Credit: previously found by Clyde Mandelin's Legends of Localization, my implementation, checked against the Japanese
#44 The line at the Narshe gate is now Wedge's, since Vicks is the one who steps aside.
In 1.0
At the Narshe gate in the opening, Vicks announces that he will handle it and says "Stand back!" Yet it is Wedge who then charges the gate while Vicks steps aside.
Now
The line is now Wedge's.
1.0
VICKS: I'll handle this. Stand back!
Now
WEDGE: I'll handle this. Stand back!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 17 ($0011). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Imzogelmo, my implementation
#281 Shadow's line in the Veldt cave no longer misgenders him as her in its first sentence.
In 1.0
When the party finds Shadow badly wounded in the Cave in the Veldt, the next line called him "her" twice: they can do nothing for her here and should take her to Thamasa by airship.
Now
Neither sentence calls Shadow "her" any more.
1.0
We can't do anything for her here.
Let's takeher back to Thamasa using the airship.
Now
We can't do anything for him here.
Let's head back to Thamasa using the airship.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2579 ($0A13). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by mblock129, my implementation
#287 The trooper hinting at the Emperor's secret treasure now correctly says he's telling Locke, not the listener.
In 1.0
A lone Imperial trooper said he had valuable information "for you", then gave a hint for finding the Emperor's secret treasure, though he is looking at Locke, the one in the bandana.
Now
He now says the information is for the friend with the bandana.
1.0
I'm an Imperial Trooper! Probably, the last of 'em… I have some valuable information for you!
“Talk to the Emperor twice.” Usethiswhenyou'vefound the place where the Emperor hid a secret treasure.
Now
I'm an Imperial Trooper! Probably, the last of 'em…
I have some valuable information for your friend with the bandana!
“Talk to the Emperor twice.” That's a hint to the place where the Emperor hid a secret treasure.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2603 ($0A2B). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation
#288 A trooper's line now correctly says the Commander, not General Leo, was defeated in that scene.
In 1.0
At Doma Castle, after Cyan cuts down the Imperial commander, a fleeing trooper shouted that "the general" had been defeated, though General Leo is not the one who falls.
Now
The trooper now shouts that "the commander" has been defeated.
1.0
TROOPER: The general's been defeated! Run!!!
Now
TROOPER: The commander's been defeated! Run!!!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 541 ($021D). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by ManuLöwe, my implementation, checked against the Japanese
#289 The Albrook scholar's garbled explanation of the two Atma Weapons is rewritten to clearly describe each one.
In 1.0
A weapons scholar in Albrook said two Atma Weapons existed 1000 years ago, then muddled the explanation: one supposedly turned a person's power into a sword, and the other was "an monster" bred for destruction.
Now
He now says one is a sword whose power depends on who wields it, and the other "a monster born for destruction". His first line also spells out "two".
1.0
I'm a scholar of weapons. 1000 years ago, during the War of the Magi, 2 so-called Atma Weapons existed.
One changed a person's power intoasword, the other wasanmonster,bred for mass destruction.
Now
I'm a scholar of weapons. 1000 years ago, during the War of the Magi, two so-called Atma Weapons existed.
One is a sword whose power follows its wielder, the other a monster born for destruction.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1594 ($063A). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by ManuLöwe, my implementation, checked against the Japanese
#295 The esper tutorial no longer claims equipping an esper always raises a stat to its maximum; some raise it by a fixed amount instead.
In 1.0
The esper tutorial said that some equipped Espers raise qualities such as Strength, HP and MP to their 'maximum limits' at the next level up, but some Espers add a fixed amount to a stat, with no cap involved.
Now
The line now says only that some equipped Espers raise qualities such as Vigor, HP and MP at the next level up.
1.0
To use an Esper it must be equipped. Choose “Skills” from the menu, then select “Espers.”
During battle, select Magic, and press up on the Control Pad. Press the A Button to use the Esper.
Remember, an Esper can only be used once per battle.
Learning Magic
Learn new spells by equipping Espers. Switch Espers to learn different sets of spells.
The higher the “Learning Speed” the faster a spell is learned.
When equipped, some Espers will raise qualities (Strength, HP, MP etc.) totheirmaximumlimits at the next “level up.”
Now
To use an Esper it must be equipped. Choose “Skills” from the menu, then select “Espers.”
During battle, select Magic, and press up on the Control Pad. Press the A Button to use the Esper.
Remember, an Esper can only be used once per battle.
Learning Magic
Learn new spells by equipping Espers. Switch Espers to learn different sets of spells.
The higher the “Learning Speed” the faster a spell is learned.
When equipped, some Espers will raise qualities (Vigor, HP, MP etc.) at the next “level up.”
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 628 ($0274). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#599 Sixty-four lines of dialogue that stated the wrong fact, mechanic or speaker are corrected.
In 1.0
Sixty-four lines stated a wrong fact, game mechanic or speaker, against the Japanese: the battle lessons in the Narshe beginner's house, Shadow's dreams, the Esper World flashback and more.
Now
All sixty-four now match the Japanese meaning.
1.0
Damage is more severe when caughtin a pincer attack! Usecarewhenrunning!
Now
Damage is more severe when attacked from behind! And you can't run from a pincer attack!
1.0
In the back row, damage and attackpowerarehalved.
Change rows using the Main Menu: press left on the Control Pad, then press the A Button.
Now
In the back row, you deal half damage and take half damage.
Change rows using the Main Menu: press left on the Control Pad, then press the A Button.
1.0
“Clear” Enemy can't strike you, but you're an easy target for spells.
You'll revert to normal if a spell hits you.
“Imp” Lose use of spells and commands.
“Zombie” HPdropsto0, and youattackpartymembers. Use “Revivify” to reverse.
For “Muddled” and “Psyche” You'll revert to normal when struck by a weapon.
Now
“Clear” Enemy can't strike you, but you're an easy target for spells.
You'll revert to normal if a spell hits you.
“Imp” Lose use of spells and special skills.
“Zombie” You attack your own party, and stay that way until cured. Use “Revivify” to reverse.
For “Muddled” and “Psyche” You'll revert to normal when struck by a weapon.
All 64 changed lines
1.0
“Rflect” spells will fade over time, and can't block certainmagicattacks.
Now
“Rflect” spells will fade over time, and can't block Lore magic.
1.0
“Runic” Turns many magic attacks into MP! Canbeusedrepeatedly.
“Morph” Increases Attack and Magic power. Duration increases with battles fought.
“Dance” and “Rage” Once selected, will continue until the battle is over.
Now
“Runic” Turns a magic attack into MP! Holds until it absorbs one, or you act.
“Morph” Increases Attack and Magic power. Duration increases with battles fought.
“Dance” and “Rage” Once selected, will continue until the battle is over.
1.0
Gestahl has harnessed the power of magic. Who can stop him now?!
Now
Gestahl has harnessed the power of Magitek. Who can stop him now?!
1.0
The Empire is arresting Returners everywhere. We have to discover some means of fighting back, or…
Now
The Empire is attacking Returners everywhere. We have to discover some means of fighting back, or…
1.0
E…Empire…took Figaro… Coming…this way…unnnh…
Now
E…Empire…took South Figaro… Coming…this way…unnnh…
1.0
BARAM: Guess it's time to change our name.
CLYDE: Our name? BARAM: We need something more…appropriate. BARAM: Such as…?
BARAM: … SHADOW! Not bad, huh?
Now
BARAM: Guess it's time to change our name.
CLYDE: Our name? BARAM: We need something more…appropriate. CLYDE: Such as…?
BARAM: … SHADOW! Not bad, huh?
1.0
WARRIOR: I am CYAN, retainer to King Doma!
Now
CYAN: I am CYAN, retainer to King Doma!
1.0
We can't forgive this! The Empire must pay!
Now
I can't forgive this! The Empire must pay!
1.0
SOLDIER: Open up! Giveusback the girl andtheEmpire's Magitek Armor!!
Now
GUARD: Open up! Hand over the girl who was riding that Magitek Armor!
1.0
Duncan'sstudentshavenopeers!
Now
Spoken like a true student of Duncan!
1.0
BANON: Is she the girl whocantalktoEspers…?! TERRA: Espers…?
EDGAR: Seemed the Empire had complete control over her.
Now
BANON: Is she the girl the Esper responded to…?! TERRA: The Esper…?
EDGAR: Seemed the Empire had complete control over her.
1.0
BANON: We believe this young woman is our only hope of reachingoutto that Esper.
ARVIS: My people are dying to know what the Esper lookslike.
Maybe TERRA can help restore some order to our town…?
Now
BANON: We believe this young woman is our only hope of understanding that Esper.
ARVIS: My people are dying to know what the Esper truly is.
Maybe TERRA can help restore some order to our town…?
1.0
KEFKA: Is the poison ready? SOLDIER: But, General Leo said…
KEFKA: He's no longer here! I'm in charge now. Pourit!
SOLDIER: Some of our people are prisoners inside the castle! If we poison the river…
KEFKA: Do it! Take 'em all out!
Now
KEFKA: Is the poison ready? SOLDIER: But, General Leo said…
KEFKA: He's no longer here! I'm in charge now. Hand it over!
SOLDIER: Some of our people are prisoners inside the castle! If we poison the river…
#42 Cyan now speaks formally in lines where the Japanese has him speaking formally.
In 1.0
Sabin, an NPC in Maranda and an NPC in Nikeah joke that Cyan talks in old-fashioned English, yet he said "thou" once in 139 lines, where the Japanese has him speak formally throughout.
Now
Twenty of his lines are formal.
1.0
CYAN: I am CYAN, retainer to the King of Doma. I am your worst nightmare…
Now
CYAN: I am CYAN, retainer to the King of Doma. I am thy worst nightmare…
1.0
CYAN: There haveto be some survivors in the castle! DOMA SENTRY: Let's split up…
Now
CYAN: There must yet be survivors in the castle! DOMA SENTRY: Let's split up…
1.0
CYAN: Thankyou… whomeveryouare.
Now
CYAN: I thank thee… whoever thou art.
