!!
Get those vile insects!

Now

KEFKA: Go!
Get those vile insects!

1.0

LOCKE: Bloody Empire!!
We are your worst enemy!

Now

LOCKE: Bloody Empire!
We are your worst enemy!

1.0

CYAN: I will avenge the people of Doma!!

Now

CYAN: I will avenge the people of Doma!

1.0

KEFKA: Aack!!
I won't forget this!

Now

KEFKA: Aack!
I won't forget this!

1.0

LOCKE: TERRA!!
What is it!?

Now

LOCKE: TERRA!
What is it!?

1.0

TERRA: Nooo!!

Now

TERRA: Nooo!

1.0

SABIN: This is NONSENSE!!
Everyone's saying that the Empire poisoned Dad…

And the only thing on your minds is “Who's going to be the next king?!”
You're all pathetic!

Now

SABIN: This is NONSENSE!
Everyone's saying that the Empire poisoned Dad…

And the only thing on your minds is “Who's going to be the next king?!”
You're all pathetic!

1.0

LOCKE: RACHEL!!

Now

LOCKE: RACHEL!

1.0

IMPRESARIO: Are you mad?!!
If something should happen to Maria…

Now

IMPRESARIO: Are you mad?!
If something should happen to Maria…

1.0

Attack!!

Now

Attack!

1.0

Wait!!

Now

Wait!

1.0

IMPRESARIO: Hmm…
Might as well make the most of this. MUSIC!!

Now

IMPRESARIO: Hmm…
Might as well make the most of this. MUSIC!

1.0

What a performance!!

Now

What a performance!

1.0

ULTROS: N'ghaa, ha, ha!
Whooooopie!!

Now

ULTROS: N'ghaa, ha, ha!
Whooooopie!

1.0

EDGAR: Something horrible's coming!!

Now

EDGAR: Something horrible's coming!

1.0

GAU: Gau!
GAU go!!

Now

GAU: Gau!
GAU go!

1.0

What!!

Now

What!

1.0

Hey, YOU! … …
You're Returners!!

Now

Hey, YOU! … …
You're Returners!

1.0

KEFKA: General CELES!!
The game's over.
Bring me those Magicite shards!

Now

KEFKA: General CELES!
The game's over.
Bring me those Magicite shards!

1.0

KEFKA: NOW!!

Now

KEFKA: NOW!

1.0

CID: GO!!

Now

CID: GO!

1.0

KEFKA: Crud!
What a mess!!

Now

KEFKA: Crud!
What a mess!

1.0

LOCKE: Magicite!!

Now

LOCKE: Magicite!

1.0

MADUIN: Madonna!!

Now

MADUIN: Madonna!

1.0

MADONNA: N…noooo!!!
GESTAHL: Quiet, my dear!!

Now

MADONNA: N…noooo!!!
GESTAHL: Quiet, my dear!

1.0

MADUIN: Maadoonaaa!!

Now

MADUIN: Maadoonaaa!

1.0

Defeated all 8 dragons…

Dragon Seal broken!!

Now

Defeated all 8 dragons…

Dragon Seal broken!

1.0

Received the Magicite
“Crusader”!!

Now

Received the Magicite
“Crusader”!

1.0

SABIN: Duncan!!

Now

SABIN: Duncan!

1.0

DUNCAN: SABIN!!
It is now time to complete your training. Use these new skills to smash Kefka!

Now

DUNCAN: SABIN!
It is now time to complete your training. Use these new skills to smash Kefka!

1.0

I call this the “Bum Rush”!!

Now

I call this the “Bum Rush”!

1.0

Aishya, no!!

Now

Aishya, no!

1.0

Scram!!

Now

Scram!

1.0

KEFKA: D…
Drat it all!!
I won't forget this!

Now

KEFKA: D…
Drat it all!
I won't forget this!

1.0

MOG: Kupoppo!!

Now

MOG: Kupoppo!

1.0

Cid!!

Now

Cid!

1.0

Kupo!!

Now

Kupo!

1.0

▸ What's done is done…
▸ That was inexcusable.
▸ Apologize again!!

Now

▸ What's done is done…
▸ That was inexcusable.
▸ Apologize again!

1.0

SETZER: ……
You little…!!
Get outta my sight!

Now

SETZER: ……
You little…!
Get outta my sight!

1.0

Oh, wow!!!
Strangers!!

Now

Oh, wow!!!
Strangers!

1.0

FIRE!!