All 20 changed lines
1.0
CYAN: Thankyou, kind sir!
Now
CYAN: I thank thee, kind sir!
1.0
CYAN: Eeoooa! Be you friend or enemy?!
Now
CYAN: Eeoooa! Be thou friend or enemy?!
1.0
CYAN: Sir SABIN!! It is I who is in your debt!
Now
CYAN: Sir SABIN! It is I who is in thy debt!
1.0
CYAN: How dareyou?!
Just because I respect other beings' property doesn't mean I'm not mechanically minded!
Now
CYAN: How darest thou?!
Just because I respect other beings' property doesn't mean I'm not mechanically minded!
1.0
CYAN: SILENCE…! H…how couldyou tell?
Now
CYAN: SILENCE…! H…how couldst thou tell?
1.0
CYAN: H…how dareyou… you licentious howler!
Now
CYAN: H…how darest thou… thou licentious howler!
1.0
CYAN: Enough! Haveyou no shame? I'll have you know…etc…etc.
Now
CYAN: Enough! Hast thou no shame? I'll have thee know…etc…etc.
1.0
CYAN: I'm CYAN, retainer to the lord of Doma!
Now
CYAN: I am CYAN, retainer to the lord of Doma!
1.0
CYAN: Don't think for a moment I trust you! CELES: Fine. Use your own eyes, then decide.
Now
CYAN: Don't think for a moment I trust thee! CELES: Fine. Use your own eyes, then decide.
1.0
CYAN: I'm one of Doma's Knights. Please, help us.
Now
CYAN: I am one of Doma's Knights. I beg thee, help us.
1.0
LEO: You! You're CYAN, liege to the king of Doma! Please forgive me for not being there to stop Kefka…
CYAN: …… That wasn't your fault.
Now
LEO: You! You're CYAN, liege to the king of Doma! Please forgive me for not being there to stop Kefka…
CYAN: …… That wasn't thy fault.
1.0
CYAN: Thanks to EDGAR, we escaped before anything bad happened…
Now
CYAN: Thanks to Sir EDGAR, we escaped before anything bad happened…
1.0
My beloved Lola, We're still busy trying to rebuild this town…
If all goes well I'll be able to come home to you soon…
Now
My beloved Lola, We're still busy trying to rebuild this town…
If all goes well I'll be able to come home to thee soon…
1.0
CYAN: Seriously?
Now
CYAN: Truly?
Battle line
1.0
CYAN: Look! We can't have ye two prancing 'round all day! GAU, I think we're going to get on well together. Whydon'tyou join us?
Now
CYAN: Look! We can't have ye two prancing 'round all day! GAU, I think we're going to get on well together. Wilt thou join us?
1.0
CYAN: CYAN, Excellency.
KING DOMA: Indeed! My sight is going fast… Can't see a thing…
CYAN: Excellency! Hang on! KING DOMA: CYAN…
You have defended the realm since my father's days…hack, cough… Thank you…
It's over… Our kingdom is through.
Now
CYAN: CYAN, Excellency.
KING DOMA: Indeed! My sight is going fast… Can't see a thing…
CYAN: Excellency! Hold on! KING DOMA: CYAN…
You have defended the realm since my father's days…hack, cough… Thank you…
It's over… Our kingdom is through.
1.0
CYAN: Not yet, Highness! KING DOMA: I fear for your family. Uhh…chest is on f…fire…
CYAN: Save your strength! Don'ttalk! KING DOMA: Go…run to your family…hack… gasp… ……
CYAN: Highness!!
Now
CYAN: Not yet, Highness! KING DOMA: I fear for your family. Uhh…chest is on f…fire…
CYAN: Save your strength! Speak no more! KING DOMA: Go…run to your family…hack… gasp… ……
CYAN: Highness!
1.0
Now
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 539 ($021B), 544 ($0220), 545 ($0221), 559 ($022F), 571 ($023B), 577 ($0241), 578 ($0242), 583 ($0247), 673 ($02A1), 675 ($02A3), 816 ($0330), 822 ($0336), 843 ($034B), 868 ($0364), 1277 ($04FD), 1815 ($0717), 2096 ($0830), 2545 ($09F1), 2564 ($0A04); Battle dialogue 158 ($9E). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation
#291 The Ancient Castle's diary and riddle now call her princess throughout, instead of Queen.
In 1.0
The Ancient Castle's story called her the Queen in three places: the book titled Queen's Diary, a line saying even the Queen was turned to stone, and a riddle's queen who stands and takes five steps. The Japanese says princess in all three.
Now
All three say princess.
1.0
Ancient texts I'm studying speak of a “1000 year-old city beneath the sand.”
I wonder what this means,
“…when the queen stands and takes 5 steps…”
Now
Ancient texts I'm studying speak of a “1000 year-old city beneath the sand.”
I wonder what this means,
“…when the princess stands and takes 5 steps…”
1.0
A book, with a gem- encrusted cover… “Queen's Diary”
I realize, now, that I am in love with Odin… This…breaks every rule of our society.
But my heart longs for this noble, elegant man. How could anyone blame me?
After the fighting is over I'm going to bare my soul to him…
Now
A book, with a gem- encrusted cover… “Princess's Diary”
I realize, now, that I am in love with Odin… This…breaks every rule of our society.
But my heart longs for this noble, elegant man. How could anyone blame me?
After the fighting is over I'm going to bare my soul to him…
1.0
Even the Queen was turned to stone…
Now
Even the Princess was turned to stone…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 85 ($0055), 2412 ($096C), 2414 ($096E). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#296 Gestahl's requests to Terra and about sending Leo now consistently speak for the whole team he's sending, not just himself.
In 1.0
Gestahl asked Terra to accompany him to Crescent Island, then pleaded with her to 'come with me', as if he were going himself, though he sends General Leo in his place.
Now
Both requests now ask Terra to go with the team he is sending.
1.0
GESTAHL: Wemustmakefor Crescent Island aboard the freighter from Albrook.
Will you accompany me? ▸ Yes ▸ No
Now
GESTAHL: I'm sending a team to Crescent Island aboard the freighter from Albrook.
Will you accompany my team? ▸ Yes ▸ No
1.0
GESTAHL: We cannot simply ignore the Espers!!
Please…comewithme! ▸ Yes ▸ No
Now
GESTAHL: We cannot simply ignore the Espers!
Please…join my team! ▸ Yes ▸ No
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1810 ($0712), 1811 ($0713). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#297 The party leader's thought after the Warring Triad falls no longer reads as an order; it says magic has not disappeared even with them defeated.
In 1.0
After all three of the Warring Triad fell, a line about the Statues was worded like an order to defeat them, followed by the claim that magical power will not disappear.
Now
The party leader now thinks that even with the Warring Triad defeated, magical power has not disappeared, and wonders whether Kefka drained their power.
1.0
Defeat the Statues,and magical power will not disappear…
Kefka drained the Statues' power, the source of magic…?
Now
Even with the Warring Triad defeated, magical power has not disappeared…
Could Kefka have drained the Warring Triad's power, the source of magic…?
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1755 ($06DB). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#298 Locke now says the Empire uses Magitek, not vague magic, to enslave the world.
In 1.0
When Setzer says the Empire has made him rich, Celes scolds him and Locke adds that the Empire is using 'magic' to enslave the world. The Japanese names Magitek.
Now
Locke now says Magitek.
1.0
LOCKE: The Empire's also totally rotten! It's using magic to enslave the world.
Now
LOCKE: The Empire's also totally rotten! It's using Magitek to enslave the world.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1282 ($0502). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#299 Terra's line about controlling her Esper power now keeps 'only for a short time', matching her Morph time limit.
In 1.0
After learning that Maduin was her father, Terra said she finally feels she can begin to control her power. The Japanese adds that this holds only for a short time.
Now
Terra's line now includes it.
1.0
TERRA: I'm the product of an Esper and a human… That's where I got my powers…
Now I understand… I finally feel I can begin to control this power of mine…
Now
TERRA: I'm the product of an Esper and a human… That's where I got my powers…
Now I understand… I finally feel I can begin to control this power of mine… but only for a short time.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1492 ($05D4). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#302 The Opera retry dialogue now counts down remaining performance days, instead of sounding like extra chances.
In 1.0
When a night at the Opera went wrong, the impresario complained that the performance was awful and offered 'just 3 more chances', later '2 more chances', as if he were granting retries himself.
Now
He now says the show still has three more days to run, then that only two days of performances are left.
1.0
IMPRESARIO: Sorry, butyesterday's performance was awful! I'llgiveyoujust 3 more chances!
Now
IMPRESARIO: Yesterday's performance was awful!
But the show is still running, with 3 more days to go.
1.0
IMPRESARIO: Youhave 2 more chances.
Now
IMPRESARIO: Only 2 more days of performances left.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1255 ($04E7), 1256 ($04E8). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#305 Locke now specifically names Jidoor's aristocrats, instead of the vague people of Jidoor.
In 1.0
Celes points out that no boats sail to the Empire's continent, and Locke answered that 'the people' of Jidoor can probably help. The Japanese names Jidoor's aristocrats.
Now
Locke now names them.
1.0
CELES: So…how we gonna get there? The Empire's on the continent to the south. No boats go there…
LOCKE: The people of Jidoor, a town to the south, can probably help us.
Now
CELES: So…how we gonna get there? The Empire's on the continent to the south. No boats go there…
LOCKE: The aristocrats of Jidoor, a town to the south, can probably help us.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1149 ($047D). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#306 An Esper in the Esper World now says 'after all these centuries', instead of a vague 'all these years'.
In 1.0
In the Esper World of the past, one of the Espers wondered why this is happening now 'after all these years', with a human in their land. The Japanese speaks of hundreds of years.
Now
The Esper now says 'after all these centuries'.
1.0
Why has this happened now after all these years?
Now
Why has this happened now after all these centuries?
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1454 ($05AE). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#308 The Imperial soldier's line now says the Espers attacked and ruined the Empire, instead of merely terrifying it.
In 1.0
An Imperial soldier says the Espers who came out of the Sealed Gate are 'terrifying' the Empire. The Japanese says they attacked it and left it in ruins.