Now

FIRE!

1.0

FIRE!!

Now

FIRE!

1.0

Mayor!!

Now

Mayor!

1.0

Uwaaa!!
Too late!

Now

Uwaaa!
Too late!

1.0

SHADOW: Let's get outta here! I'll use a Smoke Bomb!!

Now

SHADOW: Let's get outta here! I'll use a Smoke Bomb!

1.0

ULTROS: Oh!
They're glowing!!
They're…beautiful!

Now

ULTROS: Oh!
They're glowing!
They're…beautiful!

1.0

LOCKE: Hey, squidball!
Don't you ever learn?

ULTROS: Uh, well they always said I was a slow learner…
but I eat FAST!!

Now

LOCKE: Hey, squidball!
Don't you ever learn?

ULTROS: Uh, well they always said I was a slow learner…
but I eat FAST!

1.0

RELM: Hey! Did you see me? I was awesome!
Wouldn't I be more helpful than Gramps?

STRAGO: G…GRAMPS!!?

Now

RELM: Hey! Did you see me? I was awesome!
Wouldn't I be more helpful than Gramps?

STRAGO: G…GRAMPS!?

1.0

KEFKA: I don't care for the appearance of this pitiful little hamlet…
So burn it!!

Now

KEFKA: I don't care for the appearance of this pitiful little hamlet…
So burn it!

1.0

RELM: I'm too hot, Grandpa.
STRAGO: Kids!!

Now

RELM: I'm too hot, Grandpa.
STRAGO: Kids!

1.0

KEFKA: Phew…
I think I have plenty of Magicite for the time being…

that is, until I make my way through your precious sealed gate!!

Now

KEFKA: Phew…
I think I have plenty of Magicite for the time being…

that is, until I make my way through your precious sealed gate!

1.0

SETZER: We've been had!!
The Emperor is a liar!

Now

SETZER: We've been had!
The Emperor is a liar!

1.0

Quick! Back to the airship!!

Now

Quick! Back to the airship!

1.0

Something…
curious…approaches!!

Now

Something…
curious…approaches!

1.0

KEFKA: Ouch!!

Now

KEFKA: Ouch!

1.0

SHADOW: Don't worry about me! Run!!
I can't stop this chain reaction!

I'll see you again.
Count on it!

KEFKA: You can't escape me!!

Now

SHADOW: Don't worry about me! Run!
I can't stop this chain reaction!

I'll see you again.
Count on it!

KEFKA: You can't escape me!

1.0

The airship's below.
▸ (Jump!!)
▸ (Wait!!)

Now

The airship's below.
▸ (Jump!)
▸ (Wait!)

1.0

▸ (Jump!!)
▸ (Gotta wait for SHADOW…)

Now

▸ (Jump!)
▸ (Gotta wait for SHADOW…)

1.0

“SHADOW!!”
SHADOW: I'll be blown to bits before I can even collect my pay…

Now

“SHADOW!”
SHADOW: I'll be blown to bits before I can even collect my pay…

1.0

CID: Hackack!!
I feel a little better!

Now

CID: Hackack!
I feel a little better!

1.0

CID: My worst nightmare is to think of you alone here on this wretched island…hack…wheeze!!

Now

CID: My worst nightmare is to think of you alone here on this wretched island…hack…wheeze!

1.0

CID: Cough…hack…ACK!!
While I can still talk, I…wheeze…pant…want to thank you…cough!

Now

CID: Cough…hack…ACK!
While I can still talk, I…wheeze…pant…want to thank you…cough!

1.0

CELES: No…NO!!
You promised you'd stay here with me!!

Now

CELES: No…NO!
You promised you'd stay here with me!

1.0

CELES: SABIN!

SABIN: Hey! CELES!
CELES: Let's head in!
SABIN: Wait!!

Now

CELES: SABIN!

SABIN: Hey! CELES!
CELES: Let's head in!
SABIN: Wait!

1.0

“SABIN!!”

SABIN: Hey! You're alive!!!
Get in there, quick!

Now

“SABIN!”

SABIN: Hey! You're alive!!!
Get in there, quick!

1.0

Come on!!
Please help!

Now

Come on!
Please help!

1.0

All I can do now is restore your health.
Please…go back inside and save that child!!

Now

All I can do now is restore your health.
Please…go back inside and save that child!

1.0

RELM: You!!
You old fool!!!
You're still standing?!

Now

RELM: You!
You old fool!!!
You're still standing?!