Now
He now says the Espers attacked the Empire and that it lies in ruins.
1.0
The Espers that emerged from the gate areterrifying the Empire!
Now
The Espers that emerged from the gate attacked the Empire! It's in ruins now…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1704 ($06A8). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#309 A thief in South Figaro in the World of Ruin now says the treasure an NPC sought can bring back the dead.
In 1.0
In the World of Ruin, a thief in South Figaro's cafe says an NPC came through looking for 'some secret treasure'. The Japanese says a treasure that can bring back the dead.
Now
The thief now says the NPC was after a secret treasure that can bring back the dead.
1.0
Some guy came through here a little while ago looking for some secret treasure.
Now
Some guy came through here a little while ago looking for a secret treasure that can bring back the dead.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2371 ($0943). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#310 Locke now speaks of one particular secret treasure in the Imperial capital, instead of several unspecified ones.
In 1.0
When Celes asks Locke why he is coming with her, he says there are 'bound to be treasures' in the Empire. The Japanese speaks of one particular secret treasure there.
Now
Locke now mentions 'that secret treasure' as a reason, before adding that he has always wanted a look inside the Empire.
1.0
LOCKE: Well… There'reboundtobetreasuresthere.
And besides, I've always wanted an inside look at the Empire!
Now
LOCKE: Well… There's also that secret treasure.
And besides, I've always wanted an inside look at the Empire!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1151 ($047F). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#311 A South Figaro townsman in the World of Ruin now places the thieves' boss on the second floor of the inn.
In 1.0
In South Figaro in the World of Ruin, a townsman says the boss of the thieves in town is 'on the second floor' without saying of which building. The Japanese names the inn.
Now
He now says the boss is on the second floor of the inn.
1.0
The boss of these thieves is on the second floor.
Now
The boss of these thieves is on the second floor of the inn.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2372 ($0944). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#312 In the World of Ruin, the NPC who reports Figaro Castle fixed no longer opens with an invented 'Nonsense!'.
In 1.0
In the World of Ruin, after Edgar rejoins, an NPC in Figaro Castle reports that the repair is done and the castle can head for the surface, opening with an unexplained 'Nonsense!' that the Japanese does not have.
Now
He now just reports the repair and gives the word to surface.
1.0
Nonsense! It's been fixed! Next stop, the surface!
Now
It's been fixed! Next stop, the surface!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2395 ($095B). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#313 Figaro Castle's prison guard now says an ancient text was found in the library, instead of crediting the party with finding it.
In 1.0
The guard at Figaro Castle's prison asks whether the party found an ancient text in the library, as if they had. The Japanese only says that such a text was found.
Now
He now says he has heard that an ancient text was found in the library.
1.0
Youfound an ancient text at the library,right?
Now
I hear an ancient text was found in the library.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2402 ($0962). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#314 An Ancient Castle soldier now says Odin is the only one left and asks whether Odin's wounds have healed.
In 1.0
In the Ancient Castle's flashback, a soldier says Odin is 'here' and asks whether 'your' wounds are healed, as if speaking to Odin. The Japanese says Odin is the only one left and asks about his wounds.
Now
The soldier now says Odin is the only one left and asks whether Odin's wounds have healed.
1.0
“Only Odin is here!” “Areyour wounds healed?”
Now
“Only Odin is left!” “Have his wounds healed?”
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2407 ($0967). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#327 The Impresario now says Setzer appears at the climax, instead of a specific scene number.
In 1.0
At the Opera House, after Locke says he has read the letter, the Impresario says Setzer will probably appear 'at the climax of Scene 1'. The Japanese names no scene.
Now
The Impresario says Setzer will probably appear right at the climax.
1.0
LOCKE: I read that letter. SETZER's coming to steal her…
IMPRESARIO: He'll probably appear right at the climaxofScene1. He loves an entrance…
Now
LOCKE: I read that letter. SETZER's coming to steal her…
IMPRESARIO: He'll probably appear right at the climax. He loves an entrance…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1171 ($0493). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#328 Celes now says we were augmented as a group of Magitek Knights, instead of claiming she alone was asleep for it.
In 1.0
When Edgar tells the others that the Empire is draining the Espers' magic, Celes says she remembers nothing because she was asleep when they augmented her.
Now
She says 'we' were asleep when they augmented 'us', speaking for the Magitek Knights, who were infused as a group.
1.0
CELES: I don't remember because Iwas asleep when they…augmented me.
But I've heard rumors to that effect.
Now
CELES: I don't remember because we were asleep when they…augmented us.
But I've heard rumors to that effect.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1140 ($0474). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#331 Celes now hedges that Espers and magic might cease to exist, instead of stating it as certain.
In 1.0
Before the party goes into Kefka's Tower, Celes admits she is not sure what destroying the Statues will do, then says flatly that the Espers and magic 'will cease to exist'.
Now
She says they 'may cease to exist'.
1.0
CELES: The Espers, and magic, too, will cease to exist.
Now
CELES: The Espers, and magic, too, may cease to exist.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2981 ($0BA5). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#333 The legend on a statue in Esper Mountain's cave now says the gods realized the folly of their own power, instead of being laughed at.
In 1.0
In the cave of statues on Esper Mountain, a small statue's legend of the three goddesses said they realized they were being laughed at by those who had banished them.
Now
It now says they realized the folly of their own vast power, which called forth endless strife.
1.0
The goddesses finally realized thattheywerebeinglaughedatbythosewhohadbanishedthemhere.
In a rare moment of mutual clarity, they agreed to seal themselves away from the world.
With their last ounce of energy they gave the Espers back their own free will, and then transformed themselves…
…into stone. Their only request was that the Espers keep them sealed away for all eternity.
Now
The gods finally realized the folly of their own vast power, which called forth endless strife.
In a rare moment of mutual clarity, they agreed to seal themselves away from the world.
With their last ounce of energy they gave the Espers back their own free will, and then transformed themselves…
…into stone. Their only request was that the Espers keep them sealed away for all eternity.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2039 ($07F7). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#339 The Narshe refugee now tells the party to go wake the frozen Esper themselves, instead of saying he'll go with them.
In 1.0
A refugee from Narshe, met in Kohlingen after the world's ruin, says he is going back to Narshe, and that with the party along they can wake the frozen Esper.
Now
He tells the party to go to Narshe themselves, since they just might be able to wake the frozen Esper.
1.0
But I refuse to give up!
I'mgoingback to Narshe. There's that frozen Esper… Withyou guys along,we'll be able to wake that thing up!
Now
But I refuse to give up!
You should go to Narshe. There's that frozen Esper… You guys just might be able to wake that thing up!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2439 ($0987). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#342 Banon now asks what happened and realizes the Espers did it, instead of asking odd questions.
In 1.0
Talking to Banon in Vector, burning after the Espers' attack, he asks 'What ARE you talking about?!' and then 'Talking with Espers?', as if answering someone.
Now
He asks what in the world happened here, then realizes the Espers did it and can hardly believe it.
1.0
BANON: What AREyoutalkingabout…?!
……!! Talkingwith…Espers…?
Now
BANON: What in the world happened here…?!
……! Espers did this…?! It can't be…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1347 ($0543). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#343 The Espers say their friends are dying and will lend the party power, not that they are gone.
In 1.0
When Ifrit and Shiva give the party their Magicite in the Magitek Research Facility, they say their friends are all gone, though more dying Espers wait in the rooms that follow.
Now
They say their friends, too, have little time left and will entrust the party with their power, as the Espers in the next rooms then do.
1.0
Our friendsareallgone… Wehaven't much time left… Nochoicebutto entrust you with our essences…
Now
Our friends, too, haven't… much time left… They'll entrust you with their essences…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1379 ($0563). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#345 Maduin now tries to rouse the collapsed Madonna and asks what happened, instead of scolding her.
In 1.0
In Terra's memory of the Esper World, Maduin finds Madonna collapsed and opens with 'Listen well, and think clearly!' before the choice of what to do with her.
Now
He tries to rouse her and asks what this is, and the same choice follows.
1.0
MADUIN: Listenwell,andthinkclearly!
What will you do? ▸ (Return together?) ▸ (Leave her here?)
Now
MADUIN: Hey… Hang in there…! What's this…?
What will you do? ▸ (Return together?) ▸ (Leave her here?)
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1425 ($0591). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#350 Banon now tells Terra it is no wonder she feels uneasy, instead of a line about fearing no harm.
In 1.0
After Terra admits she is scared, Banon tells her that whoever holds the relic need not fear harm. The Japanese says it is no wonder she is feeling uneasy.
Now
Banon tells Terra it is no wonder she is feeling uneasy.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#351 After the opera dragon, the Impresario now says the party saved the day once again, instead of saying 'we' will have to.
In 1.0
After the dragon on the opera stage is beaten, the Impresario says "we're gonna have to save the day once again." The Japanese thanks the party for helping out yet again.
Now
The Impresario tells the party they saved the day once again, giving them the credit.
1.0
Looks like we'regonnahavetosave the day once again!
Now
Looks like you saved the day once again!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 478 ($01DE). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#352 Kefka now says "once Leo's gone" instead of speaking as if Leo were already gone while he still stands there.
In 1.0
Kefka announces that "now that Leo's gone" he will turn the water into a river of poison, though Leo is still in the camp. The Japanese says once Leo is gone.
Now
Kefka says he will turn the water into a river of poison once Leo is gone.
1.0
KEFKA: Nowthat Leo's gone, I'll turn this water into a flowing river of poison!
Now
KEFKA: Once Leo's gone, I'll turn this water into a flowing river of poison!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 515 ($0203). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#353 Leo now forbids anything underhanded and Kefka names lands siding with the Returners, instead of the old vaguer lines.
In 1.0
Leo scolds Kefka with "Don't be pompous!" before reminding him that the enemy are people too, and Kefka answers that lands which "gave rise to" the Returners need not be spared. The Japanese has Leo forbid anything underhanded, and Kefka speak of lands that side with the Returners.
Now
Leo tells Kefka not to fight dirty. Kefka answers that lands siding with the Returners need not be spared.
1.0
LEO: Don't bepompous! And DON'T forget that they are PEOPLE, just like you and me.
KEFKA: We need not spare those lands that gaveriseto the Returners!
Now
LEO: Don't fight dirty! And DON'T forget that they are PEOPLE, just like you and me.
KEFKA: We need not spare those lands that side with the Returners!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 517 ($0205). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#354 Sabin now protests again that he is not the repairman, and Gau's father wants the chair for his own roof.
In 1.0
When Sabin meets Gau's father again, the old hermit greets him as the repairman from before. Sabin starts "That's why we..." and is told to fix a chair so he can reach the roof with it. The Japanese has Sabin protest again, and Gau's father wants the chair for his own roof.
Now
Sabin starts to say once more that he is not the repairman. Gau's father says he needs the chair fixed so he can repair his roof.
1.0
AGED MAN: Oh, hello again! Yep, you were tops! SABIN: That'swhywe…
AGED MAN: Quick! Fix that chair! Thenyoucanuse it to reach the roof.
Now
AGED MAN: Oh, hello again! Yep, you were tops! SABIN: Like I said, I'm…
AGED MAN: Quick! Fix that chair! I need it to fix the roof.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 834 ($0342). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#355 Maduin now answers the elder's warning with 'I don't care!', instead of the unfinished 'That fool...'.
In 1.0
In the Esper World, after the elder says he has begun casting the barrier and cannot turn back, Maduin says only "That fool..." The Japanese has him say he does not care.
Now
Maduin answers the elder's warning about the barrier with "I don't care!"
1.0
ELDER: Where are you going?! D' goh! MADUIN: Madonna's getting drawn into the next world…!
ELDER: Impossible! It's too late! I've already begun casting the barrier. There's no turning back!
MADUIN: Thatfool…
Now
ELDER: Where are you going?! D' goh! MADUIN: Madonna's getting drawn into the next world…!
ELDER: Impossible! It's too late! I've already begun casting the barrier. There's no turning back!
MADUIN: I don't care!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1480 ($05C8). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#358 An Albrook merchant now delights in saying he has nothing to sell Imperial troopers, instead of calling them tightwads.
In 1.0
In Albrook, a merchant later calls Imperial troopers tightwads who are raking in the cash. The Japanese has him enjoy finally saying he has nothing to sell to Imperial soldiers.
Now
The merchant quotes himself telling Imperial troopers he has nothing to sell them, and says he always wanted to say that.
1.0
Andthey'resuchTIGHTWADS! They'rerakinginthecash!
Now
“We've nothing to sell to Imperial troopers!” Always wanted to say that!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1586 ($0632). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#359 A former Imperial tough now laments that the tables have turned on him, instead of a vaguer line.
In 1.0
In Albrook, an NPC who at first threatens anyone who crosses the Empire later says he would not want to be in "their" shoes, without saying whose. The Japanese has him lament that the tables have turned on him.
Now
The NPC sighs that the tables have turned on them.
1.0
Wouldn'twanttobeintheirshoes,though!
Now
The tables have turned on us… Sheesh…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1587 ($0633). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#361 At the banquet Cid now says no human should hold power beyond his control, instead of a line about Espers listening.
In 1.0
When the party meets Gestahl before the banquet, he says the Espers must be made to understand the war is over, and Cid answers that no human is going to make them sit down and listen. The Japanese has Cid say no human should hold power beyond his control.
Now
Cid answers Gestahl that no human should hold power beyond his control.
1.0
CID: No human'sgoingtomakethemsitdownandlisten…
Now
CID: No human should hold power beyond his control…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1729 ($06C1). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#362 Lone Wolf now says he has already taken the treasure, instead of saying he wanted it.
In 1.0
Lone Wolf introduces himself as a pickpocket and says "I wanted that treasure!", as if it had got away from him. The Japanese has him say he has already taken it.
Now
Lone Wolf boasts that the treasure is his now.
1.0
I am Lone Wolf, the pickpocket! Iwantedthattreasure!
Now
I am Lone Wolf, the pickpocket! That treasure's mine now!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1736 ($06C8). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#363 Edgar now says his group will keep watch on the Empire, instead of penetrating its base.
In 1.0
Explaining the route from Albrook to Crescent Island, Edgar says his group will penetrate the Imperial base while the others deal with the Espers. The Japanese says his group will keep watch on the Empire.
Now
Edgar says his group will keep watch on the Empire while the others deal with the Espers.
1.0
EDGAR: Albrook's a port to the south of the Empire. A Magitek Armor hauling ship plies the waters between……
……there and Crescent Island… We'll penetrate the Imperialbase. You deal with the Espers!
Now
EDGAR: Albrook's a port to the south of the Empire. A Magitek Armor hauling ship plies the waters between……
……there and Crescent Island… We'll keep watch on the Empire. You deal with the Espers!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1777 ($06F1). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#364 Gestahl now explains the Espers would never listen to the Empire alone, which is why Terra is needed.
In 1.0
Gestahl gives his reason for needing Terra's power as having to set things right after all he has put the Espers through. The Japanese says the Espers would never listen to the Empire alone.
Now
Gestahl says that after all the Empire has put the Espers through, they would never listen to it alone, so he must borrow Terra's power.
1.0
GESTAHL: After they devastated my Empire, the Espers headed northward, toward Crescent Island.
They must be found…! We must tell them we're no longer their enemy.
After all thatIhave put them through, itisup to metosetthingsright.
That is why… I need to borrow TERRA's power.
Now
GESTAHL: After they devastated my Empire, the Espers headed northward, toward Crescent Island.
They must be found…! We must tell them we're no longer their enemy.
After all we've put them through, they'd never listen to us alone.
That is why… I need to borrow TERRA's power.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1808 ($0710). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#365 Leo now tells Terra she is young and will understand someday, instead of claiming to understand too well himself.
In 1.0
When Terra wonders whether she will ever love someone, Leo tells her she is just young, then says he understands what she means only too well. The Japanese has him say she will understand someday.
Now
Leo tells Terra she is just young and that someday she will understand, adding that he is sure of it.
1.0
LEO: You're just young. …butIunderstandwhatyoumean.Iunderstandonlytoowell…
Now
LEO: You're just young. …Someday you'll understand. I'm sure of it…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1915 ($077B). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#366 Strago now says the mage hunts killed mages through unjust trials, instead of saying there were no trials at all.
In 1.0
Telling the history of the mage hunts, Strago says the mages were hunted down like animals and that there were not even any trials. The Japanese says the mages were killed through trials that were unjust.
Now
Strago says the mages were hunted down like animals and that their trials were nothing but shams.
1.0
STRAGO: They sent people to hunt us down like animals. Thereweren'tevenanytrials…
TERRA: Even though the only difference was that you could use magic…?
Now
STRAGO: They sent people to hunt us down like animals. The trials were nothing but shams…
TERRA: Even though the only difference was that you could use magic…?
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2015 ($07DF). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#367 The wounded Maranda soldier now says Imperial pursuers found and wounded him, instead of saying he was caught.
In 1.0
In Mobliz, the wounded soldier from Maranda says he fled the Imperial army and that his pursuers caught him and did this to him. The Japanese says they found him and wounded him, and he was never taken.
Now
The soldier says his pursuers found him and did this to him, with no word of being captured.
1.0
INJURED LAD: I'm from Maranda. The Empire invaded, and made me join their army.
I fled when I heard we were making for Doma. They caught me…and did this…
Now I can't even move. I'll never see Lola again…
On the desk is a letter. Will you please read it?
Now
INJURED LAD: I'm from Maranda. The Empire invaded, and made me join their army.
I fled when I heard we were making for Doma. They found me…and did this…
Now I can't even move. I'll never see Lola again…
On the desk is a letter. Will you please read it?
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 762 ($02FA). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#369 Terra now asks Celes whether she can love someone, the question really about herself, instead of "have you loved anyone."
In 1.0
In Zozo, once Terra learns that Celes can use magic too, she asks "Have you loved anyone?", a question about Celes's past. The Japanese asks whether Celes can love someone.
Now
Terra asks Celes whether she can love someone.
1.0
CELES: So,youwere born with the power of magic!? Isn'titalovelygift…
TERRA: You…can use magic, too?
CELES: When I was a baby I was artificially infused with magic, and raised as a Magitek Knight.
TERRA: Haveyou…lovedanyone? CELES: ??? What's that supposed to mean?!
Now
CELES: A girl born with the power of magic… To think we'd meet again like this…
TERRA: You…can use magic, too? But somehow not like me…
CELES: When I was a baby I was artificially infused with magic, and raised as a Magitek Knight.
TERRA: Can you…love someone? CELES: ??? What's that supposed to mean?!
1.0
Now
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 867 ($0363). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#370 After Banon's Narshe plan, a voice now names the pincer attack tactic instead of just saying there is no way around it.
In 1.0
In Narshe, after Banon plans for the Espers to attack the Empire from the east while his side storms in from the north, a voice says only "No way around it." The Japanese names the tactic, a pincer attack.
Now
The voice sums up Banon's plan as a pincer attack.
1.0
Nowayaroundit.
Now
A pincer attack, then.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1624 ($0658). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#371 In Kohlingen, the Patriarch now cries that the Magicite has shattered to bits, instead of saying it is going to shatter.
In 1.0
In Kohlingen, just before Rachel speaks to Locke, the NPC labelled Patriarch yells that the Magicite is going to shatter. The Japanese has him cry that it has already shattered to bits.
Now
The NPC cries that the Magicite has shattered to bits.
1.0
PATRIARCH: Uwaaaaaa! The Magicite's gonnashatter!
Now
PATRIARCH: Uwaaaaaa! The Magicite's shattered to bits!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2601 ($0A29). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#372 Gestahl now says the Espers' power is too great, which the party's reply quotes back, instead of calling them spiteful.
In 1.0
Gestahl tells the party that the Espers from the sealed gate have decimated his Empire, and says they are "acting spiteful." The Japanese says their power is too great.
Now
Gestahl says the Espers' power is too great and that they must be stopped.