1.0

STRAGO: RELM!
Is that you, my dear?
You're alive!!

Now

STRAGO: RELM!
Is that you, my dear?
You're alive!

1.0

Uwaaa!
Someone's coming!!

Now

Uwaaa!
Someone's coming!

1.0

You're gonna have to fight your way in here, chumps!!

Now

You're gonna have to fight your way in here, chumps!

1.0

TERRA!!

Now

TERRA!

1.0

Help!!! Run!!!
Phunbaba's coming!!

Now

Help!!! Run!!!
Phunbaba's coming!

1.0

TERRA!!
Wake up!
Uh, oh…here it comes!!

Now

TERRA!
Wake up!
Uh, oh…here it comes!

1.0

Please!!
Rid us of Phunbaba once and for all!

Now

Please!
Rid us of Phunbaba once and for all!

1.0

Mama!!
TERRA!!!

Now

Mama!
TERRA!!!

1.0

Papa!!
Mama!!!

Now

Papa!
Mama!!!

1.0

SABIN: What's going on, here? Brother!!

Now

SABIN: What's going on, here? Brother!

1.0

EDGAR: What're ya waiting for, CELES?

Give me a hand!!

CELES: EDGAR!
It IS you!

Now

EDGAR: What're ya waiting for, CELES?

Give me a hand!

CELES: EDGAR!
It IS you!

1.0

CELES: LOCKE…
He's alive!!

Now

CELES: LOCKE…
He's alive!

1.0

SETZER: Mwa ha!
All right…you win!
I'm starting to feel lucky!!

Now

SETZER: Mwa ha!
All right…you win!
I'm starting to feel lucky!

1.0

CYAN!!

Now

CYAN!

1.0

CYAN: Hey!!
You're alive!?

Now

CYAN: Hey!
You're alive!?

1.0

CYAN: I shall go with you!
I shan't leave the world as it is!

But how did you find me?
W…wait!
Tell me you didn't read my letters…!!

Now

CYAN: I shall go with you!
I shan't leave the world as it is!

But how did you find me?
W…wait!
Tell me you didn't read my letters…!

1.0

LOCKE!!

Now

LOCKE!

1.0

LOCKE: Thanks, I'm okay…
I feel lighter than air…
From here on…

I'll be all right.
Let's go!
We have work to do!!

Now

LOCKE: Thanks, I'm okay…
I feel lighter than air…
From here on…

I'll be all right.
Let's go!
We have work to do!

1.0

MOG: Say, we could use some sasquatch muscle!!
Besides, he'd be helpless here without me!

He's somewhere in the mines. Once we find him, I'll order him to join us!

Now

MOG: Say, we could use some sasquatch muscle!
Besides, he'd be helpless here without me!

He's somewhere in the mines. Once we find him, I'll order him to join us!

1.0

OWZER: P…please…
Help that painting!!

“The painting!?”

OWZER: It's…there's a monster hiding in my prized painting of a goddess…
“A monster?!”

OWZER: Yes…
And now it's nearly impossible to get it to show itself…

Now

OWZER: P…please…
Help that painting!

“The painting!?”

OWZER: It's…there's a monster hiding in my prized painting of a goddess…
“A monster?!”

OWZER: Yes…
And now it's nearly impossible to get it to show itself…

1.0

CHADARNOOK: G'fu, fu, fu…
Who're these numbskulls?

No one…NO ONE…is going to remove me from this fine new painting!!

Now

CHADARNOOK: G'fu, fu, fu…
Who're these numbskulls?

No one…NO ONE…is going to remove me from this fine new painting!

1.0

OWZER: No! Noooo!
You can't ruin this painting of my revered goddess!
Aim only for the monster!!

Now

OWZER: No! Noooo!
You can't ruin this painting of my revered goddess!
Aim only for the monster!

1.0

RELM: Ahhhhh!!

OWZER: RELM!
We can't attack this masterpiece! It would be inexcusable!

Now

RELM: Ahhhhh!

OWZER: RELM!
We can't attack this masterpiece! It would be inexcusable!

1.0

OWZER: Hey, not that.
That's priceless!!

But…seeing as you saved my hide, I'll give it to you as well.

Now

OWZER: Hey, not that.
That's priceless!

But…seeing as you saved my hide, I'll give it to you as well.

1.0

This is astounding!
A real, talking Chocobo!!

Do I hear 1000 GP?

Now

This is astounding!
A real, talking Chocobo!

Do I hear 1000 GP?

1.0

You're not gonna believe this! Quality, high-tech merchandise!
An “Imp Robot”!!

Do I hear 5 GP?

Now

You're not gonna believe this! Quality, high-tech merchandise!
An “Imp Robot”!

Do I hear 5 GP?

1.0

CHILD: Papa!!
I want that! Please!

Now

CHILD: Papa!
I want that! Please!

1.0

CHILD: I want it…I want it!
Buy it! Pretty please!!

Now

CHILD: I want it…I want it!
Buy it! Pretty please!

1.0

They're wreaking havoc on Papa!
Please help him!!

Now

They're wreaking havoc on Papa!
Please help him!

1.0

Owain!! Hush!!

Now

Owain! Hush!

1.0

You must be Wrexsoul!
We want CYAN back!!

Now

You must be Wrexsoul!
We want CYAN back!

1.0

SABIN: Right!!
Let's go tell your father the news!

He needs to know you're his son!

Now

SABIN: Right!
Let's go tell your father the news!

He needs to know you're his son!

1.0

SABIN: Why! You old…
He's completely lost his mind!
GAU, I'm gonna clobber him!!

Now

SABIN: Why! You old…
He's completely lost his mind!
GAU, I'm gonna clobber him!

1.0

GUNGHO: What a buffoon!!

Now

GUNGHO: What a buffoon!

1.0

RELM: Yea!! We're back!

It's like old times!

Now

RELM: Yea! We're back!

It's like old times!

1.0

TREASURE: I'm hungry!

Hungry hungry hungry
hungry hungry hungry
hungry hungry hungry
hungry hungry hungry!!

Feed me!
Otherwise, I won't let you by!

Now

TREASURE: I'm hungry!

Hungry hungry hungry
hungry hungry hungry
hungry hungry hungry
hungry hungry hungry!

Feed me!
Otherwise, I won't let you by!

1.0

Munch munch munch
Muurp…that was great.
Bring me some more!!

Now

Munch munch munch
Muurp…that was great.
Bring me some more!

1.0

TREASURE: Eh!!
What the…!

Now

TREASURE: Eh!
What the…!

1.0

GUNGHO: I don't believe this.
This has to be a joke!
STRAGO: Ho, ho, ho!!

STRAGO: …by the way, how are your wounds healing, Gungho?

Now

GUNGHO: I don't believe this.
This has to be a joke!
STRAGO: Ho, ho, ho!

STRAGO: …by the way, how are your wounds healing, Gungho?

1.0

STRAGO: I stared Hidon straight in the eye, lifted my staff, and let him have it!

G'Pow!!

Thwack!!

Crash!!

Now

STRAGO: I stared Hidon straight in the eye, lifted my staff, and let him have it!

G'Pow!

Thwack!

Crash!

1.0

GUARD: We won't hand over the Esper!!

Now

GUARD: We won't hand over the Esper!

1.0

Kue!!

Now

Kue!

1.0

KEFKA: No!
I will hunt them down.
I will destroy it all!
Destroy! Destroy! Destroy!!

Now

KEFKA: No!
I will hunt them down.
I will destroy it all!
Destroy! Destroy! Destroy!

1.0

KEFKA: Hee, hee, hee!!
But what fun is destruction if no “precious” lives are lost!

Now

KEFKA: Hee, hee, hee!
But what fun is destruction if no “precious” lives are lost!

1.0

CYAN: You just have to show technology who's boss!!

Now

CYAN: You just have to show technology who's boss!

1.0

SETZER: Let's go that way!!

Sometimes in life you just have to FEEL your way through a situation!

Now

SETZER: Let's go that way!

Sometimes in life you just have to FEEL your way through a situation!

1.0

MOG: The hair!!
Watch the hair!!!

Now

MOG: The hair!
Watch the hair!!!

1.0

CELES: LOCKE!!

Now

CELES: LOCKE!

1.0

RELM: Grandpa!
Stop goofing around!!

Now

RELM: Grandpa!
Stop goofing around!

1.0

STRAGO: Gotcha!!

Now

STRAGO: Gotcha!

Item description

1.0

Be a moogle! Kupo!!

Now

Be a moogle! Kupo!

Enemy line

1.0

Wh…whew!!

Now

Wh…whew!

Enemy line

1.0

Won't let you pass!!

Now

Won't let you pass!

Enemy line

1.0

Wave cannon! Count down!!
Count 10!