1.0
GESTAHL: My Empire's been decimated by the Espers that emerged from the sealed gate.
They'reactingspiteful. Unless they're stopped, they'll rip the world asunder!
Now
GESTAHL: My Empire's been decimated by the Espers that emerged from the sealed gate.
Their power's too great. Unless they're stopped, they'll rip the world asunder!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1792 ($0700). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#374 The opera narration now calls Draco a soldier of the West in a war growing fiercer by the day, instead of "the West's great hero".
In 1.0
The opera's narration says the West and East "were waging war" and names Draco "the West's great hero" as he thinks of Maria. The Japanese makes him a soldier of the West at the front, in a war that grows fiercer by the day.
Now
The narration says the war between West and East grew fiercer by the day, and calls Draco a soldier of the West.
1.0
The West and East werewagingwar…
Draco, the West'sgreathero, thinks of his love, Maria. Is she safe? Is she waiting?
Now
The West and East warred, fiercer by the day…
Draco, a soldier of the West, thinks of his love, Maria. Is she safe? Is she waiting?
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1189 ($04A5). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#440 A World of Ruin Albrook NPC now correctly says a monk, not Celes, was searching for someone and left for Tzen.
In 1.0
In Albrook in the World of Ruin, an NPC greets Celes with "You again?" and says she looks just like someone who came searching for his friends and went north to Tzen, though the NPC has never met Celes. The Japanese has it the other way round.
Now
She now asks a plain "You...?" and says Celes looks like the person a monk who stopped by recently was searching for, the monk who went north to Tzen.
1.0
Uh?Youagain…? Oh, sorry. Youlook just like amanwhowasheresearchingforhisfriends…
He said he was going north, to Tzen.
Now
Oh? You…? Oh, sorry. A monk came by not long ago, looking for someone who looked just like you…
He said he was going north, to Tzen.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2237 ($08BD). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation, checked against the Japanese
#441 Locke now says Rachel was taken from him, instead of saying she was jailed by the Empire.
In 1.0
At the Returners' hideout, Locke tells Terra that someone important to him "was jailed" by the Empire, but Rachel was never jailed. The Japanese says the Empire took that person from him.
Now
Locke's line now says the Empire took that person from him.
1.0
LOCKE: Someone important to me was jailed by the Empire. I've hated the Empire ever since…
I joined the Returners when I realized the Empire was rotten to the core. I wanted to make a difference.
Now
LOCKE: Someone important to me was taken from me by the Empire. I've hated the Empire ever since…
I joined the Returners when I realized the Empire was rotten to the core. I wanted to make a difference.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 298 ($012A). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#442 A Returner now asks the party to look after Banon, instead of sending regards while he stands right there.
In 1.0
At the Returners' hideout, after Banon decides to set out for Narshe with the party, a Returner says to give their regards to Banon, who is standing right there in the party.
Now
The Returner now simply asks the party to please look after him.
1.0
Giveourregardsto Banon.
Now
Please look after Banon.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 335 ($014F). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#443 Locke's Grandma now told him ordinary bedtime stories, not stories about magical machines from the ancient war.
In 1.0
At the Returners' hideout, when Banon brings up the ancient War of the Magi, Locke says his Grandma used to tell him stories about "magical machines", but the Japanese mentions only her bedtime stories and puts no machines in that war.
Now
Locke now remembers the bedtime stories his Grandma told him and wonders whether they could have been true.
1.0
LOCKE: My Grandma used to tell mestoriesaboutmagicalmachines… Could they have been true?
Now
LOCKE: The bedtime stories my Grandma used to tell me… Could they have been true?
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 344 ($0158). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#444 Banon's theory now describes Esper power drawn out and injected into humans, instead of "humans and machines" imbued with it.
In 1.0
At the Returners' hideout, Banon's frightening theory about the ancient War of the Magi says "humans and machines" were imbued with power drained from Espers, but the Japanese mentions no machines.
Now
His theory now says that power was drained from Espers and injected into humans.
1.0
EDGAR: Could that ancient tragedy be playing out once again…
BANON: It's just speculation…
But historical studies have provided a number of conflicting and frightening theories…
According to one theory, humansandmachines were imbuedwithpowers drained from Espers…
Now
EDGAR: Could that ancient tragedy be playing out once again…?
BANON: It's just speculation…
But historical studies have provided a number of conflicting and frightening theories…
According to one theory, powers were drained from Espers and injected into humans…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 345 ($0159). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#445 Sabin now calls the plan gibberish and admits it sounds fun to him, instead of accusing someone of enjoying it.
In 1.0
At the Returners' hideout, when Terra agrees to Banon's plan to have her speak with the frozen Esper, Sabin calls it nonsense and accuses someone of enjoying it.
Now
Sabin now admits the plan is gibberish to him, then says it sounds like fun.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#446 Celes's introduction now says the Empire forged her into a Magitek Knight, instead of calling her a "product of genetic engineering."
In 1.0
When Locke finds Celes in a cell under South Figaro, the caption that introduces her calls her a "product of genetic engineering", but the Japanese credits the Empire's elite training instead.
Now
The caption now says the Empire forged her into a Magitek Knight.
1.0
Productofgeneticengineering, battle-hardened Magitek Knight, with a spirit as pure as snow…
Now
Forged by the Empire into a Magitek Knight, battle-hardened, with a spirit as pure as snow…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 378 ($017A). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#449 When Celes and Terra meet in Narshe, Celes now recognizes Terra as the girl born with magic, instead of greeting her as a stranger.
In 1.0
In Narshe, before Kefka's attack, Celes greets Terra as if meeting a stranger, marvelling that Terra was born with magic and calling it a lovely gift, where the Japanese has her recognise Terra.
Now
Celes now names her as the girl born with magic and says she never thought they would meet again like this, and Terra adds that Celes's magic seems not quite like hers.
1.0
CELES: So,youwere born with the power of magic!? Isn'titalovelygift…
TERRA: You…can use magic, too?
CELES: When I was a baby I was artificially infused with magic, and raised as a Magitek Knight.
TERRA: Haveyou…lovedanyone? CELES: ??? What's that supposed to mean?!
Now
CELES: A girl born with the power of magic… To think we'd meet again like this…
TERRA: You…can use magic, too? But somehow not like me…
CELES: When I was a baby I was artificially infused with magic, and raised as a Magitek Knight.
TERRA: Can you…love someone? CELES: ??? What's that supposed to mean?!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 867 ($0363). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#450 Locke now asks Rachel's father to let him talk to her, instead of mentioning a proposal.
In 1.0
In Locke's flashback in Kohlingen, Rachel's father blames him for her lost memory, and Locke protests that she said "Yes!" before breaking off, a proposal the Japanese never mentions.
Now
Locke now just asks to be allowed to talk to Rachel.
1.0
RACHEL'S DAD: Get outta here! It's your fault she's lost her memory!
LOCKE: Wait a minute! Shesaid“Yes!”Weweregonna…
Now
RACHEL'S DAD: Get outta here! It's your fault she's lost her memory!
LOCKE: Wait a minute! Just let me talk to Rachel…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1008 ($03F0). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#451 The Zozo thug's line about the building's top now matches every other lie in Zozo, denying any girl is there.
In 1.0
In Zozo, where every NPC lies, an NPC asked about the girl the party is looking for says he has seen none, then gives an honest tip: check the top of the building.
Now
He now lies like the rest of Zozo and swears there is certainly no girl at the top of the building.
1.0
Girl? Haven't seen any girls here. Mightwannacheck the top of this building.
Now
Girl? Haven't seen any girls here. And there sure ain't one at the top of this building.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1051 ($041B). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#452 A Jidoor NPC now says nobody is fool enough to go to the Imperial continent these days.
In 1.0
In Jidoor, an NPC says there is no easy way to reach the Imperial lands, where the Japanese makes a different point, about who would want to go there at all.
Now
She now says that, these days, nobody is fool enough to go to the Imperial continent.
1.0
Ain'tnoeasyway to make the Imperial lands…!
Now
Nobody's fool enough to go to the Imperial continent these days!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1152 ($0480). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#453 A Vector citizen now says the Emperor jailed Kefka for his crimes, instead of saying he is "on his last legs."
In 1.0
In Vector, one of the NPCs in the Imperial castle says Kefka has been imprisoned for war crimes and is "on his last legs", as if he were close to death.
Now
The line now says Kefka was thrown in prison once the Emperor learned of his crimes, and that it is said to be a life sentence.
1.0
Kefka's been imprisonedforunspeakablewarcrimes. He'sonhislastlegs…
Now
The Emperor found out what Kefka's been up to and threw him in prison. They say it's a life sentence…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1706 ($06AA). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#458 Locke now says everything he believed in died with Rachel and nothing will feel real until he sets things right, instead of losing "all sense of purpose."
In 1.0
In the Phoenix Cave, when the party finds Locke with the cracked Phoenix Magicite, he says he could not save Rachel and has "lost all sense of purpose", where the Japanese speaks of losing the truth.
Now
He now says everything he believed in died with her, and nothing will feel real to him until he sets things right.
1.0
LOCKE: I wasn't able to save Rachel… I'velostallsenseofpurpose…
Mylife will havenomeaning until I canrightthisterriblewrong…
Now
LOCKE: I wasn't able to save Rachel… Everything I believed in died with her…
Nothing will feel real to me until I set things right…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2596 ($0A24). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#460 Kefka now pants as well as laughs when the party chases him through the Imperial Camp, and still calls his pursuer a toad.
In 1.0
At the Imperial camp outside Doma, when the party chases Kefka around the camp and he stops, Kefka laughs and calls his pursuer a toad, where the Japanese has him out of breath and grumbling about how persistent the pursuer is.
Now
Kefka now pants before he laughs, and calls his pursuer a persistent little toad.
1.0
KEFKA: Ha, ha, ha! …What a toad!
Now
KEFKA: Huff…huff…Ha, ha, ha! …What a persistent little toad!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 523 ($020B). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#461 On the Phantom Train, a line after a fight now pants and asks what that was all about, instead of laughing.