Now

Wave cannon! Count down!
Count 10!

Enemy line

1.0

Enough!!
Off with ya now!

Now

Enough!
Off with ya now!

Enemy line

1.0

Go! Guys!!

Now

Go! Guys!

Enemy line

1.0

Wave Cannon! Count down!!
Count 3!

Now

Wave Cannon! Count down!
Count 3!

Enemy line

1.0

4 attacks!!

Now

4 attacks!

For ROM hackers 1.0 addresses

Text only, no code. Battle message 0 ($00), 2 ($02), 4 ($04), 5 ($05), 6 ($06), 8 ($08), 9 ($09), 10 ($0A), 20 ($14), 31 ($1F), 43 ($2B), 63 ($3F), 65 ($41), 163 ($A3); Battle dialogue 15 ($0F), 34 ($22), 38 ($26), 39 ($27), 47 ($2F), 57 ($39), 60 ($3C), 68 ($44), 87 ($57), 92 ($5C), 95 ($5F), 102 ($66), 109 ($6D), 115 ($73), 122 ($7A), 125 ($7D), 128 ($80), 130 ($82), 134 ($86), 149 ($95), 161 ($A1), 164 ($A4), 170 ($AA), 176 ($B0), 181 ($B5), 189 ($BD), 200 ($C8), 204 ($CC), 205 ($CD), 225 ($E1), 232 ($E8), 239 ($EF), 247 ($F7), 254 ($FE); Dialogue 36 ($0024), 63 ($003F), 144 ($0090), 264 ($0108), 306 ($0132), 373 ($0175), 404 ($0194), 432 ($01B0), 527 ($020F), 573 ($023D), 696 ($02B8), 728 ($02D8), 788 ($0314), 794 ($031A), 849 ($0351), 856 ($0358), 858 ($035A), 859 ($035B), 860 ($035C), 875 ($036B), 876 ($036C), 880 ($0370), 884 ($0374), 887 ($0377), 890 ($037A), 891 ($037B), 961 ($03C1), 1005 ($03ED), 1177 ($0499), 1229 ($04CD), 1230 ($04CE), 1249 ($04E1), 1251 ($04E3), 1264 ($04F0), 1326 ($052E), 1328 ($0530), 1331 ($0533), 1335 ($0537), 1392 ($0570), 1397 ($0575), 1409 ($0581), 1413 ($0585), 1421 ($058D), 1481 ($05C9), 1488 ($05D0), 1490 ($05D2), 1505 ($05E1), 1506 ($05E2), 1508 ($05E4), 1513 ($05E9), 1515 ($05EB), 1538 ($0602), 1543 ($0607), 1652 ($0674), 1675 ($068B), 1725 ($06BD), 1740 ($06CC), 1826 ($0722), 1881 ($0759), 1930 ($078A), 1952 ($07A0), 1988 ($07C4), 1994 ($07CA), 2003 ($07D3), 2006 ($07D6), 2028 ($07EC), 2029 ($07ED), 2030 ($07EE), 2063 ($080F), 2066 ($0812), 2081 ($0821), 2095 ($082F), 2120 ($0848), 2128 ($0850), 2145 ($0861), 2161 ($0871), 2162 ($0872), 2163 ($0873), 2164 ($0874), 2179 ($0883), 2182 ($0886), 2183 ($0887), 2190 ($088E), 2215 ($08A7), 2216 ($08A8), 2226 ($08B2), 2227 ($08B3), 2241 ($08C1), 2242 ($08C2), 2252 ($08CC), 2253 ($08CD), 2255 ($08CF), 2266 ($08DA), 2268 ($08DC), 2291 ($08F3), 2295 ($08F7), 2322 ($0912), 2346 ($092A), 2386 ($0952), 2441 ($0989), 2450 ($0992), 2557 ($09FD), 2558 ($09FE), 2560 ($0A00), 2592 ($0A20), 2609 ($0A31), 2621 ($0A3D), 2714 ($0A9A), 2715 ($0A9B), 2716 ($0A9C), 2717 ($0A9D), 2722 ($0AA2), 2730 ($0AAA), 2732 ($0AAC), 2734 ($0AAE), 2736 ($0AB0), 2773 ($0AD5), 2784 ($0AE0), 2785 ($0AE1), 2804 ($0AF4), 2833 ($0B11), 2856 ($0B28), 2858 ($0B2A), 2875 ($0B3B), 2879 ($0B3F), 2888 ($0B48), 2897 ($0B51), 2901 ($0B55), 2926 ($0B6E), 2945 ($0B81), 3014 ($0BC6), 3016 ($0BC8), 3045 ($0BE5), 3047 ($0BE7), 3050 ($0BEA), 3060 ($0BF4), 3070 ($0BFE), 3079 ($0C07); Item description 159 ($9F); Monster dialogue 8 ($08), 48 ($30), 52 ($34), 66 ($42), 93 ($5D), 103 ($67), 138 ($8A). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: as in the GBA release, my implementation

#45 Thirty-three spelling and grammar errors are corrected across the script.

In 1.0
Thirty-three lines had spelling or grammar slips, such as words split in two like "check point" and "home town", "laying" for "lying", a wrong tense, dropped words, missing question marks and titles like "his excellency" in lower case.
Now
Each slip is corrected.
1.0

EDGAR: Goodness…
TERRA: What's that…?

EDGAR: I think this's a security check point. If we follow the light exactly, we'll probably be okay.

If we make a mistake, the light'll surround us.
To proceed safely we must “tag” the glimmering light.

Now

EDGAR: Goodness…
TERRA: What's that…?

EDGAR: I think this's a security checkpoint. If we follow the light exactly, we'll probably be okay.

If we make a mistake, the light'll surround us.
To proceed safely we must “tag” the glimmering light.

1.0

SOLDIER A: Shhhhh!
What if he hears you?
You'll be jailed!

SOLDIER B: Alright, alright!

Now

SOLDIER A: Shhhhh!
What if he hears you?
You'll be jailed!

SOLDIER B: All right, all right!

1.0

Something's written here!

What? What?

To stop the train, shut the first and third pressure valves, and operate the switch outside, near the smoke stack.

Now

Something's written here!

What? What?

To stop the train, shut the first and third pressure valves, and operate the switch outside, near the smokestack.

All 33 changed lines
1.0

SABIN: Thanks for your help!
Let's join ranks again some time!

Now

SABIN: Thanks for your help!
Let's join ranks again sometime!

1.0

Hop into the current, and you'll be swept to Nikeah!
Too bad our under water breathing device was stolen!

Now

Hop into the current, and you'll be swept to Nikeah!
Too bad our underwater breathing device was stolen!

1.0

A rock slide has blocked the path leading north.

Now

A rockslide has blocked the path leading north.

1.0

'Till a moment ago, an assasin sat over there!

Now

Till a moment ago, an assassin sat over there!

1.0

This is Jidoor, the western most town on the world map!

Now

This is Jidoor, the westernmost town on the world map!

1.0

CID: You're finally awake!
CELES: I…feel like I've been sleeping for ever…

CID: For one year, actually…
I thought you were out for good.

CELES: A whole year…
You've watched over me the whole time?

Now

CID: You're finally awake!
CELES: I…feel like I've been sleeping forever…

CID: For one year, actually…
I thought you were out for good.

CELES: A whole year…
You've watched over me the whole time?

1.0

We'll be okay 'till mama comes back!

Now

We'll be okay till mama comes back!

1.0

We won't stop 'till we get our treasure back!

Now

We won't stop till we get our treasure back!

1.0

There's nothing left of my home town.

Now

There's nothing left of my hometown.

1.0

Just when we thought the Empire was gone…heeeeeres Kefka!

Now

Just when we thought the Empire was gone…heeeeere's Kefka!

1.0

Papa!
Let's buy lot's of stuff today, too!

Now

Papa!
Let's buy lots of stuff today, too!

1.0

SABIN: Just a minute…
We can't just go there with you looking like this.

SABIN: I know!
Let's go to Jidoor and give you a make-over!

Now

SABIN: Just a minute…
We can't just go there with you looking like this.

SABIN: I know!
Let's go to Jidoor and give you a makeover!

1.0

The other day I read Owzer's diary. It was just laying there!

Now

The other day I read Owzer's diary. It was just lying there!

1.0

STRAGO: All right all ready!
If you insist…
RELM: That's better!

Now

STRAGO: All right already!
If you insist…
RELM: That's better!

1.0

Someone outta thrash ya!

Now

Someone oughtta thrash ya!

1.0

His highness said he'd marry me when I get older!

Now

His Highness said he'd marry me when I get older!

1.0

YOUTH: Brother,
What's wrong with father?
What's all this talk of his successor?