In 1.0
On the Phantom Train, right after a fight, a line with no speaker name laughs and asks what ever they thought they were doing, where the Japanese has the speaker catching their breath instead.
Now
The line now pants for breath and asks what in the world that was all about.
1.0
Ha,haha… What everdidyouthinkyouweredoing?
Now
Huff…huff… What in the world was that all about?
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 684 ($02AC). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#462 A Doma-camp soldier now says Kefka is plotting to oust Leo, setting up Leo's recall, instead of guessing he'll be promoted.
In 1.0
At the Imperial camp outside Doma, two soldiers whisper about Kefka, and one guesses that if Kefka drives General Leo out of the battalion, he will probably become the next general.
Now
The soldier now passes on word that Kefka is plotting to drive Leo out and make himself general.
1.0
SOLDIER A: Ifhedrives General Leo out of our battalion, he'llprobablybecome the next general!
SOLDIER B: Don't make me laugh! If someone like him becomes a general, I'll go home!
Now
SOLDIER A: Word is he's plotting to drive General Leo out of our battalion and make himself the next general!
SOLDIER B: Don't make me laugh! If someone like him becomes a general, I'll go home!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 488 ($01E8). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#463 Rachel's keeper now asks whether Locke means the legendary soul-calling treasure, the hint the next town repeats.
In 1.0
In Kohlingen, Locke asks whether there is some way to call Rachel back, and her keeper only laughs that she would come back if he could call her, and that he will surely find something, without the treasure the Japanese names.
Now
The keeper now asks whether Locke means the legendary treasure that calls souls back, and laughs that with it she might come back to life.
1.0
Ifyoucouldcallherback… …she'dcomeback! Wah, ha, ha!
I'msureyou'llfindsomethingthat'llbringheraround! Kuha, ha, ha!!
Now
You mean the legendary treasure… …the one that calls souls back? Wah, ha, ha!
Sure, with that, she might just come back to life! Kuha, ha, ha!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1025 ($0401). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#464 The Esper at the gate now says the day is like the storm of 2 years ago, instead of just odd wind.
In 1.0
In the flashback to the Esper world, an Esper sees humans coming and cries that the gate between the worlds has opened again, saying the wind feels odd, just like 2 years before.
Now
The Esper now says this day is just like the day of that storm 2 years ago.
1.0
Humans!!!!! The nexus between our worlds has opened again!!Thewind… soodd…justlike 2 years ago…
Now
Humans!!!!! The nexus between our worlds has opened again!
It's just like… the day of that storm, 2 years ago…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1463 ($05B7). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#466 Cyan now says the party will keep watch on the Empire, and Locke answers that he is counting on them, instead of investigating a Vector they already have the run of.
In 1.0
When Locke tells the others to wait in Vector, Cyan answers that they will stay and "investigate", though the party already has the run of Vector. The Japanese has him say they will keep watch on the Empire.
Now
Cyan now says those who stay behind in Vector will keep an eye on the Empire, and Locke answers that he is counting on them.
1.0
CYAN: We'll stay here and investigate.
Now
CYAN: We'll stay here and keep watch on the Empire.
1.0
LOCKE: Please do. Leavenostoneunturned!
Now
LOCKE: Please do. I'm counting on you!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1822 ($071E), 1823 ($071F). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#467 Strago now explains the three statues turned to stone facing one another, each holding the others' power in check, which is why moving them matters.
In 1.0
When Strago tells Terra about the three statues, he says they somehow "neutralized" each other's power and then sealed themselves away, leaving out why their positions matter: in the Japanese, they turned to stone facing one another so that their gazes cancelled out.
Now
Strago now says the three turned to stone facing one another, each holding the others' power in check.
1.0
STRAGO: The beginning of all magic… TERRA: Those?
STRAGO: It is said that they somehowneutralized each other'spower,thensealedthemselvesaway…
STRAGO: If the 3 statues should ever be moved out of alignment, the resulting inbalance of power would…
…rearrange the face of our planet… TERRA: What?!
Now
STRAGO: The beginning of all magic… TERRA: Those?
STRAGO: It is said they turned to stone facing one another, each holding the others' power in check…
STRAGO: If the 3 statues should ever be moved out of alignment, the resulting imbalance of power would…
…rearrange the face of our planet… TERRA: What?!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2119 ($0847). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#468 Shadow's last line now says he can stop running at last and asks Baram, his old friend, to save him a seat.
In 1.0
Shadow's last words, after he sends Interceptor away, tell Baram he will stop running and "begin all over again", where the Japanese has no fresh start: he says he can stop running at last and asks Baram for a warm welcome.
Now
He now says he can stop running at last and asks Baram, his old friend, to save him a seat.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
#469 Locke's answer to Kefka now names "someone to protect," instead of a line about celebrating life.
In 1.0
When Kefka asks whether the party has found its joy in this nearly dead world, Locke says he has learned to "celebrate life" and the living, where in the Japanese he says he has found someone to protect.
Now
Locke now tells Kefka he has found someone to protect.
1.0
LOCKE: And I have learned to celebratelife…andtheliving.
Now
LOCKE: And I have found someone to protect.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 2997 ($0BB5). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by Legends of Localization, my implementation, checked against the Japanese
Names and terms made consistent
#29 Only one spelling of Siegfried is used for each of the two: the thief keeps Ziegfried, the Colosseum opponent is Siegfried.
In 1.0
The name Siegfried came in three spellings, SIGFRIED when he speaks, Siegfried as his battle name and Ziegfried in a line of Ultros, for two different swordsmen: the thief on the Phantom Train and in the Zone Eater, and the Colosseum opponent.
Now
The thief is now Ziegfried in speech and in battle, and the Colosseum opponent and Ultros use Siegfried.
1.0
SIGFRIED: Impossible! I…I'm the greatest… But I'll still laugh last!
Now
ZIEGFRIED: Impossible! I…I'm the greatest… But I'll still laugh last!
1.0
SIGFRIED: Uwa, ha, ha! This treasure is mine! Ta ta, cretins!
Now
ZIEGFRIED: Uwa, ha, ha! This treasure is mine! Ta ta, cretins!
1.0
SIGFRIED: Pretty dangerous from here on. I'll go in first and clear out all the monsters. Wait here.
Now
ZIEGFRIED: Pretty dangerous from here on. I'll go in first and clear out all the monsters. Wait here.
All 5 changed lines
1.0
SIGFRIED: Someone's been pretending to be me! Don't be fooled!
Now
SIEGFRIED: Someone's been pretending to be me! Don't be fooled!
1.0
ULTROS: G'heh, heh…these shiny statues are all mine! These'll get Ziegfried's attention!
Now
ULTROS: G'heh, heh…these shiny statues are all mine! These'll get Siegfried's attention!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 702 ($02BE), 703 ($02BF), 2027 ($07EB), 2379 ($094B), 2431 ($097F). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation
#46 Twenty lines that called one thing by two names now agree, and the Phantom Train's conductor is no longer labelled IMPRESARIO like the opera director.
In 1.0
Some things had two names in the script: DARILL and DARYL for the same tomb, MagiTek and Magitek, Magi Wars and War of the Magi, and the Phantom Train's conductor and the opera director were both labelled IMPRESARIO.
Now
Each now uses the form the script already used more, and the NPC on the train is now CONDUCTOR.
Map title
1.0
DARILL'S TOMB/B1
Now
DARYL'S TOMB/B1
Battle cmd name
1.0
MagiTek
Now
Magitek
Battle line
1.0
MortalAttack! Blizzard Fist!
Now
Blitz technique! Blizzard Fist!
All 20 changed lines
Battle line
1.0
I'm sorry I deceived even you, Leo. My purpose has been to gather Magicite, and grow powerful…… Please understand me……
Now
EMPEROR GESTAHL: I'm sorry I deceived even you, Leo. My purpose has been to gather Magicite, and grow powerful…… Please understand me……
1.0
SOLDIER: Open this door! We want that girl! She's an officer of the Empire!
Now
GUARD: Open this door! We want that girl! She's an officer of the Empire!
1.0
He recently tried to hit on the highpriestess… Surely, he's…talked to you?
Now
He recently tried to hit on the Matron… Surely, he's…talked to you?
1.0
EDGAR: We can only fight Magitek enemies with Magitek weapons…BANON: Fool! That's how the Magi Warsare said to have started!
EDGAR: Then what do we do? BANON: We have to communicate with an Esper… LOCKE: With an Esper!?
Now
EDGAR: We can only fight Magitek enemies with Magitek weapons…
BANON: Fool! That's how the War of the Magi is said to have started!
EDGAR: Then what do we do? BANON: We have to communicate with an Esper… LOCKE: With an Esper!?
1.0
A full meter in the lower right means that character will be next to accept battle commands.
Press the X or Y button to pass that character's battle opportunity to the next character.
Now
A full meter in the lower right means that character will be next to accept battle commands.
Press the X or Y Button to pass that character's battle opportunity to the next character.
1.0
During a battle, press left or right on the controlpad to select “Row” or “Defense.”
“Defense” cuts received damage in half, and works until your next command input.
Now
During a battle, press left or right on the Control Pad to select “Row” or “Defense.”
“Defense” cuts received damage in half, and works until your next command input.
1.0
IMPRESARIO: Wanna stop the train? Just use the controls in the engineer's compartment!
Now
CONDUCTOR: Wanna stop the train? Just use the controls in the engineer's compartment!
1.0
IMPRESARIO: I manage this train! What business have you here?
Hmmm… ▸ (Tell us about the train.) ▸ (How do we stop it?) ▸ (Leave us in peace.)
Now
CONDUCTOR: I manage this train! What business have you here?
Hmmm… ▸ (Tell us about the train.) ▸ (How do we stop it?) ▸ (Leave us in peace.)
1.0
IMPRESARIO: This train ferries the dear departed to the “other side.” There they can take their eternal rest.
Now
CONDUCTOR: This train ferries the dear departed to the “other side.” There they can take their eternal rest.
1.0
IMPRESARIO: The Phantom Train guides “the departed ones” to the spirit world. They have no need of schedules!
Now
CONDUCTOR: The Phantom Train guides “the departed ones” to the spirit world. They have no need of schedules!
1.0
Wanna know how to ride a chocobo?
Now
Wanna know how to ride a Chocobo?
1.0
Cid, the director of Magitek research, is a genius! He gave my child the gift of cure magic!
Now
Cid, the director of Magitek research, is a genius! He gave my child the gift of Cure magic!
1.0
The link between worlds has surely weakened over the past 1000 years.
Now
The barrier between worlds has surely weakened over the past 1000 years.
1.0
MAJESTY: General Leo's waiting in Albrook. Please head for Crescent Island and look for the Espers…
Now
GESTAHL: General Leo's waiting in Albrook. Please head for Crescent Island and look for the Espers…
1.0
GESTAHL: Kefka was lying. General CELES realized the war was stupid before anyone else.
That's why she joined the returners. Any other questions for me?
Now
GESTAHL: Kefka was lying. General CELES realized the war was stupid before anyone else.
That's why she joined the Returners. Any other questions for me?
1.0
I used to be a thief. I climbed the tower of Kefka's followers, in spite of the danger.
But I got hurt, and had to turn back after the first treasure room…
Now
I used to be a thief. I climbed the Cult of Kefka's tower, in spite of the danger.
But I got hurt, and had to turn back after the first treasure room…
1.0
LOCKE: You're all safe! Behold… A legendary relic that can restore life…
Now
LOCKE: You're all safe! Behold… A legendary treasure that can restore life…
For ROM hackers 1.0 addresses
Text only, no code. Map title 58 ($3A); Battle command name 29 ($1D); Battle dialogue 24 ($18), 138 ($8A); Dialogue 27 ($001B), 92 ($005C), 347 ($015B), 611 ($0263), 613 ($0265), 661 ($0295), 662 ($0296), 663 ($0297), 666 ($029A), 933 ($03A5), 1334 ($0536), 1436 ($059C), 1782 ($06F6), 1830 ($0726), 2535 ($09E7), 2593 ($0A21). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by ManuLöwe, my implementation, checked against the Japanese
Spelling, grammar and spacing
#26 Fourteen spelling, grammar and spacing errors in the script are corrected, and one sentence no longer calls Shadow her.
In 1.0
The script held misspellings such as 'assasin', 'memebers', 'bouns', 'musn't', 'potatos', 'Bolderdash', one 'Katrin' among many 'Katarin', two double spaces and more, and a line in the Veldt cave called the wounded Shadow 'her'.
Now
Each is corrected, including 'an monster' and 'Airforce', and the Veldt line's second sentence now says the party will head back to Thamasa, with no pronoun; entry 281 fixes the 'her' in its first.
1.0
Stay away from that guy. He's an assasin!
Now
Stay away from that guy. He's an assassin!
1.0
Some pretty bad sorts come in here. That guy's an assasin!
Now
Some pretty bad sorts come in here. That guy's an assassin!
1.0
'Till a moment ago, an assasin sat over there!
Now
Till a moment ago, an assassin sat over there!
All 15 changed lines
Item description
1.0
Protects party memebers who are low on HP
Now
Protects party members who are low on HP
Esper bonus
1.0
50% bouns in MP increase
Now
50% bonus in MP increase
1.0
Phew! No child could be this mischievious!
Now
Phew! No child could be this mischievous!
1.0
TERRA: When LOCKE first helped me, he fiddled with somethihg right around here.
Now
TERRA: When LOCKE first helped me, he fiddled with something right around here.
1.0
CYAN: Thou musn't give up the fight!
Now
CYAN: Thou mustn't give up the fight!
1.0
Relax, they're just blowing off steam. But I'm telling you, there's no sense keeping us here!
We're just small potatos compared to the real threat lurking out there! And King EDGAR knows it!
Now
Relax, they're just blowing off steam. But I'm telling you, there's no sense keeping us here!
We're just small potatoes compared to the real threat lurking out there! And King EDGAR knows it!
1.0
AGED MAN: Child…? Ain't no child 'round here! Bolderdash!
I'm ready for you to leave! Go on, git! I'm tossin' ya out onta the Veldt!
??? I'd rather take a stick in the eye than deal with that guy again…
Now
AGED MAN: Child…? Ain't no child 'round here! Balderdash!
I'm ready for you to leave! Go on, git! I'm tossin' ya out onta the Veldt!
??? I'd rather take a stick in the eye than deal with that guy again…
1.0
Duane and Katrin are both 16 and in love!
Now
Duane and Katarin are both 16 and in love!
1.0
LEO: The Emperor has ordered me to return home. I don't want any trouble here!
KEFKA: You loser! I'll take care of this situation in no time!
Now
LEO: The Emperor has ordered me to return home. I don't want any trouble here!
KEFKA: You loser! I'll take care of this situation in no time!
1.0
LOCKE: But…where do we start looking?
STRAGO: Hmm… If they're here, they must be hiding in the mountains to the west.
Now
LOCKE: But…where do we start looking?
STRAGO: Hmm… If they're here, they must be hiding in the mountains to the west.
1.0
Uh, oh!!! The Imperial Airforce (IAF)!
We're surrounded! Let's give 'em a bloody lip!
Now
Uh, oh!!! The Imperial Air Force (IAF)!
We're surrounded! Let's give 'em a bloody lip!
1.0
We can't do anything for her here.
Let's takeher back to Thamasa using the airship.
Now
We can't do anything for him here.
Let's head back to Thamasa using the airship.
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 100 ($0064), 426 ($01AA), 441 ($01B9), 444 ($01BC), 516 ($0204), 536 ($0218), 747 ($02EB), 1014 ($03F6), 1016 ($03F8), 1017 ($03F9), 2021 ($07E5), 2127 ($084F), 2579 ($0A13); Item description 190 ($BE); Esper bonus description 5 ($05). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found by mblock129 and fixed by Imzogelmo, my implementation
#41 Formulaic double exclamation marks are reduced to a single one throughout the script.
In 1.0
Over two hundred lines in dialogue, battle messages, enemy lines and item descriptions used a doubled exclamation mark, most of them following the Japanese script, which doubles its marks for emphasis.
Now
Doubled marks are now single, while runs of three or more, as in Kefka's laugh, are kept.
Battle message
1.0
Couldn't steal!!
Now
Couldn't steal!
Battle message
1.0
Failed!!
Now
Failed!
Battle message
1.0
Can't control!!
Now
Can't control!
All 194 changed lines
Battle message
1.0
Can't dive!!
Now
Can't dive!
Battle message
1.0
Stumbled!!
Now
Stumbled!
Battle message
1.0
No money!!
Now
No money!
Battle message
1.0
Can't run away!!
Now
Can't run away!
Battle message
1.0
Can't escape!!
Now
Can't escape!
Battle message
1.0
Can't possess!!
Now
Can't possess!
Battle message
1.0
Can't sketch!!
Now
Can't sketch!
Battle message
1.0
Level was halved!!
Now
Level was halved!
Battle message
1.0
(number) GP was stolen!!
Now
(number) GP was stolen!
Battle message
1.0
Can't throw!!
Now
Can't throw!
Battle message
1.0
Imp…ppp…IMP!!
Now
Imp…ppp…IMP!
Battle line
1.0
Stole his clothing, too!!
Now
Stole his clothing, too!
Battle line
1.0
TERRA: Ewww!! Something's stuck to my leg!
Now
TERRA: Ewww! Something's stuck to my leg!
Battle line
1.0
EDGAR: No! SABIN!!
Now
EDGAR: No! SABIN!
Battle line
1.0
SABIN: Don't distract me, brother!!
Now
SABIN: Don't distract me, brother!
Battle line
1.0
KEFKA: Yeouch!!
Now
KEFKA: Yeouch!
Battle line
1.0
GAU: Uwaou!! Waooo……ooo! You……strangers…! Go away! You scare animals!
Now
GAU: Uwaou! Waooo……ooo! You……strangers…! Go away! You scare animals!
Battle line
1.0
GAU: You SABIN…… you CYAN, me want more food!!
Now
GAU: You SABIN…… you CYAN, me want more food!
Battle line
1.0
SABIN: Shut up!!
Now
SABIN: Shut up!
Battle line
1.0
KEFKA: It opened!!
Now
KEFKA: It opened!
Battle line
1.0
KEFKA: Frightful energy!!
Now
KEFKA: Frightful energy!
Battle line
1.0
K……Kefka!! You followed us!
Now
K……Kefka! You followed us!
Battle line
1.0
Keep Kefka busy until TERRA slips through the gate!!
Now
Keep Kefka busy until TERRA slips through the gate!
Battle line
1.0
LOCKE: It's coming!!! Watch out, TERRA!!
Now
LOCKE: It's coming!!! Watch out, TERRA!
Battle line
1.0
TERRA: No……Stop…! Please, don't go!!
Now
TERRA: No……Stop…! Please, don't go!
Battle line
1.0
ULTROS: How dare you! I'm Ultros!!
Now
ULTROS: How dare you! I'm Ultros!
Battle line
1.0
ULTROS: I'm not one of your kiddy friends! Don't talk to me as if I were!! I don't want a portrait!
Now
ULTROS: I'm not one of your kiddy friends! Don't talk to me as if I were! I don't want a portrait!
Battle line
1.0
TERRA: No!! You can't do that!!!
Now
TERRA: No! You can't do that!!!
Battle line
1.0
TERRA: How dare you bother that little girl! I'm not going to forgive you if you hurt her!!
Now
TERRA: How dare you bother that little girl! I'm not going to forgive you if you hurt her!
#45 Thirty-three spelling and grammar errors are corrected across the script.
In 1.0
Thirty-three lines had spelling or grammar slips, such as words split in two like "check point" and "home town", "laying" for "lying", a wrong tense, dropped words, missing question marks and titles like "his excellency" in lower case.
Now
Each slip is corrected.
1.0
EDGAR: Goodness… TERRA: What's that…?
EDGAR: I think this's a security checkpoint. If we follow the light exactly, we'll probably be okay.
If we make a mistake, the light'll surround us. To proceed safely we must “tag” the glimmering light.