EDGAR: Are you blind?
Look how thin his face has become!

Now

YOUTH: Brother,
what's wrong with father?
What's all this talk of his successor?

EDGAR: Are you blind?
Look how thin his face has become!

1.0

TERRA: But how will I know which way is right…

Now

TERRA: But how will I know which way is right…?

1.0

SOLDIER: But, General!
I'm ready to lay my life down at any time for the Empire!

Now

SOLDIER: But General,
I'm ready to lay my life down at any time for the Empire!

1.0

I heard…
In my name you send Lola many things…

I wish to thank you.
Please accept this as a token of my appreciation.

Received “Tintinabar.”

Now

I heard…
In my name you sent Lola many things…

I wish to thank you.
Please accept this as a token of my appreciation.

Received “Tintinabar.”

1.0

Some friendly advice! There's a weapon called the Guardian.
It can't move, but it's very powerful. Run, if you meet it!

Now

Some friendly advice! There's a weapon called the Guardian.
It can't move, but it's very powerful. Run if you meet it!

1.0

Business is picking up in the port! Maybe economy will make a recovery!

Now

Business is picking up in the port! Maybe the economy will make a recovery!

1.0

I finished the Emperor's portrait. It was a true representation of the Emperor… but he hated it.

I ended selling it to Owzer, a rich man who lives in Jidoor.

Now

I finished the Emperor's portrait. It was a true representation of the Emperor… but he hated it.

I ended up selling it to Owzer, a rich man who lives in Jidoor.

1.0

Can you talk?!

Now

You can talk?!

1.0

LEO: I'm General Leo
Nice to meet you.

Now

LEO: I'm General Leo.
Nice to meet you.

1.0

LEO: Kefka! What ARE you doing?!
KEFKA: G'ha, ha, ha! Emperor's orders!

I'm to bring the Magicite remains of these Espers to his excellency! Behold! A Magicite mother lode!!

Now

LEO: Kefka! What ARE you doing?!
KEFKA: G'ha, ha, ha! Emperor's orders!

I'm to bring the Magicite remains of these Espers to His Excellency! Behold! A Magicite mother lode!

1.0

GERAD: Yeah, You lead the way since it's buried.

Now

GERAD: Yeah. You lead the way since it's buried.

1.0

Has magic really made a comeback…

Now

Has magic really made a comeback…?

1.0

AGED MAN: …son?
SABIN: Right.
The truth is, he's alive!
Come here, GAU!

Now

AGED MAN: …Son?
SABIN: Right.
The truth is, he's alive!
Come here, GAU!

1.0

RELM: Gramps!
Why are you hesitating!

Now

RELM: Gramps!
Why are you hesitating!?

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 90 ($005A), 104 ($0068), 140 ($008C), 428 ($01AC), 489 ($01E9), 495 ($01EF), 706 ($02C2), 739 ($02E3), 755 ($02F3), 782 ($030E), 808 ($0328), 1017 ($03F9), 1029 ($0405), 1563 ($061B), 1580 ($062C), 1751 ($06D7), 1759 ($06DF), 1813 ($0715), 1866 ($074A), 2067 ($0813), 2114 ($0842), 2169 ($0879), 2312 ($0908), 2334 ($091E), 2354 ($0932), 2356 ($0934), 2363 ($093B), 2399 ($095F), 2695 ($0A87), 2746 ($0ABA), 2805 ($0AF5), 2826 ($0B0A), 2866 ($0B32). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation

#51 The magicite screen now calls the stat Vigor, as the rest of the game does, instead of Strength, misspelled "Strengh" in the short list.

In 1.0
The magicite level-up bonus was called Strength, misspelled "Strengh" in the short list, while the rest of the game calls that stat Vigor.
Now
The bonus now reads "Vigor + 1" or "Vigor + 2".

Genju bonus name

1.0

Strengh+1

Now

Vigor + 1

Genju bonus name

1.0

Strengh+2

Now

Vigor + 2

Esper bonus

1.0

Strength +1 at next level up

Now

Vigor +1 at next level up

All 4 changed lines

Esper bonus

1.0

Strength +2 at next level up

Now

Vigor +2 at next level up

For ROM hackers 1.0 addresses

Text only, no code. Esper bonus name 9 ($09), 10 ($0A); Esper bonus description 9 ($09), 10 ($0A). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation

#282 Fixed eleven small typos throughout the script, including missing words and repeated wrong words.

In 1.0
Eleven lines had small slips: "We'll" for "Well", a sentence missing its "you", a "You see," that trailed off, "that" for "this" twice in the flashback to Terra's parents, "we" for "you", "under water" as two words twice, "him" for a group of attacking Espers, a doubled "to", and a garbled fragment stored after Relm's portrait line.
Now
Each now reads as intended: "Well", the added "you", "You see, I", "this", "you", "underwater", "them" with "Espers'", a single "to", and Relm's line with the fragment removed.
1.0

MERCHANT: We'll, no matter!
▸ See the goods
▸ Not interested

Now

MERCHANT: Well, no matter!
▸ See the goods
▸ Not interested

1.0

While I distract the soldiers, climb onto the steel tower from this box, and enter the facility!

Now

While I distract the soldiers, you climb onto the steel tower from this box and enter the facility!

1.0

CELES: No…
You see, …

CID: Can it be true that you came here as a spy, seeking to cause an uprising?!

Now

CELES: No…
You see, I…

CID: Can it be true that you came here as a spy, seeking to cause an uprising?!

All 11 changed lines
1.0

GIRL: You're…an Esper?
What's that pendant for?

Now

GIRL: You're…an Esper?
What's this pendant for?

1.0

TERRA: That was my father…?

Now

TERRA: This was my father…?

1.0

“Cursed Shld”…
If we could break its curse…
Imagine its defensive power!

Now

“Cursed Shld”…
If you could break its curse…
Imagine its defensive power!

1.0

The “Serpent Trench” used to be deep under water.
Now it's above sea level.

Some “Cult of Kefka” members have built a tower there…

Now

The “Serpent Trench” used to be deep underwater.
Now it's above sea level.

Some “Cult of Kefka” members have built a tower there…

1.0

The road you followed here used to be under water.

Now

The road you followed here used to be underwater.

1.0

It's an Esper attack!
Let's show him some of OUR Esper magic!

Now

It's an Esper attack!
Let's show them some of OUR Espers' magic!

1.0

STRAGO: You're the Espers that fled through the sealed gate?

YURA: As a rule, we are not allowed to visit to your world.

We few had gathered near the gate, and were wondering how we could save the Espers that had been kidnapped.

It was just a coincidence that TERRA appeared when she did…

Now

STRAGO: You're the Espers that fled through the sealed gate?

YURA: As a rule, we are not allowed to visit your world.

We few had gathered near the gate, and were wondering how we could save the Espers that had been kidnapped.

It was just a coincidence that TERRA appeared when she did…

1.0

RELM: How about a nice portrait for you, hmm?! e…, hmm?!

Now

RELM: How about a nice portrait for you, hmm?!

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 450 ($01C2), 1357 ($054D), 1388 ($056C), 1445 ($05A5), 1491 ($05D3), 1523 ($05F3), 2051 ($0803), 2205 ($089D), 2327 ($0917), 2405 ($0965), 3083 ($0C0B). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found and fixed by Coraline Violet, my implementation

#499 The Equip screen's "RMOVE" command now reads "REMOVE" in full.

In 1.0
The Equip screen's third command was spelled RMOVE, although there was room for REMOVE.
Now
It now reads REMOVE.
Version 1.01.0
NowNow
For ROM hackers 1.0 addresses

Menu text record EquipOptionRemoveText, C3/A32C: a 2-byte BG3 tilemap position (column 18, row 3), the text, then a 0 terminator, 8 bytes in all. With the six letters of REMOVE the record needs 9. Write the record (same position word, the six letters, 0) to free space in bank C3 and change its pointer, the third word of EquipOptionTextList at C3/A2AA, to the new address. The letters take columns 18 to 23, leaving column 24 blank before EMPTY at column 25.

How to read these notes

Credit: previously fixed by Mike Ferrell, my implementation

#596 Edgar's line aboard the Blackjack now says "tap into the power of those Espers", not "tap in to".

In 1.0
Inside the Blackjack, between the Espers' attack on the airship and the banquet in Vector, Edgar said the party needed to "tap in to the power of those Espers".
Now
He says "tap into".
1.0

EDGAR: Somehow we need to tap in to the power of those Espers…

Now

EDGAR: Somehow we need to tap into the power of those Espers…

For ROM hackers 1.0 addresses

Text only, no code. Dialogue 1664 ($0680). Entry numbers count from 0 in the 1.0 text tables.

How to read these notes

Credit: previously found by ManuLöwe, my implementation