Now
EDGAR: Goodness… TERRA: What's that…?
EDGAR: I think this's a security checkpoint. If we follow the light exactly, we'll probably be okay.
If we make a mistake, the light'll surround us. To proceed safely we must “tag” the glimmering light.
1.0
SOLDIER A: Shhhhh! What if he hears you? You'll be jailed!
SOLDIER B: Alright,alright!
Now
SOLDIER A: Shhhhh! What if he hears you? You'll be jailed!
SOLDIER B: All right, all right!
1.0
Something's written here!
What? What?
To stop the train, shut the first and third pressure valves, and operate the switch outside, near the smokestack.
Now
Something's written here!
What? What?
To stop the train, shut the first and third pressure valves, and operate the switch outside, near the smokestack.
All 33 changed lines
1.0
SABIN: Thanks for your help! Let's join ranks again sometime!
Now
SABIN: Thanks for your help! Let's join ranks again sometime!
1.0
Hop into the current, and you'll be swept to Nikeah! Too bad our underwater breathing device was stolen!
Now
Hop into the current, and you'll be swept to Nikeah! Too bad our underwater breathing device was stolen!
1.0
A rockslide has blocked the path leading north.
Now
A rockslide has blocked the path leading north.
1.0
'Till a moment ago, an assasin sat over there!
Now
Till a moment ago, an assassin sat over there!
1.0
This is Jidoor, the westernmost town on the world map!
Now
This is Jidoor, the westernmost town on the world map!
1.0
CID: You're finally awake! CELES: I…feel like I've been sleeping forever…
CID: For one year, actually… I thought you were out for good.
CELES: A whole year… You've watched over me the whole time?
Now
CID: You're finally awake! CELES: I…feel like I've been sleeping forever…
CID: For one year, actually… I thought you were out for good.
CELES: A whole year… You've watched over me the whole time?
1.0
We'll be okay 'till mama comes back!
Now
We'll be okay till mama comes back!
1.0
We won't stop 'till we get our treasure back!
Now
We won't stop till we get our treasure back!
1.0
There's nothing left of my hometown.
Now
There's nothing left of my hometown.
1.0
Just when we thought the Empire was gone…heeeeeres Kefka!
Now
Just when we thought the Empire was gone…heeeeere's Kefka!
1.0
Papa! Let's buy lot's of stuff today, too!
Now
Papa! Let's buy lots of stuff today, too!
1.0
SABIN: Just a minute… We can't just go there with you looking like this.
SABIN: I know! Let's go to Jidoor and give you a make-over!
Now
SABIN: Just a minute… We can't just go there with you looking like this.
SABIN: I know! Let's go to Jidoor and give you a makeover!
1.0
The other day I read Owzer's diary. It was just laying there!
Now
The other day I read Owzer's diary. It was just lying there!
1.0
STRAGO: All right allready! If you insist… RELM: That's better!
Now
STRAGO: All right already! If you insist… RELM: That's better!
1.0
Someone outta thrash ya!
Now
Someone oughtta thrash ya!
1.0
His highness said he'd marry me when I get older!
Now
His Highness said he'd marry me when I get older!
1.0
YOUTH: Brother, What's wrong with father? What's all this talk of his successor?
EDGAR: Are you blind? Look how thin his face has become!
Now
YOUTH: Brother, what's wrong with father? What's all this talk of his successor?
EDGAR: Are you blind? Look how thin his face has become!
1.0
TERRA: But how will I know which way is right…
Now
TERRA: But how will I know which way is right…?
1.0
SOLDIER: But,General! I'm ready to lay my life down at any time for the Empire!
Now
SOLDIER: But General, I'm ready to lay my life down at any time for the Empire!
1.0
I heard… In my name you send Lola many things…
I wish to thank you. Please accept this as a token of my appreciation.
Received “Tintinabar.”
Now
I heard… In my name you sent Lola many things…
I wish to thank you. Please accept this as a token of my appreciation.
Received “Tintinabar.”
1.0
Some friendly advice! There's a weapon called the Guardian. It can't move, but it's very powerful. Run, if you meet it!
Now
Some friendly advice! There's a weapon called the Guardian. It can't move, but it's very powerful. Run if you meet it!
1.0
Business is picking up in the port! Maybe economy will make a recovery!
Now
Business is picking up in the port! Maybe the economy will make a recovery!
1.0
I finished the Emperor's portrait. It was a true representation of the Emperor… but he hated it.
I ended selling it to Owzer, a rich man who lives in Jidoor.
Now
I finished the Emperor's portrait. It was a true representation of the Emperor… but he hated it.
I ended up selling it to Owzer, a rich man who lives in Jidoor.
1.0
Canyou talk?!
Now
You can talk?!
1.0
LEO: I'm General Leo Nice to meet you.
Now
LEO: I'm General Leo. Nice to meet you.
1.0
LEO: Kefka! What ARE you doing?! KEFKA: G'ha, ha, ha! Emperor's orders!
I'm to bring the Magicite remains of these Espers to hisexcellency! Behold! A Magicite mother lode!!
Now
LEO: Kefka! What ARE you doing?! KEFKA: G'ha, ha, ha! Emperor's orders!
I'm to bring the Magicite remains of these Espers to His Excellency! Behold! A Magicite mother lode!
1.0
GERAD: Yeah, You lead the way since it's buried.
Now
GERAD: Yeah. You lead the way since it's buried.
1.0
Has magic really made a comeback…
Now
Has magic really made a comeback…?
1.0
AGED MAN: …son? SABIN: Right. The truth is, he's alive! Come here, GAU!
Now
AGED MAN: …Son? SABIN: Right. The truth is, he's alive! Come here, GAU!
Credit: previously found and fixed by Coraline Violet, my implementation
#282 Fixed eleven small typos throughout the script, including missing words and repeated wrong words.
In 1.0
Eleven lines had small slips: "We'll" for "Well", a sentence missing its "you", a "You see," that trailed off, "that" for "this" twice in the flashback to Terra's parents, "we" for "you", "under water" as two words twice, "him" for a group of attacking Espers, a doubled "to", and a garbled fragment stored after Relm's portrait line.
Now
Each now reads as intended: "Well", the added "you", "You see, I", "this", "you", "underwater", "them" with "Espers'", a single "to", and Relm's line with the fragment removed.
1.0
MERCHANT: We'll, no matter! ▸ See the goods ▸ Not interested
Now
MERCHANT: Well, no matter! ▸ See the goods ▸ Not interested
1.0
While I distract the soldiers, climb onto the steel tower from this box, and enter the facility!
Now
While I distract the soldiers, you climb onto the steel tower from this box and enter the facility!
1.0
CELES: No… You see, …
CID: Can it be true that you came here as a spy, seeking to cause an uprising?!
Now
CELES: No… You see, I…
CID: Can it be true that you came here as a spy, seeking to cause an uprising?!
All 11 changed lines
1.0
GIRL: You're…an Esper? What's that pendant for?
Now
GIRL: You're…an Esper? What's this pendant for?
1.0
TERRA: That was my father…?
Now
TERRA: This was my father…?
1.0
“Cursed Shld”… If we could break its curse… Imagine its defensive power!
Now
“Cursed Shld”… If you could break its curse… Imagine its defensive power!
1.0
The “Serpent Trench” used to be deep underwater. Now it's above sea level.
Some “Cult of Kefka” members have built a tower there…
Now
The “Serpent Trench” used to be deep underwater. Now it's above sea level.
Some “Cult of Kefka” members have built a tower there…
1.0
The road you followed here used to be underwater.
Now
The road you followed here used to be underwater.
1.0
It's an Esper attack! Let's show him some of OUR Esper magic!
Now
It's an Esper attack! Let's show them some of OUR Espers' magic!
1.0
STRAGO: You're the Espers that fled through the sealed gate?
YURA: As a rule, we are not allowed to visit to your world.
We few had gathered near the gate, and were wondering how we could save the Espers that had been kidnapped.
It was just a coincidence that TERRA appeared when she did…
Now
STRAGO: You're the Espers that fled through the sealed gate?
YURA: As a rule, we are not allowed to visit your world.
We few had gathered near the gate, and were wondering how we could save the Espers that had been kidnapped.
It was just a coincidence that TERRA appeared when she did…
1.0
RELM: How about a nice portrait for you, hmm?! e…,hmm?!
Now
RELM: How about a nice portrait for you, hmm?!
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 450 ($01C2), 1357 ($054D), 1388 ($056C), 1445 ($05A5), 1491 ($05D3), 1523 ($05F3), 2051 ($0803), 2205 ($089D), 2327 ($0917), 2405 ($0965), 3083 ($0C0B). Entry numbers count from 0 in the 1.0 text tables.
Credit: previously found and fixed by Coraline Violet, my implementation
#499 The Equip screen's "RMOVE" command now reads "REMOVE" in full.
In 1.0
The Equip screen's third command was spelled RMOVE, although there was room for REMOVE.
Now
It now reads REMOVE.
1.0
Now
For ROM hackers 1.0 addresses
Menu text record EquipOptionRemoveText, C3/A32C: a 2-byte BG3 tilemap position (column 18, row 3), the text, then a 0 terminator, 8 bytes in all. With the six letters of REMOVE the record needs 9. Write the record (same position word, the six letters, 0) to free space in bank C3 and change its pointer, the third word of EquipOptionTextList at C3/A2AA, to the new address. The letters take columns 18 to 23, leaving column 24 blank before EMPTY at column 25.
Credit: previously fixed by Mike Ferrell, my implementation
#596 Edgar's line aboard the Blackjack now says "tap into the power of those Espers", not "tap in to".
In 1.0
Inside the Blackjack, between the Espers' attack on the airship and the banquet in Vector, Edgar said the party needed to "tap in to the power of those Espers".
Now
He says "tap into".
1.0
EDGAR: Somehow we need to tap into the power of those Espers…
Now
EDGAR: Somehow we need to tap into the power of those Espers…
For ROM hackers 1.0 addresses
Text only, no code. Dialogue 1664 ($0680). Entry numbers count from 0 in the 1.0 text tables.